LJL · Patch 14.13 · Summer
PlayoffsJul 20, 2024, 10:17 AM · 36.5 minScouting line
DetonatioN FocusMe won: +10.9k team gold, Top, Jungle and Mid won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
RayFarky
3/4/4
Kinatu
3/4/1
Steal
2/2/13
Ellim
2/2/5
Aria
7/0/6
Jett
2/3/6
Yutapon
3/1/10
Yuhi
1/5/2
Harp
2/2/4
Gaeng
1/3/5
Draft
DetonatioN FocusMe
Blue sideFirst pick
GnarRayFarky
ZyraSteal
ZeriAria
SennaYutapon
MaokaiHarp
QT DIG∞
Red side
Twisted FateKinatu
SejuaniEllim
CorkiJett
EzrealYuhi
BraumGaeng
Objectives
- +3,381
- Gold at 15
- -3,381
- 2
- Dragons
- 2
- 2
- Void grubs
- 1
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 3
- 9
- Plates
- 1
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line DetonatioN FocusMe leads; below, QT DIG∞.
Biggest lead: DetonatioN FocusMe +10,944, QT DIG∞ +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | DetonatioN FocusMe +1,092 |
| 15 min | DetonatioN FocusMe +3,381 |
| 20 min | DetonatioN FocusMe +2,703 |
| 25 min | DetonatioN FocusMe +2,146 |
| End (37 min) | DetonatioN FocusMe +10,944 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Jak'Sho, The ProteanHarp, in 0.6% of the champion's games
Mercurial ScimitarAria, in 2.1% of the champion's games
Sunfire AegisHarp, in 4.7% of the champion's games
Umbral GlaiveYutapon, in 7% of the champion's games
RayFarkyGnar
KinatuTwisted Fate
StealZyra
EllimSejuani
AriaZeri
JettCorki
YutaponSenna
YuhiEzreal
HarpMaokai
GaengBraum
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
DetonatioN FocusMe
VictoryRed side
QT DIG∞
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/4/4 | 2/2/13 | 7/0/6 | 3/1/10 | 2/2/4 | 3/4/1 | 2/2/5 | 2/3/6 | 1/5/2 | 1/3/5 |
| Kill participation | 41.2% | 88.2% | 76.5% | 76.5% | 35.3% | 44.4% | 77.8% | 88.9% | 33.3% | 66.7% |
| CS | 283 | 246 | 415 | 67 | 244 | 289 | 203 | 344 | 286 | 33 |
| CS per minute | 7.8 | 6.7 | 11.4 | 1.8 | 6.7 | 7.9 | 5.6 | 9.4 | 7.8 | 0.9 |
| Gold | 13,563 | 13,714 | 18,939 | 11,761 | 12,543 | 14,011 | 10,964 | 14,183 | 12,390 | 8,028 |
| Gold share | 19.2% | 19.4% | 26.9% | 16.7% | 17.8% | 23.5% | 18.4% | 23.8% | 20.8% | 13.5% |
| Earned gold per minute | 242 | 246 | 389 | 192 | 214 | 254 | 170 | 259 | 210 | 90 |
| Damage to champions | 16,144 | 34,011 | 36,504 | 23,109 | 16,062 | 14,234 | 11,383 | 29,309 | 21,764 | 5,103 |
| Damage share | 12.8% | 27% | 29% | 18.4% | 12.8% | 17.4% | 13.9% | 35.8% | 26.6% | 6.2% |
| Damage per minute | 442 | 932 | 1,000 | 633 | 440 | 390 | 312 | 803 | 596 | 140 |
| Damage taken per minute | 762 | 624 | 705 | 310 | 896 | 667 | 1,568 | 634 | 551 | 873 |
| Damage mitigated per minute | 606 | 342 | 692 | 161 | 1,486 | 403 | 1,664 | 365 | 310 | 683 |
| Damage to towers | 4,236 | 434 | 9,583 | 4,788 | 2,334 | 2,053 | 74 | 2,628 | 3,233 | 655 |
| Vision score | 42 | 50 | 47 | 134 | 47 | 36 | 58 | 30 | 28 | 108 |
| Wards placed | 10 | 10 | 7 | 42 | 24 | 18 | 22 | 6 | 13 | 70 |
| Wards killed | 10 | 12 | 14 | 31 | 6 | 5 | 14 | 9 | 6 | 9 |
| Control wards | 6 | 11 | 4 | 10 | 14 | 7 | 19 | 2 | 4 | 25 |
| Gold at 15 | 5,535 | 5,329 | 5,799 | 4,114 | 5,695 | 4,929 | 4,830 | 5,333 | 4,708 | 3,291 |
| Gold diff at 10 | -182 | +666 | -280 | -421 | +1,309 | +182 | -666 | +280 | +421 | -1,309 |
| Gold diff at 15 | +606 | +499 | +466 | -594 | +2,404 | -606 | -499 | -466 | +594 | -2,404 |
| XP diff at 10 | +228 | +156 | +287 | -1,082 | +1,558 | -228 | -156 | -287 | +1,082 | -1,558 |
| XP diff at 15 | +920 | +223 | +356 | -1,610 | +2,859 | -920 | -223 | -356 | +1,610 | -2,859 |
| CS diff at 10 | +2 | +6 | 0 | -68 | +64 | -2 | -6 | 0 | +68 | -64 |
| CS diff at 15 | +16 | +3 | -2 | -98 | +107 | -16 | -3 | +2 | +98 | -107 |
| Gold diff at 20 | -313 | +1,146 | +562 | -892 | +2,200 | +313 | -1,146 | -562 | +892 | -2,200 |
| XP diff at 20 | +457 | +876 | +162 | -2,135 | +3,038 | -457 | -876 | -162 | +2,135 | -3,038 |
| CS diff at 20 | +10 | +28 | -11 | -128 | +128 | -10 | -28 | +11 | +128 | -128 |
| Gold diff at 25 | -232 | +491 | +823 | -1,541 | +2,605 | +232 | -491 | -823 | +1,541 | -2,605 |
| XP diff at 25 | +1,055 | +387 | +750 | -3,089 | +2,869 | -1,055 | -387 | -750 | +3,089 | -2,869 |
| CS diff at 25 | +20 | +19 | +9 | -172 | +154 | -20 | -19 | -9 | +172 | -154 |
| Gold spent | 12,733 | 12,425 | 17,550 | 10,550 | 11,700 | 14,175 | 10,045 | 13,533 | 12,233 | 7,825 |
| Multikills | 1× double | — | 2× double | — | — | — | — | — | — | — |
Game ID LOLTMNT03_130114
Methodology →