LEC · Patch 16.08 · Spring
Apr 19, 2026, 04:01 PM · 26 min · Game 2Scouting line
Team Vitality won: +13.0k team gold, Mid, Bot and Support won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Naak Nako
3/5/4
Lot
1/4/4
Lyncas
5/1/6
ISMA
5/2/1
Humanoid
3/1/4
Jackies
1/3/2
Carzzy
5/1/7
Noah
1/5/3
Fleshy
2/1/9
Jun
1/4/4
Draft
Team Vitality
Blue sideFirst pick
JayceNaak Nako
AatroxLyncas
SyndraHumanoid
AsheCarzzy
LuluFleshy
GiantX
Red side
RumbleLot
Xin ZhaoISMA
AuroraJackies
JhinNoah
SeraphineJun
Objectives
- +3,140
- Gold at 15
- -3,140
- 2
- Dragons
- 2
- 0
- Void grubs
- 3
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 1
- 15
- Plates
- 7
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team Vitality leads; below, GiantX.
Biggest lead: Team Vitality +12,995, GiantX +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Team Vitality +930 |
| 15 min | Team Vitality +3,140 |
| 20 min | Team Vitality +4,144 |
| 25 min | Team Vitality +8,455 |
| End (26 min) | Team Vitality +12,995 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Banshee's VeilHumanoid, in 3.1% of the champion's games
StormrazorCarzzy, in 5.4% of the champion's games
Phase RushHumanoid, in 7.4% of the champion's games
ConquerorNaak Nako, in 7.6% of the champion's games
Last WhisperNaak Nako, in 9.9% of the champion's games
Naak NakoJayce
LotRumble
LyncasAatrox
ISMAXin Zhao
HumanoidSyndra
JackiesAurora
CarzzyAshe
NoahJhin
FleshyLulu
JunSeraphine
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Team Vitality
VictoryRed side
GiantX
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/5/4 | 5/1/6 | 3/1/4 | 5/1/7 | 2/1/9 | 1/4/4 | 5/2/1 | 1/3/2 | 1/5/3 | 1/4/4 |
| Kill participation | 38.9% | 61.1% | 38.9% | 66.7% | 61.1% | 55.6% | 66.7% | 33.3% | 44.4% | 55.6% |
| CS | 228 | 188 | 260 | 255 | 31 | 225 | 194 | 203 | 213 | 26 |
| CS per minute | 8.8 | 7.2 | 10.0 | 9.8 | 1.2 | 8.7 | 7.5 | 7.8 | 8.2 | 1.0 |
| Gold | 10,917 | 11,482 | 11,869 | 14,426 | 7,918 | 9,567 | 10,229 | 8,236 | 9,047 | 6,538 |
| Gold share | 19.3% | 20.3% | 21% | 25.5% | 14% | 21.9% | 23.5% | 18.9% | 20.7% | 15% |
| Earned gold per minute | 287 | 309 | 324 | 422 | 172 | 235 | 261 | 184 | 215 | 119 |
| Damage to champions | 16,182 | 12,191 | 12,038 | 21,970 | 4,336 | 16,887 | 10,162 | 13,088 | 12,710 | 6,044 |
| Damage share | 24.3% | 18.3% | 18% | 32.9% | 6.5% | 28.7% | 17.3% | 22.2% | 21.6% | 10.3% |
| Damage per minute | 623 | 469 | 463 | 846 | 167 | 650 | 391 | 504 | 489 | 233 |
| Damage taken per minute | 676 | 1,099 | 603 | 410 | 407 | 668 | 896 | 651 | 607 | 432 |
| Damage mitigated per minute | 506 | 847 | 411 | 251 | 200 | 1,023 | 811 | 365 | 310 | 271 |
| Damage to towers | 8,453 | 1,625 | 4,997 | 19,359 | 335 | 2,009 | 1,895 | 1,143 | 556 | 175 |
| Vision score | 25 | 57 | 26 | 39 | 112 | 30 | 34 | 23 | 22 | 106 |
| Wards placed | 10 | 8 | 10 | 11 | 50 | 11 | 7 | 4 | 10 | 53 |
| Wards killed | 5 | 10 | 6 | 8 | 12 | 3 | 8 | 4 | 4 | 12 |
| Control wards | 2 | 4 | 1 | 2 | 13 | 4 | 4 | 4 | 4 | 15 |
| Gold at 15 | 5,484 | 6,264 | 5,735 | 7,017 | 4,397 | 5,465 | 6,519 | 4,853 | 5,275 | 3,645 |
| Gold diff at 10 | +271 | -75 | +252 | -12 | +494 | -271 | +75 | -252 | +12 | -494 |
| Gold diff at 15 | +19 | -255 | +882 | +1,742 | +752 | -19 | +255 | -882 | -1,742 | -752 |
| XP diff at 10 | +31 | +572 | +276 | +36 | +146 | -31 | -572 | -276 | -36 | -146 |
| XP diff at 15 | -376 | +105 | +826 | +880 | +280 | +376 | -105 | -826 | -880 | -280 |
| CS diff at 10 | -3 | +16 | -3 | 0 | +6 | +3 | -16 | +3 | 0 | -6 |
| CS diff at 15 | -6 | +8 | +6 | +19 | +7 | +6 | -8 | -6 | -19 | -7 |
| Gold diff at 20 | +96 | -157 | +1,369 | +2,582 | +254 | -96 | +157 | -1,369 | -2,582 | -254 |
| XP diff at 20 | -484 | -477 | +1,607 | +946 | -56 | +484 | +477 | -1,607 | -946 | +56 |
| CS diff at 20 | +3 | -5 | +30 | +32 | +4 | -3 | +5 | -30 | -32 | -4 |
| Gold diff at 25 | +514 | +306 | +2,746 | +4,038 | +851 | -514 | -306 | -2,746 | -4,038 | -851 |
| XP diff at 25 | +485 | +1,579 | +2,541 | +2,117 | +379 | -485 | -1,579 | -2,541 | -2,117 | -379 |
| CS diff at 25 | 0 | -7 | +50 | +40 | +5 | 0 | +7 | -50 | -40 | -5 |
| Gold spent | 9,050 | 9,250 | 9,525 | 12,250 | 6,625 | 9,500 | 9,100 | 8,200 | 9,000 | 6,340 |
| Multikills | 1× double | — | — | — | 1× double | — | — | — | — | — |
Game ID LOLTMNT05_186068
Methodology →