PCL · Patch 14.03 · Spring
Mar 06, 2024, 08:04 AM · 27.2 minScouting line
Hungkuang Falcon (弘光獵鷹) won: +16.5k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
TopRed
6/4/6
Perle
3/4/3
Kismet
7/2/6
Tatsu
1/7/7
Zsouaia
6/0/7
kareha
2/4/1
1ssue
9/4/12
Awaker
4/7/5
Kerry
3/3/17
OkerumoN
3/9/5
Draft
Hungkuang Falcon (弘光獵鷹)
Blue sideFirst pick
JayceTopRed
Bel'VethKismet
SyndraZsouaia
Varus1ssue
NautilusKerry
V3 Esports Academy
Red side
K'SantePerle
ViTatsu
Tristanakareha
ZiggsAwaker
HeimerdingerOkerumoN
Objectives
- +4,561
- Gold at 15
- -4,561
- 4
- Dragons
- 0
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 2
- 8
- Plates
- 5
- 3
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Hungkuang Falcon (弘光獵鷹) leads; below, V3 Esports Academy.
Biggest lead: Hungkuang Falcon (弘光獵鷹) +16,538, V3 Esports Academy +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Hungkuang Falcon (弘光獵鷹) +2,306 |
| 15 min | Hungkuang Falcon (弘光獵鷹) +4,561 |
| 20 min | Hungkuang Falcon (弘光獵鷹) +8,523 |
| 25 min | Hungkuang Falcon (弘光獵鷹) +13,420 |
| End (27 min) | Hungkuang Falcon (弘光獵鷹) +16,538 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
No off-meta choices in this game: everyone followed the season's most common builds.
TopRedJayce
PerleK'Sante
KismetBel'Veth
TatsuVi
ZsouaiaSyndra
karehaTristana
1ssueVarus
AwakerZiggs
KerryNautilus
OkerumoNHeimerdinger
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Hungkuang Falcon (弘光獵鷹)
VictoryRed side
V3 Esports Academy
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/4/6 | 7/2/6 | 6/0/7 | 9/4/12 | 3/3/17 | 3/4/3 | 1/7/7 | 2/4/1 | 4/7/5 | 3/9/5 |
| Kill participation | 38.7% | 41.9% | 41.9% | 67.7% | 64.5% | 46.2% | 61.5% | 23.1% | 69.2% | 61.5% |
| CS | 284 | 148 | 204 | 200 | 19 | 195 | 137 | 168 | 189 | 36 |
| CS per minute | 10.4 | 5.4 | 7.5 | 7.4 | 0.7 | 7.2 | 5.0 | 6.2 | 7.0 | 1.3 |
| Gold | 15,327 | 10,997 | 12,116 | 14,238 | 8,414 | 9,892 | 8,173 | 8,215 | 10,873 | 7,401 |
| Gold share | 25.1% | 18% | 19.8% | 23.3% | 13.8% | 22.2% | 18.3% | 18.4% | 24.4% | 16.6% |
| Earned gold per minute | 431 | 272 | 313 | 391 | 177 | 231 | 168 | 170 | 267 | 140 |
| Damage to champions | 33,067 | 7,785 | 28,095 | 24,248 | 7,815 | 6,415 | 7,883 | 7,636 | 21,948 | 9,281 |
| Damage share | 32.7% | 7.7% | 27.8% | 24% | 7.7% | 12.1% | 14.8% | 14.4% | 41.3% | 17.5% |
| Damage per minute | 1,216 | 286 | 1,034 | 892 | 287 | 236 | 290 | 281 | 807 | 341 |
| Damage taken per minute | 652 | 982 | 261 | 658 | 646 | 854 | 1,175 | 826 | 724 | 705 |
| Damage mitigated per minute | 469 | 705 | 137 | 312 | 1,038 | 1,134 | 1,036 | 387 | 298 | 145 |
| Damage to towers | 13,653 | 1,143 | 3,851 | 8,009 | 368 | 0 | 0 | 52 | 14,005 | 962 |
| Vision score | 19 | 28 | 28 | 15 | 51 | 22 | 26 | 15 | 13 | 69 |
| Wards placed | 11 | 2 | 12 | 9 | 30 | 7 | 6 | 8 | 6 | 32 |
| Wards killed | 0 | 10 | 3 | 2 | 4 | 4 | 4 | 4 | 4 | 10 |
| Control wards | 3 | 4 | 8 | 0 | 10 | 2 | 4 | 1 | 2 | 11 |
| Gold at 15 | 6,942 | 5,592 | 5,902 | 6,564 | 3,968 | 4,683 | 5,011 | 4,655 | 5,842 | 4,216 |
| Gold diff at 10 | +1,084 | +650 | +1,007 | +112 | -547 | -1,084 | -650 | -1,007 | -112 | +547 |
| Gold diff at 15 | +2,259 | +581 | +1,247 | +722 | -248 | -2,259 | -581 | -1,247 | -722 | +248 |
| XP diff at 10 | +626 | -349 | +1,198 | +397 | -727 | -626 | +349 | -1,198 | -397 | +727 |
| XP diff at 15 | +858 | -136 | +1,252 | +872 | -547 | -858 | +136 | -1,252 | -872 | +547 |
| CS diff at 10 | +30 | -16 | +32 | -2 | -6 | -30 | +16 | -32 | +2 | +6 |
| CS diff at 15 | +42 | -16 | +35 | +7 | -5 | -42 | +16 | -35 | -7 | +5 |
| Gold diff at 20 | +3,709 | +1,321 | +1,873 | +1,345 | +275 | -3,709 | -1,321 | -1,873 | -1,345 | -275 |
| XP diff at 20 | +2,030 | -366 | +1,175 | +694 | -408 | -2,030 | +366 | -1,175 | -694 | +408 |
| CS diff at 20 | +67 | -7 | +34 | +15 | -7 | -67 | +7 | -34 | -15 | +7 |
| Gold diff at 25 | +4,667 | +2,555 | +2,971 | +2,695 | +532 | -4,667 | -2,555 | -2,971 | -2,695 | -532 |
| XP diff at 25 | +2,621 | +501 | +2,228 | +2,109 | +785 | -2,621 | -501 | -2,228 | -2,109 | -785 |
| CS diff at 25 | +81 | +2 | +33 | +12 | -15 | -81 | -2 | -33 | -12 | +15 |
| Gold spent | 13,850 | 10,700 | 11,450 | 12,637 | 7,400 | 8,780 | 8,000 | 7,700 | 10,400 | 8,895 |
| Multikills | — | — | 1× double | — | — | — | — | — | — | — |
Game ID LOLTMNT02_62669
Methodology →