PRM · Patch 16.15 · Summer
Aug 12, 2026, 03:58 PM · 43.3 min · Game 2Scouting line
E WIE EINFACH E-SPORTS won: +5.9k team gold, Jungle won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Vizicsacsi
3/2/16
JNX
3/5/10
Afroboi
5/2/21
Xagog
1/8/11
Relative
5/6/16
PowerOfEvil
10/5/10
Noz2k
18/2/9
Fun K3y
6/4/7
Wildenbruch
0/8/24
seaz
0/9/11
Draft
E WIE EINFACH E-SPORTS
Blue sideFirst pick
PoppyVizicsacsi
WukongAfroboi
RyzeRelative
Kai'SaNoz2k
RellWildenbruch
Eintracht Spandau
Red side
K'SanteJNX
NocturneXagog
Kog'MawPowerOfEvil
XayahFun K3y
Leonaseaz
Objectives
- -1,310
- Gold at 15
- +1,310
- 4
- Dragons
- 3
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 3
- Barons
- 1
- 12
- Towers
- 3
- 40
- Plates
- 23
- 4
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line E WIE EINFACH E-SPORTS leads; below, Eintracht Spandau.
Biggest lead: E WIE EINFACH E-SPORTS +5,896, Eintracht Spandau +1,310. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Eintracht Spandau +254 |
| 15 min | Eintracht Spandau +1,310 |
| 20 min | Eintracht Spandau +1,154 |
| 25 min | E WIE EINFACH E-SPORTS +1,888 |
| End (43 min) | E WIE EINFACH E-SPORTS +5,896 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Abyssal MaskJNX, in 0.5% of the champion's games
Immortal PathPowerOfEvil, in 0.7% of the champion's games
Abyssal MaskXagog, in 1.7% of the champion's games
Banshee's VeilPowerOfEvil, in 3% of the champion's games
Mercurial ScimitarFun K3y, in 3% of the champion's games
Abyssal Maskseaz, in 3.6% of the champion's games
Force of NatureJNX, in 3.9% of the champion's games
Guardian AngelNoz2k, in 4.2% of the champion's games
BloodthirsterNoz2k, in 4.3% of the champion's games
Sunfire AegisVizicsacsi, in 4.6% of the champion's games
Mikael's BlessingWildenbruch, in 4.9% of the champion's games
Spirit VisageVizicsacsi, in 5.5% of the champion's games
Randuin's OmenVizicsacsi, in 6.5% of the champion's games
Void StaffRelative, in 6.6% of the champion's games
Zhonya's HourglassPowerOfEvil, in 7.4% of the champion's games
Guardian AngelFun K3y, in 9.3% of the champion's games
VizicsacsiPoppy
JNXK'Sante
AfroboiWukong
XagogNocturne
RelativeRyze
PowerOfEvilKog'Maw
Noz2kKai'Sa
Fun K3yXayah
WildenbruchRell
seazLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
E WIE EINFACH E-SPORTS
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 3 / 2 / 16(9.5) | 305 7.0/m | ||
| 5 / 2 / 21(13) | 271 6.3/m | ||
| 5 / 6 / 16(3.5) | 354 8.2/m | ||
| 18 / 2 / 9(13.5) | 383 8.8/m | ||
| 0 / 8 / 24(3) | 45 1.0/m |
Red side
Eintracht Spandau
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 3 / 5 / 10(2.6) | 336 7.8/m | ||
| 1 / 8 / 11(1.5) | 225 5.2/m | ||
| 10 / 5 / 10(4) | 347 8.0/m | ||
| 6 / 4 / 7(3.25) | 439 10.1/m | ||
