LFL · Patch 16.02
Jan 29, 2026, 07:04 PM · 23.1 minScouting line
Ici Japon Corp. Esport won: +15.8k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Badlulu
3/0/3
Owpi
1/3/1
Kaboom
0/1/14
Delicate
0/4/2
Dajor
9/1/5
rym
1/7/1
Soldier
6/0/5
Cosmïc
0/3/1
whiteinn
1/0/12
Honda
0/2/2
Draft
Ici Japon Corp. Esport
Blue sideFirst pick
K'SanteBadlulu
Jarvan IVKaboom
SyndraDajor
YunaraSoldier
Luluwhiteinn
Vitality Rising Bees
Red side
RenektonOwpi
WukongDelicate
Taliyahrym
CorkiCosmïc
RakanHonda
Objectives
- +5,294
- Gold at 15
- -5,294
- 4
- Dragons
- 0
- 0
- Void grubs
- 3
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 1
- 40
- Plates
- 8
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ici Japon Corp. Esport leads; below, Vitality Rising Bees.
Biggest lead: Ici Japon Corp. Esport +15,764, Vitality Rising Bees +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Ici Japon Corp. Esport +2,549 |
| 15 min | Ici Japon Corp. Esport +5,294 |
| 20 min | Ici Japon Corp. Esport +11,480 |
| End (23 min) | Ici Japon Corp. Esport +15,764 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
StormsurgeDajor, in 6.3% of the champion's games
Phase RushDajor, in 7.4% of the champion's games
BadluluK'Sante
OwpiRenekton
KaboomJarvan IV
DelicateWukong
DajorSyndra
rymTaliyah
SoldierYunara
CosmïcCorki
whiteinnLulu
HondaRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ici Japon Corp. Esport
VictoryRed side
Vitality Rising Bees
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/0/3 | 0/1/14 | 9/1/5 | 6/0/5 | 1/0/12 | 1/3/1 | 0/4/2 | 1/7/1 | 0/3/1 | 0/2/2 |
| Kill participation | 31.6% | 73.7% | 73.7% | 57.9% | 68.4% | 100% | 100% | 100% | 50% | 100% |
| CS | 210 | 164 | 225 | 250 | 25 | 198 | 148 | 160 | 199 | 27 |
| CS per minute | 9.1 | 7.1 | 9.7 | 10.8 | 1.1 | 8.6 | 6.4 | 6.9 | 8.6 | 1.2 |
| Gold | 9,997 | 9,506 | 12,022 | 13,435 | 7,410 | 8,814 | 7,048 | 7,149 | 8,084 | 5,511 |
| Gold share | 19.1% | 18.2% | 23% | 25.7% | 14.1% | 24.1% | 19.3% | 19.5% | 22.1% | 15.1% |
| Earned gold per minute | 298 | 277 | 386 | 447 | 186 | 247 | 171 | 175 | 216 | 104 |
| Damage to champions | 17,608 | 5,174 | 24,597 | 28,806 | 7,304 | 12,988 | 3,527 | 10,673 | 7,531 | 2,862 |
| Damage share | 21.1% | 6.2% | 29.5% | 34.5% | 8.7% | 34.6% | 9.4% | 28.4% | 20% | 7.6% |
| Damage per minute | 762 | 224 | 1,065 | 1,247 | 316 | 562 | 153 | 462 | 326 | 124 |
| Damage taken per minute | 621 | 802 | 428 | 456 | 302 | 1,189 | 825 | 764 | 715 | 638 |
| Damage mitigated per minute | 1,004 | 1,023 | 217 | 343 | 117 | 940 | 566 | 477 | 381 | 569 |
| Damage to towers | 4,991 | 6,140 | 9,458 | 11,651 | 2,777 | 6,370 | 0 | 0 | 1,068 | 0 |
| Vision score | 31 | 38 | 27 | 24 | 72 | 18 | 20 | 26 | 30 | 85 |
| Wards placed | 12 | 8 | 11 | 6 | 29 | 6 | 6 | 9 | 9 | 32 |
| Wards killed | 1 | 5 | 2 | 8 | 7 | 1 | 2 | 4 | 5 | 11 |
| Control wards | 5 | 5 | 2 | 4 | 8 | 1 | 1 | 0 | 0 | 6 |
| Gold at 15 | 5,461 | 5,408 | 6,431 | 6,742 | 4,000 | 4,871 | 4,902 | 4,521 | 5,067 | 3,387 |
| Gold diff at 10 | -15 | +318 | +1,189 | +462 | +595 | +15 | -318 | -1,189 | -462 | -595 |
| Gold diff at 15 | +590 | +506 | +1,910 | +1,675 | +613 | -590 | -506 | -1,910 | -1,675 | -613 |
| XP diff at 10 | +106 | +169 | +1,085 | +81 | +617 | -106 | -169 | -1,085 | -81 | -617 |
| XP diff at 15 | +826 | -192 | +2,147 | +434 | +377 | -826 | +192 | -2,147 | -434 | -377 |
| CS diff at 10 | +1 | -2 | +28 | +5 | +3 | -1 | +2 | -28 | -5 | -3 |
| CS diff at 15 | +10 | +5 | +37 | +27 | -1 | -10 | -5 | -37 | -27 | +1 |
| Gold diff at 20 | +838 | +1,735 | +3,898 | +3,820 | +1,189 | -838 | -1,735 | -3,898 | -3,820 | -1,189 |
| XP diff at 20 | +568 | +1,089 | +3,817 | +1,853 | +1,908 | -568 | -1,089 | -3,817 | -1,853 | -1,908 |
| CS diff at 20 | -2 | +12 | +59 | +45 | -2 | +2 | -12 | -59 | -45 | +2 |
| Gold spent | 8,625 | 8,625 | 10,950 | 12,150 | 6,440 | 8,275 | 6,958 | 7,000 | 7,033 | 5,175 |
| Multikills | 1× double | — | 1× double | — | — | — | — | — | — | — |
Game ID LOLTMNT04_151083
Methodology →