PRM · Patch 16.09 · Spring
May 06, 2026, 06:00 PM · 25.5 min · Game 2Scouting line
TeamOrangeGaming won: +15.2k team gold, Top, Jungle and Bot won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
zorenous
3/2/4
CPM
1/3/4
Woldjo
6/3/9
Pasu
2/7/8
SAJATOR
4/1/11
Fooneses
6/5/7
Ryuk
9/2/8
Devn
4/5/2
Lilipp
2/5/10
Smarty
0/4/6
Draft
TeamOrangeGaming
Blue sideFirst pick
Gnarzorenous
SkarnerWoldjo
ViktorSAJATOR
YunaraRyuk
PykeLilipp
ROSSMANN Centaurs
Red side
K'SanteCPM
ViPasu
AhriFooneses
LucianDevn
MilioSmarty
Objectives
- +4,386
- Gold at 15
- -4,386
- 2
- Dragons
- 1
- 0
- Void grubs
- 3
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 2
- 45
- Plates
- 13
- 3
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line TeamOrangeGaming leads; below, ROSSMANN Centaurs.
Biggest lead: TeamOrangeGaming +15,157, ROSSMANN Centaurs +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | TeamOrangeGaming +1,625 |
| 15 min | TeamOrangeGaming +4,386 |
| 20 min | TeamOrangeGaming +10,714 |
| 25 min | TeamOrangeGaming +15,090 |
| End (26 min) | TeamOrangeGaming +15,157 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Zhonya's HourglassRyuk, in 0.7% of the champion's games
Titanic HydraWoldjo, in 1.3% of the champion's games
Hail of BladesWoldjo, in 3.1% of the champion's games
zorenousGnar
CPMK'Sante
WoldjoSkarner
PasuVi
SAJATORViktor
FoonesesAhri
RyukYunara
DevnLucian
LilippPyke
SmartyMilio
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
TeamOrangeGaming
VictoryRed side
ROSSMANN Centaurs
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/2/4 | 6/3/9 | 4/1/11 | 9/2/8 | 2/5/10 | 1/3/4 | 2/7/8 | 6/5/7 | 4/5/2 | 0/4/6 |
| Kill participation | 29.2% | 62.5% | 62.5% | 70.8% | 50% | 38.5% | 76.9% | 100% | 46.2% | 46.2% |
| CS | 253 | 185 | 260 | 246 | 32 | 183 | 141 | 184 | 276 | 30 |
| CS per minute | 9.9 | 7.2 | 10.2 | 9.6 | 1.3 | 7.2 | 5.5 | 7.2 | 10.8 | 1.2 |
| Gold | 11,381 | 12,835 | 12,759 | 17,334 | 8,038 | 8,015 | 8,705 | 10,442 | 14,064 | 5,964 |
| Gold share | 18.3% | 20.6% | 20.5% | 27.8% | 12.9% | 17% | 18.4% | 22.1% | 29.8% | 12.6% |
| Earned gold per minute | 313 | 369 | 367 | 546 | 182 | 181 | 208 | 276 | 418 | 100 |
| Damage to champions | 21,154 | 11,402 | 29,896 | 27,086 | 8,832 | 8,645 | 10,884 | 26,818 | 17,232 | 4,316 |
| Damage share | 21.5% | 11.6% | 30.4% | 27.5% | 9% | 12.7% | 16% | 39.5% | 25.4% | 6.4% |
| Damage per minute | 828 | 447 | 1,171 | 1,061 | 346 | 339 | 426 | 1,050 | 675 | 169 |
| Damage taken per minute | 775 | 1,123 | 455 | 633 | 575 | 1,084 | 1,029 | 1,010 | 779 | 554 |
| Damage mitigated per minute | 748 | 1,295 | 513 | 302 | 288 | 2,084 | 969 | 499 | 655 | 269 |
| Damage to towers | 10,024 | 5,120 | 9,514 | 10,812 | 1,485 | 722 | 210 | 6,147 | 4,542 | 422 |
| Vision score | 17 | 51 | 27 | 17 | 79 | 15 | 32 | 19 | 23 | 62 |
| Wards placed | 10 | 8 | 8 | 7 | 29 | 7 | 5 | 5 | 7 | 30 |
| Wards killed | 0 | 10 | 6 | 3 | 10 | 0 | 8 | 5 | 5 | 5 |
| Control wards | 1 | 7 | 4 | 3 | 7 | 0 | 4 | 2 | 0 | 7 |
| Gold at 15 | 5,768 | 6,446 | 5,947 | 7,299 | 4,456 | 5,062 | 5,334 | 5,912 | 5,683 | 3,539 |
| Gold diff at 10 | +481 | +79 | +118 | +811 | +136 | -481 | -79 | -118 | -811 | -136 |
| Gold diff at 15 | +706 | +1,112 | +35 | +1,616 | +917 | -706 | -1,112 | -35 | -1,616 | -917 |
| XP diff at 10 | -7 | +25 | +531 | +262 | -74 | +7 | -25 | -531 | -262 | +74 |
| XP diff at 15 | +280 | +1,219 | +685 | +598 | +117 | -280 | -1,219 | -685 | -598 | -117 |
| CS diff at 10 | +19 | +2 | +21 | 0 | -2 | -19 | -2 | -21 | 0 | +2 |
| CS diff at 15 | +33 | +18 | +25 | +8 | -3 | -33 | -18 | -25 | -8 | +3 |
| Gold diff at 20 | +912 | +3,156 | +701 | +4,602 | +1,343 | -912 | -3,156 | -701 | -4,602 | -1,343 |
| XP diff at 20 | -491 | +3,057 | +2,300 | +2,202 | -818 | +491 | -3,057 | -2,300 | -2,202 | +818 |
| CS diff at 20 | +19 | +38 | +63 | +18 | -3 | -19 | -38 | -63 | -18 | +3 |
| Gold diff at 25 | +3,361 | +3,956 | +2,062 | +3,813 | +1,898 | -3,361 | -3,956 | -2,062 | -3,813 | -1,898 |
| XP diff at 25 | +2,850 | +4,389 | +5,134 | +1,469 | -1,968 | -2,850 | -4,389 | -5,134 | -1,469 | +1,968 |
| CS diff at 25 | +67 | +41 | +67 | -24 | +2 | -67 | -41 | -67 | +24 | -2 |
| Gold spent | 11,108 | 11,125 | 10,600 | 16,375 | 6,875 | 7,950 | 8,533 | 10,400 | 12,000 | 5,435 |
| Multikills | — | — | — | 2× double, 1× triple | — | — | — | 1× double, 1× triple | 1× double | — |
Game ID LOLTMNT04_162111
Methodology →