EM · Patch 16.11 · Spring
Jun 13, 2026, 03:58 PM · 30.4 min · Game 2Scouting line
Karmine Corp Blue won: +5.3k team gold, Top, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Tao
4/4/7
Kozi
1/4/6
Yukino
1/1/9
bluerzor
2/5/4
Kamiloo
4/1/7
ESCIK
2/2/3
Looki
6/1/5
ANDARIEL
5/2/2
Prime
0/3/9
iLEVI
0/2/6
Draft
Karmine Corp Blue
Blue sideFirst pick
JayceTao
TrundleYukino
CassiopeiaKamiloo
AsheLooki
SeraphinePrime
UCAM Esports
Red side
VarusKozi
Pantheonbluerzor
ViktorESCIK
LucianANDARIEL
MilioiLEVI
Objectives
- +2,976
- Gold at 15
- -2,976
- 2
- Dragons
- 2
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 7
- Towers
- 3
- 29
- Plates
- 19
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Karmine Corp Blue leads; below, UCAM Esports.
Biggest lead: Karmine Corp Blue +5,262, UCAM Esports +74. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Karmine Corp Blue +1,446 |
| 15 min | Karmine Corp Blue +2,976 |
| 20 min | Karmine Corp Blue +1,950 |
| 25 min | UCAM Esports +74 |
| End (30 min) | Karmine Corp Blue +5,262 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Plated SteelcapsKozi, in 8.6% of the champion's games
RedemptionPrime, in 8.7% of the champion's games
CryptbloomESCIK, in 8.9% of the champion's games
Last WhisperTao, in 9.9% of the champion's games
TaoJayce
KoziVarus
YukinoTrundle
bluerzorPantheon
KamilooCassiopeia
ESCIKViktor
LookiAshe
ANDARIELLucian
PrimeSeraphine
iLEVIMilio
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Karmine Corp Blue
VictoryRed side
UCAM Esports
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/4/7 | 1/1/9 | 4/1/7 | 6/1/5 | 0/3/9 | 1/4/6 | 2/5/4 | 2/2/3 | 5/2/2 | 0/2/6 |
| Kill participation | 73.3% | 66.7% | 73.3% | 73.3% | 60% | 70% | 60% | 50% | 70% | 60% |
| CS | 249 | 219 | 243 | 293 | 41 | 234 | 184 | 301 | 284 | 31 |
| CS per minute | 8.2 | 7.2 | 8.0 | 9.7 | 1.4 | 7.7 | 6.1 | 9.9 | 9.4 | 1.0 |
| Gold | 11,513 | 11,771 | 12,494 | 15,178 | 7,751 | 10,588 | 10,021 | 11,987 | 13,671 | 7,178 |
| Gold share | 19.6% | 20.1% | 21.3% | 25.9% | 13.2% | 19.8% | 18.8% | 22.4% | 25.6% | 13.4% |
| Earned gold per minute | 248 | 256 | 280 | 369 | 124 | 217 | 199 | 263 | 319 | 105 |
| Damage to champions | 17,784 | 4,690 | 20,500 | 20,628 | 4,956 | 15,196 | 6,522 | 18,602 | 19,243 | 3,082 |
| Damage share | 25.9% | 6.8% | 29.9% | 30.1% | 7.2% | 24.3% | 10.4% | 29.7% | 30.7% | 4.9% |
| Damage per minute | 586 | 155 | 675 | 680 | 163 | 501 | 215 | 613 | 634 | 102 |
| Damage taken per minute | 517 | 842 | 676 | 398 | 415 | 684 | 908 | 456 | 428 | 443 |
| Damage mitigated per minute | 482 | 769 | 386 | 224 | 263 | 476 | 660 | 466 | 408 | 258 |
| Damage to towers | 6,968 | 10,681 | 8,017 | 8,651 | 1,383 | 5,434 | 0 | 5,168 | 3,800 | 233 |
| Vision score | 48 | 62 | 40 | 46 | 94 | 45 | 44 | 30 | 30 | 114 |
| Wards placed | 15 | 12 | 16 | 8 | 40 | 16 | 12 | 13 | 13 | 60 |
| Wards killed | 6 | 9 | 6 | 13 | 8 | 8 | 5 | 4 | 10 | 11 |
| Control wards | 7 | 9 | 5 | 5 | 16 | 5 | 7 | 2 | 3 | 22 |
| Gold at 15 | 5,494 | 6,251 | 6,116 | 6,180 | 3,545 | 5,028 | 5,022 | 5,471 | 5,754 | 3,335 |
| Gold diff at 10 | +164 | +938 | +293 | +10 | +41 | -164 | -938 | -293 | -10 | -41 |
| Gold diff at 15 | +466 | +1,229 | +645 | +426 | +210 | -466 | -1,229 | -645 | -426 | -210 |
| XP diff at 10 | -280 | +414 | -314 | -545 | +802 | +280 | -414 | +314 | +545 | -802 |
| XP diff at 15 | +605 | +802 | -740 | -732 | +1,543 | -605 | -802 | +740 | +732 | -1,543 |
| CS diff at 10 | +9 | +9 | -7 | +2 | +2 | -9 | -9 | +7 | -2 | -2 |
| CS diff at 15 | +17 | +20 | -22 | +3 | +6 | -17 | -20 | +22 | -3 | -6 |
| Gold diff at 20 | +697 | +1,341 | -876 | +581 | +207 | -697 | -1,341 | +876 | -581 | -207 |
| XP diff at 20 | +44 | +1,533 | -1,662 | +107 | +339 | -44 | -1,533 | +1,662 | -107 | -339 |
| CS diff at 20 | +7 | +28 | -48 | +17 | +6 | -7 | -28 | +48 | -17 | -6 |
| Gold diff at 25 | +142 | +1,521 | -947 | -824 | +34 | -142 | -1,521 | +947 | +824 | -34 |
| XP diff at 25 | -2,052 | +1,078 | -680 | -1,362 | -249 | +2,052 | -1,078 | +680 | +1,362 | +249 |
| CS diff at 25 | -1 | +51 | -56 | -2 | +10 | +1 | -51 | +56 | +2 | -10 |
| Gold spent | 9,575 | 10,708 | 11,995 | 12,525 | 6,655 | 9,925 | 9,175 | 11,700 | 13,225 | 6,985 |
| Multikills | 1× double | — | — | 1× double, 1× triple | — | — | — | — | 1× double | — |
Game ID LOLTMNT04_172653
Methodology →