LJL · Patch 16.10 · Spring
PlayoffsJun 03, 2026, 09:15 AM · 30.3 min · Game 2Scouting line
Arneb won: +9.0k team gold, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Potential
5/7/6
leaf
3/3/15
Grit
2/14/10
Kania
17/2/13
Ravvy
5/10/7
Daemi
7/3/26
Damocles
4/2/6
dresscode
13/3/11
Kurahuto
0/9/10
Taiyaki
2/5/24
Draft
DetonatioN FocusMe Academy
Blue sideFirst pick
AmbessaPotential
Jarvan IVGrit
SylasRavvy
XayahDamocles
RakanKurahuto
Arneb
Red side
K'Santeleaf
NaafiriKania
ViktorDaemi
Jhindresscode
NautilusTaiyaki
Objectives
- -1,334
- Gold at 15
- +1,334
- 0
- Dragons
- 4
- 2
- Void grubs
- 0
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 2
- Towers
- 9
- 18
- Plates
- 39
- 0
- Inhibitors
- 2
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line DetonatioN FocusMe Academy leads; below, Arneb.
Biggest lead: DetonatioN FocusMe Academy +0, Arneb +11,130. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Arneb +398 |
| 15 min | Arneb +1,334 |
| 20 min | Arneb +4,549 |
| 25 min | Arneb +11,130 |
| End (30 min) | Arneb +8,962 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Bloodletter's CurseDaemi, in 2.9% of the champion's games
Mejai's SoulstealerDaemi, in 7.5% of the champion's games
PotentialAmbessa
leafK'Sante
GritJarvan IV
KaniaNaafiri
RavvySylas
DaemiViktor
DamoclesXayah
dresscodeJhin
KurahutoRakan
TaiyakiNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
DetonatioN FocusMe Academy
DefeatRed side
Arneb
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/7/6 | 2/14/10 | 5/10/7 | 4/2/6 | 0/9/10 | 3/3/15 | 17/2/13 | 7/3/26 | 13/3/11 | 2/5/24 |
| Kill participation | 68.8% | 75% | 75% | 62.5% | 62.5% | 42.9% | 71.4% | 78.6% | 57.1% | 61.9% |
| CS | 246 | 118 | 127 | 329 | 24 | 214 | 204 | 233 | 233 | 33 |
| CS per minute | 8.1 | 3.9 | 4.2 | 10.9 | 0.8 | 7.1 | 6.7 | 7.7 | 7.7 | 1.1 |
| Gold | 12,266 | 9,479 | 10,431 | 16,661 | 7,519 | 11,161 | 15,912 | 13,255 | 15,905 | 9,085 |
| Gold share | 21.8% | 16.8% | 18.5% | 29.6% | 13.3% | 17.1% | 24.4% | 20.3% | 24.4% | 13.9% |
| Earned gold per minute | 273 | 181 | 213 | 418 | 117 | 237 | 394 | 306 | 393 | 168 |
| Damage to champions | 23,704 | 13,905 | 21,497 | 35,907 | 4,689 | 18,150 | 35,623 | 52,878 | 28,651 | 8,472 |
| Damage share | 23.8% | 13.9% | 21.6% | 36% | 4.7% | 12.6% | 24.8% | 36.8% | 19.9% | 5.9% |
| Damage per minute | 782 | 459 | 709 | 1,185 | 155 | 599 | 1,176 | 1,745 | 946 | 280 |
| Damage taken per minute | 1,152 | 1,386 | 1,496 | 606 | 913 | 880 | 1,052 | 757 | 477 | 827 |
| Damage mitigated per minute | 1,351 | 1,083 | 853 | 345 | 936 | 1,606 | 909 | 779 | 295 | 1,161 |
| Damage to towers | 5,560 | 0 | 2,353 | 5,980 | 1,006 | 7,611 | 4,498 | 12,374 | 8,656 | 133 |
| Vision score | 23 | 53 | 23 | 25 | 121 | 39 | 36 | 31 | 34 | 140 |
| Wards placed | 11 | 12 | 9 | 9 | 56 | 10 | 5 | 12 | 14 | 50 |
| Wards killed | 1 | 10 | 0 | 6 | 13 | 4 | 7 | 3 | 4 | 16 |
| Control wards | 4 | 9 | 3 | 0 | 14 | 3 | 3 | 2 | 9 | 9 |
| Gold at 15 | 6,460 | 5,068 | 3,951 | 6,462 | 3,595 | 4,367 | 6,371 | 6,114 | 6,561 | 3,457 |
| Gold diff at 10 | +707 | -114 | -1,199 | -117 | +325 | -707 | +114 | +1,199 | +117 | -325 |
| Gold diff at 15 | +2,093 | -1,303 | -2,163 | -99 | +138 | -2,093 | +1,303 | +2,163 | +99 | -138 |
| XP diff at 10 | +385 | -684 | -849 | +435 | +189 | -385 | +684 | +849 | -435 | -189 |
| XP diff at 15 | +590 | -756 | -1,284 | +85 | -268 | -590 | +756 | +1,284 | -85 | +268 |
| CS diff at 10 | +27 | -14 | -44 | +25 | -1 | -27 | +14 | +44 | -25 | +1 |
| CS diff at 15 | +40 | -19 | -65 | +24 | -2 | -40 | +19 | +65 | -24 | +2 |
| Gold diff at 20 | +2,001 | -1,936 | -3,363 | -1,339 | +88 | -2,001 | +1,936 | +3,363 | +1,339 | -88 |
| XP diff at 20 | -667 | -2,517 | -3,183 | -696 | -753 | +667 | +2,517 | +3,183 | +696 | +753 |
| CS diff at 20 | +44 | -43 | -86 | +34 | -5 | -44 | +43 | +86 | -34 | +5 |
| Gold diff at 25 | +72 | -3,826 | -4,431 | -1,936 | -1,009 | -72 | +3,826 | +4,431 | +1,936 | +1,009 |
| XP diff at 25 | -3,834 | -5,604 | -4,441 | -406 | -2,080 | +3,834 | +5,604 | +4,441 | +406 | +2,080 |
| CS diff at 25 | +17 | -78 | -97 | +63 | -8 | -17 | +78 | +97 | -63 | +8 |
| Gold spent | 12,250 | 9,325 | 9,525 | 15,850 | 7,290 | 9,775 | 12,775 | 11,950 | 15,775 | 7,505 |
| Multikills | 1× double | — | 2× double | 1× double | — | — | 5× double, 1× triple | 1× double | 2× double, 1× triple, 1× quadra | — |
Game ID LOLTMNT02_418080
Methodology →