ROL · Patch 16.10 · Spring
PlayoffsMay 21, 2026, 04:03 PM · 33.7 minScouting line
Once Upon A Team won: +12.4k team gold, Top, Jungle and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Owpi
3/1/2
Twendddy
1/2/4
Baumeef
6/3/7
Fishue
2/4/10
rym
3/4/9
MathisV
5/2/7
Space
8/1/7
Void
2/5/6
Colomblbl
0/4/12
Wuis
3/7/9
Draft
Once Upon A Team
Blue sideFirst pick
GnarOwpi
PantheonBaumeef
Ryzerym
EzrealSpace
NautilusColomblbl
Dynasty
Red side
OrnnTwendddy
Xin ZhaoFishue
AniviaMathisV
VarusVoid
KarmaWuis
Objectives
- +3,718
- Gold at 15
- -3,718
- 5
- Dragons
- 0
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 1
- Elder dragons
- 0
- 10
- Towers
- 0
- 44
- Plates
- 10
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Once Upon A Team leads; below, Dynasty.
Biggest lead: Once Upon A Team +12,448, Dynasty +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Once Upon A Team +1,721 |
| 15 min | Once Upon A Team +3,718 |
| 20 min | Once Upon A Team +5,658 |
| 25 min | Once Upon A Team +5,187 |
| End (34 min) | Once Upon A Team +12,448 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Frozen HeartOwpi, in 0.2% of the champion's games
Executioner's CallingFishue, in 1.6% of the champion's games
Stormraider's Surgerym, in 2.2% of the champion's games
B. F. SwordOwpi, in 2.5% of the champion's games
BloodthirsterSpace, in 2.8% of the champion's games
Summon AeryTwendddy, in 6.9% of the champion's games
Frozen HeartTwendddy, in 8.1% of the champion's games
OwpiGnar
TwendddyOrnn
BaumeefPantheon
FishueXin Zhao
rymRyze
MathisVAnivia
SpaceEzreal
VoidVarus
ColomblblNautilus
WuisKarma
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Once Upon A Team
VictoryRed side
Dynasty
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/1/2 | 6/3/7 | 3/4/9 | 8/1/7 | 0/4/12 | 1/2/4 | 2/4/10 | 5/2/7 | 2/5/6 | 3/7/9 |
| Kill participation | 25% | 65% | 60% | 75% | 60% | 38.5% | 92.3% | 92.3% | 61.5% | 92.3% |
| CS | 302 | 219 | 277 | 333 | 25 | 242 | 169 | 288 | 301 | 33 |
| CS per minute | 9.0 | 6.5 | 8.2 | 9.9 | 0.7 | 7.2 | 5.0 | 8.6 | 8.9 | 1.0 |
| Gold | 15,396 | 13,576 | 13,102 | 19,285 | 8,486 | 10,256 | 11,062 | 13,521 | 13,845 | 8,713 |
| Gold share | 22% | 19.4% | 18.8% | 27.6% | 12.1% | 17.9% | 19.3% | 23.6% | 24.1% | 15.2% |
| Earned gold per minute | 327 | 273 | 259 | 443 | 122 | 174 | 198 | 271 | 281 | 128 |
| Damage to champions | 20,721 | 19,683 | 29,552 | 39,330 | 5,958 | 18,311 | 20,449 | 34,143 | 19,310 | 10,305 |
| Damage share | 18% | 17.1% | 25.6% | 34.1% | 5.2% | 17.9% | 19.9% | 33.3% | 18.8% | 10.1% |
| Damage per minute | 616 | 585 | 878 | 1,169 | 177 | 544 | 608 | 1,015 | 574 | 306 |
| Damage taken per minute | 683 | 1,221 | 874 | 632 | 764 | 931 | 1,121 | 883 | 576 | 542 |
| Damage mitigated per minute | 708 | 1,069 | 647 | 448 | 1,061 | 1,694 | 1,355 | 515 | 426 | 307 |
| Damage to towers | 21,157 | 175 | 8,097 | 6,024 | 220 | 0 | 551 | 4,513 | 2,103 | 66 |
| Vision score | 39 | 47 | 51 | 20 | 112 | 22 | 40 | 35 | 36 | 113 |
| Wards placed | 12 | 8 | 15 | 10 | 47 | 9 | 6 | 16 | 16 | 54 |
| Wards killed | 5 | 10 | 6 | 3 | 11 | 1 | 11 | 5 | 4 | 11 |
| Control wards | 1 | 0 | 5 | 1 | 8 | 0 | 4 | 7 | 5 | 8 |
| Gold at 15 | 6,033 | 5,345 | 5,276 | 7,156 | 3,617 | 4,751 | 5,037 | 5,296 | 5,207 | 3,418 |
| Gold diff at 10 | +410 | +61 | +67 | +920 | +263 | -410 | -61 | -67 | -920 | -263 |
| Gold diff at 15 | +1,282 | +308 | -20 | +1,949 | +199 | -1,282 | -308 | +20 | -1,949 | -199 |
| XP diff at 10 | +172 | -263 | -119 | +1,000 | +111 | -172 | +263 | +119 | -1,000 | -111 |
| XP diff at 15 | +313 | -52 | -142 | +1,628 | +181 | -313 | +52 | +142 | -1,628 | -181 |
| CS diff at 10 | +6 | -7 | +5 | +21 | 0 | -6 | +7 | -5 | -21 | 0 |
| CS diff at 15 | +17 | -1 | +9 | +34 | -3 | -17 | +1 | -9 | -34 | +3 |
| Gold diff at 20 | +2,227 | +558 | +89 | +2,792 | -8 | -2,227 | -558 | -89 | -2,792 | +8 |
| XP diff at 20 | +775 | +484 | -128 | +2,503 | -919 | -775 | -484 | +128 | -2,503 | +919 |
| CS diff at 20 | +26 | +10 | +15 | +37 | -3 | -26 | -10 | -15 | -37 | +3 |
| Gold diff at 25 | +1,745 | +292 | -332 | +3,700 | -218 | -1,745 | -292 | +332 | -3,700 | +218 |
| XP diff at 25 | +141 | +388 | +84 | +3,343 | -527 | -141 | -388 | -84 | -3,343 | +527 |
| CS diff at 25 | +27 | +18 | +22 | +38 | -9 | -27 | -18 | -22 | -38 | +9 |
| Gold spent | 15,208 | 12,000 | 12,275 | 18,958 | 7,620 | 9,750 | 10,450 | 12,975 | 12,775 | 8,460 |
| Multikills | — | 1× double | — | 2× double, 1× triple | — | — | — | — | — | — |
Game ID LOLTMNT05_193295
Methodology →