NACL · Patch 16.12
Jun 17, 2026, 08:08 PM · 52.4 minScouting line
Nine Lives Esports won: +10.9k team gold, Top and Jungle won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Philip
2/3/14
CES JRockets
2/7/5
Will
4/4/15
Kaido
2/9/8
Ablazeolive
7/4/10
Asilah
6/4/6
Meech
18/3/3
Daption
4/5/9
Clareetz
1/3/23
Breezy
3/7/6
Draft
Nine Lives Esports
Blue sideFirst pick
RenektonPhilip
Xin ZhaoWill
CassiopeiaAblazeolive
KalistaMeech
Renata GlascClareetz
Contingent Esports
Red side
OrnnCES JRockets
Jarvan IVKaido
SyndraAsilah
JhinDaption
NeekoBreezy
Objectives
- +7
- Gold at 15
- -7
- 5
- Dragons
- 3
- 2
- Void grubs
- 1
- 0
- Heralds
- 1
- 3
- Barons
- 0
- 1
- Elder dragons
- 0
- 11
- Towers
- 5
- 44
- Plates
- 25
- 3
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Nine Lives Esports leads; below, Contingent Esports.
Biggest lead: Nine Lives Esports +10,900, Contingent Esports +137. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Contingent Esports +137 |
| 15 min | Nine Lives Esports +7 |
| 20 min | Nine Lives Esports +1,175 |
| 25 min | Nine Lives Esports +3,234 |
| End (52 min) | Nine Lives Esports +10,900 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Imperial MandateBreezy, in 1.1% of the champion's games
Mercurial ScimitarDaption, in 1.3% of the champion's games
CryptbloomAblazeolive, in 3.1% of the champion's games
Mercurial ScimitarMeech, in 4.9% of the champion's games
Frozen HeartKaido, in 5% of the champion's games
Rabadon's DeathcapAblazeolive, in 5.7% of the champion's games
StormsurgeAsilah, in 6.3% of the champion's games
Guardian AngelMeech, in 6.5% of the champion's games
Abyssal MaskBreezy, in 6.5% of the champion's games
RedemptionClareetz, in 8.2% of the champion's games
Spirit VisagePhilip, in 8.3% of the champion's games
Death's DanceKaido, in 8.5% of the champion's games
PhilipRenekton
CES JRocketsOrnn
WillXin Zhao
KaidoJarvan IV
AblazeoliveCassiopeia
AsilahSyndra
MeechKalista
DaptionJhin
ClareetzRenata Glasc
BreezyNeeko
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Nine Lives Esports
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 2 / 3 / 14(5.33) | 435 8.3/m | ||
| 4 / 4 / 15(4.75) | 293 5.6/m | ||
| 7 / 4 / 10(4.25) | 407 7.8/m | ||
| 18 / 3 / 3(7) | 486 9.3/m | ||
| ClareetzClareetz | 1 / 3 / 23(8) | 45 0.9/m |
Red side
Contingent Esports
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| CES JRocketsCES JRockets | 2 / 7 / 5(1) | 347 6.6/m | |
| KaidoKaido | 2 / 9 / 8(1.11) | 304 5.8/m | |
| AsilahAsilah | 6 / 4 / 6(3) | 413 7.9/m | |
| DaptionDaption | 4 / 5 / 9(2.6) | 480 9.2/m | |
| 3 / 7 / 6(1.29) | 54 1.0/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/3/14 | 4/4/15 | 7/4/10 | 18/3/3 | 1/3/23 | 2/7/5 | 2/9/8 | 6/4/6 | 4/5/9 | 3/7/6 |
