ROL · Patch 16.15 · Summer
Aug 11, 2026, 07:03 PM · 32 min · Game 2Scouting line
Dynasty won: +11.5k team gold, Top and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Mastos
4/6/6
Shourdy
2/6/4
Metroflox
6/2/22
Markus
4/7/8
MathisV
8/3/11
Ag0nyPain
1/5/6
M0NK
11/0/12
Ace
7/5/2
Luis
1/6/22
Strongside
3/7/7
Draft
Dynasty
Blue sideFirst pick
RenektonMastos
ZyraMetroflox
ZedMathisV
JhinM0NK
AlistarLuis
Senshi eSports
Red side
RumbleShourdy
NaafiriMarkus
OriannaAg0nyPain
VarusAce
ShenStrongside
Objectives
- +657
- Gold at 15
- -657
- 2
- Dragons
- 2
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 9
- Towers
- 3
- 39
- Plates
- 21
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Dynasty leads; below, Senshi eSports.
Biggest lead: Dynasty +11,513, Senshi eSports +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Dynasty +1,781 |
| 15 min | Dynasty +657 |
| 20 min | Dynasty +1,597 |
| 25 min | Dynasty +5,671 |
| End (32 min) | Dynasty +11,513 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Axiom ArcM0NK, in 0.1% of the champion's games
BastionbreakerM0NK, in 0.2% of the champion's games
Umbral GlaiveM0NK, in 0.3% of the champion's games
Imperial MandateMetroflox, in 3.4% of the champion's games
B. F. SwordMastos, in 6.1% of the champion's games
Deathfire TouchM0NK, in 7.2% of the champion's games
Chainlaced CrushersMathisV, in 8.5% of the champion's games
Mejai's SoulstealerMetroflox, in 9.2% of the champion's games
Spear of ShojinMathisV, in 9.6% of the champion's games
MastosRenekton
ShourdyRumble
MetrofloxZyra
MarkusNaafiri
MathisVZed
Ag0nyPainOrianna
M0NKJhin
AceVarus
LuisAlistar
StrongsideShen
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Dynasty
VictoryRed side
Senshi eSports
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 2 / 6 / 4(1) | 209 6.5/m | ||
| MarkusMarkus | 4 / 7 / 8(1.71) | 225 7.0/m | |
| Ag0nyPainAg0nyPain | 1 / 5 / 6(1.4) | 265 8.3/m | |
| 7 / 5 / 2(1.8) | 326 10.2/m | ||
| StrongsideStrongside | 3 / 7 / 7(1.43) | 27 0.8/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/6/6 | 6/2/22 | 8/3/11 | 11/0/12 | 1/6/22 | 2/6/4 | 4/7/8 | 1/5/6 | 7/5/2 | 3/7/7 |
| Kill participation | 33.3% | 93.3% | 63.3% | 76.7% | 76.7% | 35.3% | 70.6% | 41.2% | 52.9% | 58.8% |
| CS | 234 | 263 | 258 | 272 | 29 | 209 | 225 | 265 | 326 | 27 |
| CS per minute | 7.3 | 8.2 | 8.1 | 8.5 | 0.9 | 6.5 | 7.0 | 8.3 | 10.2 | 0.8 |
| Gold | 12,572 | 15,762 | 14,983 | 17,859 | 9,567 | 10,231 | 12,682 | 10,684 | 17,345 | 8,288 |
| Gold share | 17.8% | 22.3% | 21.2% | 25.2% | 13.5% | 17.3% | 21.4% | 18% | 29.3% | 14% |
| Earned gold per minute | 262 | 362 | 338 | 428 | 168 | 189 | 266 | 203 | 412 | 128 |
| Damage to champions | 21,396 | 30,242 | 22,024 | 34,905 | 7,978 | 26,569 | 28,304 | 13,968 | 26,403 | 7,346 |
| Damage share | 18.4% | 25.9% | 18.9% | 29.9% | 6.8% | 25.9% | 27.6% | 13.6% | 25.7% | 7.2% |
| Damage per minute | 669 | 946 | 689 | 1,092 | 250 | 831 | 885 | 437 | 826 | 230 |
| Damage taken per minute | 1,482 | 647 | 760 | 241 | 1,019 | 829 | 946 | 578 | 778 | 945 |
| Damage mitigated per minute | 1,391 | 421 | 658 | 106 | 1,206 | 903 | 723 | 368 | 584 | 777 |
| Damage to towers | 7,969 | 5,827 | 13,277 | 8,145 | 271 | 943 | 0 | 1,864 | 19,019 | 0 |
| Vision score | 40 | 42 | 17 | 27 | 126 | 29 | 51 | 41 | 25 | 112 |
| Wards placed | 13 | 3 | 6 | 14 | 51 | 16 | 8 | 14 | 9 | 47 |
| Wards killed | 6 | 12 | 4 | 7 | 12 | 0 | 7 | 7 | 4 | 10 |
| Control wards | 1 | 1 | 1 | 3 | 20 | 5 | 6 | 2 | 0 | 23 |
| Gold at 15 | 5,512 | 5,660 | 5,949 | 7,403 | 3,941 | 4,653 | 6,105 | 5,270 | 7,508 | 4,272 |
| Gold diff at 10 | +1,048 | +339 | +280 | -69 | +183 | -1,048 | -339 | -280 | +69 | -183 |
| Gold diff at 15 | +859 | -445 | +679 | -105 | -331 | -859 | +445 | -679 | +105 | +331 |
| XP diff at 10 | +632 | -81 | +111 | -899 | +593 | -632 | +81 | -111 | +899 | -593 |
| XP diff at 15 | +26 | -229 | +75 | -1,015 | +206 | -26 | +229 | -75 | +1,015 | -206 |
| CS diff at 10 | +18 | -7 | -5 | -20 | 0 | -18 | +7 | +5 | +20 | 0 |
| CS diff at 15 | +19 | -1 | -16 | -21 | +2 | -19 | +1 | +16 | +21 | -2 |
| Gold diff at 20 | +1,049 | +95 | +651 | +20 | -218 | -1,049 | -95 | -651 | -20 | +218 |
| XP diff at 20 | -397 | +139 | -536 | -1,275 | +1,323 | +397 | -139 | +536 | +1,275 | -1,323 |
| CS diff at 20 | +21 | +2 | -19 | -29 | 0 | -21 | -2 | +19 | +29 | 0 |
| Gold diff at 25 | +1,907 | +1,768 | +1,506 | +130 | +360 | -1,907 | -1,768 | -1,506 | -130 | -360 |
| XP diff at 25 | +760 | +2,515 | +1,151 | -1,450 | +2,727 | -760 | -2,515 | -1,151 | +1,450 | -2,727 |
| CS diff at 25 | +10 | +23 | -10 | -51 | +1 | -10 | -23 | +10 | +51 | -1 |
| Gold spent | 11,875 | 14,375 | 13,495 | 14,812 | 7,985 | 9,725 | 12,250 | 10,050 | 17,300 | 7,835 |
| Multikills | 1× double | — | 2× double, 1× triple | 2× double | — | — | — | — | 1× double | — |
Game ID LOLTMNT04_182699
Methodology →