| 0 / 9 / 11(1.22) | 41 0.9/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/2/16 | 5/2/21 | 5/6/16 | 18/2/9 | 0/8/24 | 3/5/10 | 1/8/11 | 10/5/10 | 6/4/7 | 0/9/11 |
| Kill participation | 61.3% | 83.9% | 67.7% | 87.1% | 77.4% | 65% | 60% | 100% | 65% | 55% |
| CS | 305 | 271 | 354 | 383 | 45 | 336 | 225 | 347 | 439 | 41 |
| CS per minute | 7.0 | 6.3 | 8.2 | 8.8 | 1.0 | 7.8 | 5.2 | 8.0 | 10.1 | 0.9 |
| Gold | 16,619 | 17,371 | 16,946 | 26,206 | 11,344 | 15,447 | 12,815 | 21,314 | 22,521 | 10,493 |
| Gold share | 18.8% | 19.6% | 19.2% | 29.6% | 12.8% | 18.7% | 15.5% | 25.8% | 27.3% | 12.7% |
| Earned gold per minute | 255 | 273 | 263 | 477 | 133 | 228 | 167 | 364 | 392 | 114 |
| Damage to champions | 27,254 | 26,829 | 28,030 | 53,868 | 6,641 | 19,575 | 13,970 | 56,543 | 32,180 | 5,001 |
| Damage share | 19.1% | 18.8% | 19.7% | 37.8% | 4.7% | 15.4% | 11% | 44.4% | 25.3% | 3.9% |
| Damage per minute | 630 | 620 | 648 | 1,245 | 153 | 452 | 323 | 1,306 | 743 | 116 |
| Damage taken per minute | 1,024 | 705 | 709 | 431 | 617 | 1,081 | 1,154 | 594 | 675 | 676 |
| Damage mitigated per minute | 2,547 | 1,471 | 528 | 516 | 1,050 | 2,106 | 843 | 453 | 504 | 1,081 |
| Damage to towers | 15,337 | 5,336 | 6,158 | 6,603 | 408 | 4,666 | 0 | 7,419 | 3,954 | 92 |
| Vision score | 70 | 68 | 90 | 75 | 209 | 63 | 86 | 56 | 78 | 228 |
| Wards placed | 25 | 18 | 26 | 18 | 102 | 16 | 15 | 23 | 15 | 115 |
| Wards killed | 8 | 11 | 20 | 20 | 24 | 12 | 22 | 9 | 25 | 25 |
| Control wards | 20 | 13 | 11 | 4 | 46 | 11 | 10 | 8 | 2 | 42 |
| Gold at 15 | 5,693 | 6,017 | 5,508 | 6,001 | 3,540 | 5,799 | 4,791 | 6,949 | 6,608 | 3,922 |
| Gold diff at 10 | +47 | +452 | -330 | -393 | -30 | -47 | -452 | +330 | +393 | +30 |
| Gold diff at 15 | -106 | +1,226 | -1,441 | -607 | -382 | +106 | -1,226 | +1,441 | +607 | +382 |
| XP diff at 10 | -368 | +213 | -795 | -439 | +78 | +368 | -213 | +795 | +439 | -78 |
| XP diff at 15 | -70 | +1,449 | -826 | -30 | -754 | +70 | -1,449 | +826 | +30 | +754 |
| CS diff at 10 | +3 | -3 | -16 | -13 | -4 | -3 | +3 | +16 | +13 | +4 |
| CS diff at 15 | +1 | +18 | -8 | -22 | -2 | -1 | -18 | +8 | +22 | +2 |
| Gold diff at 20 | -657 | +2,148 | -2,179 | -101 | -365 | +657 | -2,148 | +2,179 | +101 | +365 |
| XP diff at 20 | -306 | +3,195 | -1,280 | -125 | -361 | +306 | -3,195 | +1,280 | +125 | +361 |
| CS diff at 20 | -10 | +47 | -12 | -34 | +5 | +10 | -47 | +12 | +34 | -5 |
| Gold diff at 25 | -616 | +2,274 | -1,629 | +1,685 | +174 | +616 | -2,274 | +1,629 | -1,685 | -174 |
| XP diff at 25 | -234 | +3,379 | +1,147 | +1,484 | -243 | +234 | -3,379 | -1,147 | -1,484 | +243 |
| CS diff at 25 | -25 | +38 | -16 | -36 | +4 | +25 | -38 | +16 | +36 | -4 |
| Gold spent | 15,200 | 14,408 | 15,800 | 24,950 | 9,960 | 15,475 | 11,750 | 20,050 | 21,500 | 10,405 |
| Multikills | — | — | — | 4× double, 1× triple | — | — | — | 2× double | — | — |
Game ID LOLTMNT04_181864
Methodology →