LFL · Patch 16.09
PlayoffsMay 13, 2026, 05:07 PM · 35.5 min · Game 2Scouting line
Esprit Shōnen won: +7.1k team gold, Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Badlulu
5/3/2
Leny
3/4/5
Kaboom
3/6/7
Kobs
4/2/11
Dajor
2/3/4
xKenzuke
7/1/8
Soldier
1/2/7
Booshi
4/1/11
whiteinn
0/5/6
Mxe
1/3/14
Draft
Ici Japon Corp. Esport
Blue sideFirst pick
CamilleBadlulu
Jarvan IVKaboom
ViktorDajor
SennaSoldier
Nautiluswhiteinn
Esprit Shōnen
Red side
AmbessaLeny
Xin ZhaoKobs
HweixKenzuke
AsheBooshi
BraumMxe
Objectives
- -75
- Gold at 15
- +75
- 1
- Dragons
- 4
- 3
- Void grubs
- 0
- 0
- Heralds
- 1
- 0
- Barons
- 2
- 6
- Towers
- 8
- 35
- Plates
- 33
- 1
- Inhibitors
- 1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ici Japon Corp. Esport leads; below, Esprit Shōnen.
Biggest lead: Ici Japon Corp. Esport +0, Esprit Shōnen +7,077. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Esprit Shōnen +425 |
| 15 min | Esprit Shōnen +75 |
| 20 min | Esprit Shōnen +3,285 |
| 25 min | Esprit Shōnen +1,188 |
| End (36 min) | Esprit Shōnen +7,077 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Sterak's GageKaboom, in 4.8% of the champion's games
Guardian AngelBadlulu, in 6.3% of the champion's games
Zeke's Convergencewhiteinn, in 9.8% of the champion's games
BadluluCamille
LenyAmbessa
KaboomJarvan IV
KobsXin Zhao
DajorViktor
xKenzukeHwei
SoldierSenna
BooshiAshe
whiteinnNautilus
MxeBraum
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ici Japon Corp. Esport
DefeatRed side
Esprit Shōnen
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/3/2 | 3/6/7 | 2/3/4 | 1/2/7 | 0/5/6 | 3/4/5 | 4/2/11 | 7/1/8 | 4/1/11 | 1/3/14 |
| Kill participation | 63.6% | 90.9% | 54.5% | 72.7% | 54.5% | 42.1% | 78.9% | 78.9% | 78.9% | 78.9% |
| CS | 321 | 202 | 302 | 258 | 31 | 281 | 243 | 323 | 348 | 21 |
| CS per minute | 9.1 | 5.7 | 8.5 | 7.3 | 0.9 | 7.9 | 6.9 | 9.1 | 9.8 | 0.6 |
| Gold | 16,326 | 12,334 | 12,969 | 13,841 | 7,974 | 13,006 | 14,439 | 16,309 | 17,287 | 9,480 |
| Gold share | 25.7% | 19.4% | 20.4% | 21.8% | 12.6% | 18.4% | 20.5% | 23.1% | 24.5% | 13.4% |
| Earned gold per minute | 330 | 218 | 236 | 260 | 95 | 237 | 277 | 330 | 357 | 137 |
| Damage to champions | 30,073 | 14,454 | 34,835 | 23,424 | 5,073 | 27,220 | 20,715 | 31,210 | 34,463 | 6,042 |
| Damage share | 27.9% | 13.4% | 32.3% | 21.7% | 4.7% | 22.7% | 17.3% | 26.1% | 28.8% | 5% |
| Damage per minute | 848 | 408 | 983 | 661 | 143 | 768 | 584 | 880 | 972 | 170 |
| Damage taken per minute | 1,176 | 1,142 | 528 | 572 | 747 | 1,086 | 977 | 614 | 514 | 691 |
| Damage mitigated per minute | 1,487 | 1,330 | 602 | 317 | 1,095 | 1,554 | 1,203 | 400 | 314 | 901 |
| Damage to towers | 12,038 | 1,683 | 9,454 | 6,053 | 0 | 2,010 | 9,915 | 8,777 | 11,380 | 516 |
| Vision score | 49 | 50 | 54 | 32 | 117 | 35 | 74 | 43 | 65 | 120 |
| Wards placed | 15 | 14 | 19 | 11 | 64 | 12 | 12 | 14 | 18 | 70 |
| Wards killed | 5 | 6 | 7 | 10 | 7 | 3 | 14 | 8 | 17 | 5 |
| Control wards | 6 | 12 | 6 | 2 | 11 | 4 | 8 | 2 | 7 | 24 |
| Gold at 15 | 5,499 | 5,403 | 5,424 | 5,867 | 3,576 | 4,817 | 5,422 | 6,117 | 6,012 | 3,476 |
| Gold diff at 10 | -95 | -202 | -191 | -40 | +103 | +95 | +202 | +191 | +40 | -103 |
| Gold diff at 15 | +682 | -19 | -693 | -145 | +100 | -682 | +19 | +693 | +145 | -100 |
| XP diff at 10 | +261 | -97 | -121 | -76 | +277 | -261 | +97 | +121 | +76 | -277 |
| XP diff at 15 | +1,173 | +444 | -615 | -15 | +270 | -1,173 | -444 | +615 | +15 | -270 |
| CS diff at 10 | +6 | -3 | -5 | -10 | +6 | -6 | +3 | +5 | +10 | -6 |
| CS diff at 15 | +11 | +1 | -8 | -20 | +9 | -11 | -1 | +8 | +20 | -9 |
| Gold diff at 20 | +733 | -1,412 | -1,230 | -1,086 | -290 | -733 | +1,412 | +1,230 | +1,086 | +290 |
| XP diff at 20 | +1,477 | -607 | -837 | -873 | -842 | -1,477 | +607 | +837 | +873 | +842 |
| CS diff at 20 | +30 | -19 | -3 | -46 | +10 | -30 | +19 | +3 | +46 | -10 |
| Gold diff at 25 | +2,198 | -539 | -1,000 | -1,530 | -317 | -2,198 | +539 | +1,000 | +1,530 | +317 |
| XP diff at 25 | +1,565 | -859 | -918 | -560 | +138 | -1,565 | +859 | +918 | +560 | -138 |
| CS diff at 25 | +23 | -28 | -6 | -53 | +9 | -23 | +28 | +6 | +53 | -9 |
| Gold spent | 17,058 | 12,100 | 12,750 | 14,075 | 7,540 | 11,950 | 13,400 | 15,150 | 14,625 | 8,065 |
| Multikills | 1× double | — | — | — | — | — | — | 1× double | — | — |
Game ID LOLTMNT04_162713
Methodology →