Scouting line
Solary won: +13.4k team gold, Jungle, Mid and Support won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Kryze
2/3/5
Shelfmade
2/2/0
Zicssi
6/0/4
Markoon
2/2/1
Jool
3/1/7
Toasty
0/5/2
Aetinoth
4/0/7
Rin
0/4/2
Piero
2/0/10
Tockimo
0/4/2
Draft
Solary
Blue sideFirst pick
GnarKryze
ViZicssi
AhriJool
JhinAetinoth
BardPiero
G2 NORD
Red side
K'SanteShelfmade
TrundleMarkoon
SylasToasty
EzrealRin
KarmaTockimo
Objectives
- +3,536
- Gold at 15
- -3,536
- 3
- Dragons
- 1
- 2
- Void grubs
- 1
- 0
- Heralds
- 1
- 1
- Barons
- 0
- 9
- Towers
- 1
- 41
- Plates
- 11
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Solary leads; below, G2 NORD.
Biggest lead: Solary +13,435, G2 NORD +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Solary +895 |
| 15 min | Solary +3,536 |
| 20 min | Solary +4,237 |
| 25 min | Solary +9,924 |
| End (27 min) | Solary +13,435 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Boots of SwiftnessZicssi, in 0.2% of the champion's games
Bloodletter's CurseJool, in 1.2% of the champion's games
Staff of Flowing WaterTockimo, in 1.8% of the champion's games
Zeke's ConvergenceShelfmade, in 7.5% of the champion's games
Liandry's TormentJool, in 8.6% of the champion's games
KryzeGnar
ShelfmadeK'Sante
ZicssiVi
MarkoonTrundle
JoolAhri
ToastySylas
AetinothJhin
RinEzreal
PieroBard
TockimoKarma
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Solary
VictoryRed side
G2 NORD
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/3/5 | 6/0/4 | 3/1/7 | 4/0/7 | 2/0/10 | 2/2/0 | 2/2/1 | 0/5/2 | 0/4/2 | 0/4/2 |
| Kill participation | 41.2% | 58.8% | 58.8% | 64.7% | 70.6% | 50% | 75% | 50% | 50% | 50% |
| CS | 239 | 239 | 240 | 258 | 32 | 241 | 181 | 203 | 251 | 33 |
| CS per minute | 8.8 | 8.8 | 8.8 | 9.5 | 1.2 | 8.9 | 6.7 | 7.5 | 9.2 | 1.2 |
| Gold | 10,252 | 12,911 | 11,663 | 13,948 | 8,571 | 9,854 | 9,626 | 7,983 | 10,350 | 6,097 |
| Gold share | 17.9% | 22.5% | 20.3% | 24.3% | 14.9% | 22.4% | 21.9% | 18.2% | 23.6% | 13.9% |
| Earned gold per minute | 244 | 342 | 296 | 380 | 182 | 230 | 221 | 161 | 248 | 91 |
| Damage to champions | 16,189 | 11,070 | 20,286 | 16,063 | 9,491 | 6,808 | 8,269 | 9,310 | 19,315 | 6,547 |
| Damage share | 22.1% | 15.1% | 27.8% | 22% | 13% | 13.5% | 16.5% | 18.5% | 38.4% | 13% |
| Damage per minute | 595 | 407 | 745 | 590 | 349 | 250 | 304 | 342 | 710 | 241 |
| Damage taken per minute | 750 | 692 | 540 | 394 | 458 | 832 | 618 | 791 | 650 | 473 |
| Damage mitigated per minute | 781 | 1,142 | 265 | 231 | 322 | 1,590 | 900 | 539 | 397 | 230 |
| Damage to towers | 7,528 | 5,386 | 12,713 | 12,249 | 1,758 | 990 | 2,787 | 3,206 | 3,572 | 341 |
| Vision score | 35 | 43 | 30 | 24 | 134 | 27 | 43 | 30 | 16 | 100 |
| Wards placed | 10 | 6 | 11 | 12 | 56 | 12 | 8 | 11 | 9 | 47 |
| Wards killed | 6 | 10 | 4 | 4 | 17 | 3 | 9 | 4 | 2 | 10 |
| Control wards | 1 | 4 | 7 | 2 | 22 | 1 | 6 | 4 | 0 | 16 |
| Gold at 15 | 5,144 | 6,032 | 6,389 | 5,544 | 4,309 | 5,334 | 4,999 | 4,154 | 6,037 | 3,358 |
| Gold diff at 10 | +106 | +255 | +851 | -668 | +351 | -106 | -255 | -851 | +668 | -351 |
| Gold diff at 15 | -190 | +1,033 | +2,235 | -493 | +951 | +190 | -1,033 | -2,235 | +493 | -951 |
| XP diff at 10 | +286 | +294 | +1,007 | -904 | +779 | -286 | -294 | -1,007 | +904 | -779 |
| XP diff at 15 | -324 | +1,323 | +2,060 | -507 | +1,095 | +324 | -1,323 | -2,060 | +507 | -1,095 |
| CS diff at 10 | +3 | +11 | +15 | -27 | +1 | -3 | -11 | -15 | +27 | -1 |
| CS diff at 15 | -2 | +17 | +37 | -23 | -5 | +2 | -17 | -37 | +23 | +5 |
| Gold diff at 20 | +238 | +1,000 | +2,347 | -528 | +1,180 | -238 | -1,000 | -2,347 | +528 | -1,180 |
| XP diff at 20 | +134 | +2,225 | +1,381 | -120 | +58 | -134 | -2,225 | -1,381 | +120 | -58 |
| CS diff at 20 | +14 | +37 | +25 | -18 | -3 | -14 | -37 | -25 | +18 | +3 |
| Gold diff at 25 | +521 | +2,446 | +3,237 | +1,890 | +1,830 | -521 | -2,446 | -3,237 | -1,890 | -1,830 |
| XP diff at 25 | +694 | +3,760 | +2,838 | +1,558 | +1,337 | -694 | -3,760 | -2,838 | -1,558 | -1,337 |
| CS diff at 25 | -5 | +51 | +35 | -19 | -2 | +5 | -51 | -35 | +19 | +2 |
| Gold spent | 10,183 | 10,800 | 11,125 | 11,500 | 6,890 | 8,155 | 9,483 | 7,800 | 10,008 | 5,900 |
| Multikills | — | 1× double, 1× triple | — | 1× double, 1× triple | — | — | — | — | — | — |
Game ID LOLTMNT04_171539
Methodology →