| Kill participation | 50% | 59.4% | 53.1% | 65.6% | 75% | 41.2% | 58.8% | 70.6% | 76.5% | 52.9% |
| CS | 435 | 293 | 407 | 486 | 45 | 347 | 304 | 413 | 480 | 54 |
| CS per minute | 8.3 | 5.6 | 7.8 | 9.3 | 0.9 | 6.6 | 5.8 | 7.9 | 9.2 | 1.0 |
| Gold | 21,471 | 18,423 | 21,632 | 27,427 | 14,548 | 15,900 | 17,093 | 20,984 | 25,241 | 13,383 |
| Gold share | 20.7% | 17.8% | 20.9% | 26.5% | 14.1% | 17.2% | 18.5% | 22.7% | 27.3% | 14.5% |
| Earned gold per minute | 282 | 224 | 285 | 395 | 150 | 176 | 198 | 273 | 354 | 128 |
| Damage to champions | 33,910 | 37,009 | 54,185 | 71,699 | 11,615 | 28,161 | 20,183 | 67,059 | 72,859 | 17,808 |
| Damage share | 16.3% | 17.8% | 26% | 34.4% | 5.6% | 13.7% | 9.8% | 32.5% | 35.4% | 8.6% |
| Damage per minute | 647 | 706 | 1,033 | 1,367 | 222 | 537 | 385 | 1,279 | 1,390 | 340 |
| Damage taken per minute | 1,431 | 1,488 | 894 | 780 | 553 | 1,415 | 1,102 | 550 | 797 | 617 |
| Damage mitigated per minute | 2,550 | 1,708 | 1,110 | 1,035 | 661 | 3,054 | 2,059 | 306 | 774 | 526 |
| Damage to towers | 15,640 | 1,520 | 8,138 | 8,851 | 842 | 3,280 | 948 | 4,726 | 3,206 | 2,661 |
| Vision score | 71 | 103 | 69 | 33 | 203 | 46 | 65 | 47 | 61 | 195 |
| Wards placed | 14 | 12 | 28 | 12 | 89 | 7 | 23 | 23 | 20 | 87 |
| Wards killed | 21 | 21 | 8 | 10 | 24 | 9 | 12 | 7 | 14 | 24 |
| Control wards | 7 | 10 | 12 | 0 | 33 | 1 | 14 | 8 | 7 | 28 |
| Gold at 15 | 6,471 | 6,239 | 5,113 | 4,805 | 3,435 | 5,562 | 5,629 | 4,978 | 6,176 | 3,711 |
| Gold diff at 10 | +477 | -132 | +129 | -367 | -244 | -477 | +132 | -129 | +367 | +244 |
| Gold diff at 15 | +909 | +610 | +135 | -1,371 | -276 | -909 | -610 | -135 | +1,371 | +276 |
| XP diff at 10 | -111 | -744 | -115 | -545 | -30 | +111 | +744 | +115 | +545 | +30 |
| XP diff at 15 | +207 | -58 | +145 | -994 | +581 | -207 | +58 | -145 | +994 | -581 |
| CS diff at 10 | +13 | -11 | +15 | -10 | -3 | -13 | +11 | -15 | +10 | +3 |
| CS diff at 15 | +18 | -1 | +16 | -10 | -4 | -18 | +1 | -16 | +10 | +4 |
| Gold diff at 20 | +1,901 | +531 | -291 | -267 | -699 | -1,901 | -531 | +291 | +267 | +699 |
| XP diff at 20 | +2,380 | +116 | -983 | -390 | +90 | -2,380 | -116 | +983 | +390 | -90 |
| CS diff at 20 | +30 | -3 | 0 | +10 | -6 | -30 | +3 | 0 | -10 | +6 |
| Gold diff at 25 | +2,982 | +8 | +280 | +441 | -477 | -2,982 | -8 | -280 | -441 | +477 |
| XP diff at 25 | +2,988 | -1,450 | +961 | +344 | -127 | -2,988 | +1,450 | -961 | -344 | +127 |
| CS diff at 25 | +44 | -32 | +8 | +20 | -7 | -44 | +32 | -8 | -20 | +7 |
| Gold spent | 21,130 | 17,640 | 19,050 | 22,910 | 15,015 | 14,825 | 18,780 | 22,825 | 25,025 | 12,225 |
| Multikills | — | — | — | 4× double, 2× triple | — | — | — | — | — | — |
Game ID LOLTMNT02_421643
Methodology →