AL · Patch 16.06 · Spring
Mar 29, 2026, 07:30 PM · 33 minScouting line
NextGeneration Esports won: +3.2k team gold, Top, Jungle and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Raider
4/5/2
Magic
5/4/6
Dean
9/3/4
NG Tricky
4/4/14
Juggernaut
5/4/8
NG Shinluv
3/6/9
Ghisou
0/4/2
Rust
9/1/0
Lokmays
0/5/9
Greedy
0/3/9
Draft
JSK Esports
Blue sideFirst pick
GnarRaider
NocturneDean
OriannaJuggernaut
XayahGhisou
RakanLokmays
NextGeneration Esports
Red side
IreliaMagic
NidaleeNG Tricky
GalioNG Shinluv
TristanaRust
JannaGreedy
Objectives
- -1,529
- Gold at 15
- +1,529
- 1
- Dragons
- 4
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 1
- Barons
- 1
- 5
- Towers
- 7
- 31
- Plates
- 25
- 0
- Inhibitors
- 1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line JSK Esports leads; below, NextGeneration Esports.
Biggest lead: JSK Esports +4,216, NextGeneration Esports +3,160. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | NextGeneration Esports +1,563 |
| 15 min | NextGeneration Esports +1,529 |
| 20 min | NextGeneration Esports +1,659 |
| 25 min | JSK Esports +4,216 |
| End (33 min) | NextGeneration Esports +3,160 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Spear of ShojinRaider, in 0.1% of the champion's games
Chempunk ChainswordDean, in 0.2% of the champion's games
Death's DanceRaider, in 0.5% of the champion's games
ConquerorRaider, in 1.2% of the champion's games
Dark HarvestNG Tricky, in 11% of the champion's games
RaiderGnar
MagicIrelia
DeanNocturne
NG TrickyNidalee
JuggernautOrianna
NG ShinluvGalio
GhisouXayah
RustTristana
LokmaysRakan
GreedyJanna
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
JSK Esports
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 4 / 5 / 2(1.2) | 288 8.7/m | ||
| 9 / 3 / 4(4.33) | 262 7.9/m | ||
| 5 / 4 / 8(3.25) | 256 7.7/m | ||
| GhisouGhisou | 0 / 4 / 2(0.5) | 281 8.5/m | |
| 0 / 5 / 9(1.8) | 41 1.2/m |
Red side
NextGeneration Esports
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 5 / 4 / 6(2.75) | 302 9.1/m | ||
| NG TrickyNG Tricky | 4 / 4 / 14(4.5) | 215 6.5/m | |
| NG ShinluvNG Shinluv | 3 / 6 / 9(2) | 196 5.9/m | |
| 9 / 1 / 0(9) | 340 10.3/m | ||
| GreedyGreedy | 0 / 3 / 9(3) | 30 0.9/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/5/2 | 9/3/4 | 5/4/8 | 0/4/2 | 0/5/9 | 5/4/6 | 4/4/14 | 3/6/9 | 9/1/0 | 0/3/9 |
| Kill participation | 33.3% | 72.2% | 72.2% | 11.1% | 50% | 52.4% | 85.7% | 57.1% | 42.9% | 42.9% |
| CS | 288 | 262 | 256 | 281 | 41 | 302 | 215 | 196 | 340 | 30 |
| CS per minute | 8.7 | 7.9 | 7.7 | 8.5 | 1.2 | 9.1 | 6.5 | 5.9 | 10.3 | 0.9 |
| Gold | 13,355 | 15,913 | 13,022 | 12,170 | 8,179 | 14,161 | 13,800 | 10,407 | 19,256 | 8,175 |
| Gold share | 21.3% | 25.4% | 20.8% | 19.4% | 13.1% | 21.5% | 21% | 15.8% | 29.3% | 12.4% |
| Earned gold per minute | 274 | 351 | 263 | 238 | 117 | 298 | 287 | 184 | 452 | 117 |
| Damage to champions | 29,244 | 23,665 | 22,369 | 15,273 | 4,586 | 20,713 | 20,541 | 14,758 | 42,021 | 5,627 |
| Damage share | 30.7% | 24.9% | 23.5% | 16.1% | 4.8% | 20% | 19.8% | 14.2% | 40.5% | 5.4% |
| Damage per minute | 885 | 716 | 677 | 462 | 139 | 627 | 622 | 447 | 1,272 | 170 |
| Damage taken per minute | 988 | 1,095 | 509 | 785 | 605 | 1,007 | 876 | 941 | 643 | 363 |
| Damage mitigated per minute | 1,243 | 862 | 481 | 430 | 708 | 1,332 | 636 | 1,162 | 635 | 234 |
| Damage to towers | 10,031 | 1,943 | 6,877 | 5,502 | 243 | 7,237 | 4,605 | 1,347 | 13,441 | 1,805 |
| Vision score | 35 | 32 | 24 | 20 | 131 | 31 | 32 | 27 | 25 | 122 |
| Wards placed | 13 | 5 | 10 | 10 | 64 | 13 | 3 | 14 | 8 | 53 |
| Wards killed | 4 | 5 | 5 | 7 | 12 | 1 | 9 | 2 | 9 | 10 |
| Control wards | 0 | 0 | 0 | 0 | 13 | 1 | 3 | 1 | 0 | 10 |
| Gold at 15 | 4,973 | 6,389 | 5,766 | 5,008 | 3,340 | 5,742 | 6,751 | 5,294 | 5,801 | 3,417 |
| Gold diff at 10 | -544 | -974 | +231 | -184 | -92 | +544 | +974 | -231 | +184 | +92 |
| Gold diff at 15 | -769 | -362 | +472 | -793 | -77 | +769 | +362 | -472 | +793 | +77 |
| XP diff at 10 | -503 | -20 | +380 | -459 | -396 | +503 | +20 | -380 | +459 | +396 |
| XP diff at 15 | +301 | +119 | +829 | -384 | -1,058 | -301 | -119 | -829 | +384 | +1,058 |
| CS diff at 10 | -5 | +7 | +8 | -8 | +2 | +5 | -7 | -8 | +8 | -2 |
| CS diff at 15 | +4 | +9 | +8 | -14 | +5 | -4 | -9 | -8 | +14 | -5 |
| Gold diff at 20 | -374 | -128 | +923 | -2,284 | +204 | +374 | +128 | -923 | +2,284 | -204 |
| XP diff at 20 | +1,733 | -617 | +548 | -1,056 | -1,135 | -1,733 | +617 | -548 | +1,056 | +1,135 |
| CS diff at 20 | +18 | -6 | +18 | -27 | +6 | -18 | +6 | -18 | +27 | -6 |
| Gold diff at 25 | +786 | +1,620 | +2,286 | -1,448 | +972 | -786 | -1,620 | -2,286 | +1,448 | -972 |
| XP diff at 25 | +2,945 | +2,227 | +2,565 | +89 | +95 | -2,945 | -2,227 | -2,565 | -89 | -95 |
| CS diff at 25 | +22 | +15 | +33 | -21 | +10 | -22 | -15 | -33 | +21 | -10 |
| Gold spent | 13,233 | 15,475 | 13,350 | 11,800 | 7,850 | 12,825 | 12,665 | 9,625 | 16,450 | 6,900 |
| Multikills | — | — | — | — | — | 1× double | 1× double | — | 2× double, 1× triple, 1× quadra | — |
Game ID LOLTMNT05_183149
Methodology →