LFL2 · Patch 14.13
PlayoffsAug 04, 2024, 05:41 PM · 25.7 min · Game 3Scouting line
Ici Japon Corp. Esport won: +13.0k team gold, Top, Mid and Bot won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
PatkicaA
7/2/6
Misanthiel
1/4/2
Hadess
4/1/10
CRoNiiK
3/4/3
OMON
8/1/10
Kamiloo
1/5/3
Deadly
4/3/11
Piwek
4/3/3
Raïto
1/3/18
Benaset
1/8/5
Draft
Ici Japon Corp. Esport
Blue sideFirst pick
RenektonPatkicaA
ZyraHadess
TristanaOMON
XayahDeadly
RakanRaïto
IziDream
Red side
OrnnMisanthiel
SejuaniCRoNiiK
CorkiKamiloo
EzrealPiwek
RellBenaset
Objectives
- +2,786
- Gold at 15
- -2,786
- 2
- Dragons
- 2
- 5
- Void grubs
- 1
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 1
- 6
- Plates
- 2
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ici Japon Corp. Esport leads; below, IziDream.
Biggest lead: Ici Japon Corp. Esport +12,954, IziDream +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Ici Japon Corp. Esport +91 |
| 15 min | Ici Japon Corp. Esport +2,786 |
| 20 min | Ici Japon Corp. Esport +6,323 |
| 25 min | Ici Japon Corp. Esport +10,430 |
| End (26 min) | Ici Japon Corp. Esport +12,954 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
No off-meta choices in this game: everyone followed the season's most common builds.
PatkicaARenekton
MisanthielOrnn
HadessZyra
CRoNiiKSejuani
OMONTristana
KamilooCorki
DeadlyXayah
PiwekEzreal
RaïtoRakan
BenasetRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ici Japon Corp. Esport
VictoryRed side
IziDream
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 1 / 4 / 2(0.75) | 189 7.4/m | ||
| 3 / 4 / 3(1.5) | 139 5.4/m | ||
| 1 / 5 / 3(0.8) | 236 9.2/m | ||
| 4 / 3 / 3(2.33) | 217 8.4/m | ||
| 1 / 8 / 5(0.75) | 25 1.0/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 7/2/6 | 4/1/10 | 8/1/10 | 4/3/11 | 1/3/18 | 1/4/2 | 3/4/3 | 1/5/3 | 4/3/3 | 1/8/5 |
| Kill participation | 54.2% | 58.3% | 75% | 62.5% | 79.2% | 30% | 60% | 40% | 70% | 60% |
| CS | 208 | 178 | 233 | 231 | 20 | 189 | 139 | 236 | 217 | 25 |
| CS per minute | 8.1 | 6.9 | 9.1 | 9.0 | 0.8 | 7.4 | 5.4 | 9.2 | 8.4 | 1.0 |
| Gold | 11,701 | 10,108 | 13,948 | 11,533 | 7,594 | 7,928 | 8,061 | 9,776 | 10,447 | 5,718 |
| Gold share | 21.3% | 18.4% | 25.4% | 21% | 13.8% | 18.9% | 19.2% | 23.3% | 24.9% | 13.6% |
| Earned gold per minute | 322 | 260 | 410 | 316 | 163 | 176 | 181 | 248 | 274 | 90 |
| Damage to champions | 16,033 | 20,096 | 36,982 | 16,388 | 4,844 | 10,643 | 8,029 | 22,652 | 21,810 | 3,260 |
| Damage share | 17% | 21.3% | 39.2% | 17.4% | 5.1% | 16% | 12.1% | 34.1% | 32.8% | 4.9% |
| Damage per minute | 624 | 782 | 1,440 | 638 | 189 | 414 | 313 | 882 | 849 | 127 |
| Damage taken per minute | 1,209 | 415 | 875 | 515 | 861 | 1,231 | 1,190 | 757 | 506 | 814 |
| Damage mitigated per minute | 850 | 204 | 498 | 242 | 626 | 1,191 | 1,132 | 418 | 290 | 737 |
| Damage to towers | 5,846 | 953 | 14,524 | 8,869 | 737 | 1,365 | 0 | 1,332 | 630 | 0 |
| Vision score | 18 | 30 | 26 | 24 | 94 | 11 | 35 | 17 | 7 | 79 |
| Wards placed | 7 | 5 | 7 | 9 | 53 | 4 | 5 | 13 | 5 | 46 |
| Wards killed | 3 | 5 | 5 | 4 | 9 | 6 | 7 | 0 | 0 | 9 |
| Control wards | 2 | 4 | 1 | 1 | 9 | 0 | 4 | 4 | 0 | 13 |
| Gold at 15 | 5,794 | 5,630 | 6,808 | 6,054 | 3,710 | 5,006 | 5,460 | 5,904 | 5,434 | 3,406 |
| Gold diff at 10 | +257 | -531 | +293 | -118 | +190 | -257 | +531 | -293 | +118 | -190 |
| Gold diff at 15 | +788 | +170 | +904 | +620 | +304 | -788 | -170 | -904 | -620 | -304 |
| XP diff at 10 | +47 | +281 | +233 | -179 | -37 | -47 | -281 | -233 | +179 | +37 |
| XP diff at 15 | -374 | +831 | +454 | +993 | +16 | +374 | -831 | -454 | -993 | -16 |
| CS diff at 10 | +13 | +7 | -1 | -6 | 0 | -13 | -7 | +1 | +6 | 0 |
| CS diff at 15 | +14 | +19 | +3 | +15 | -7 | -14 | -19 | -3 | -15 | +7 |
| Gold diff at 20 | +1,557 | +871 | +2,373 | +1,004 | +518 | -1,557 | -871 | -2,373 | -1,004 | -518 |
| XP diff at 20 | -95 | +1,657 | +708 | +1,124 | -7 | +95 | -1,657 | -708 | -1,124 | +7 |
| CS diff at 20 | +16 | +27 | +10 | +7 | -8 | -16 | -27 | -10 | -7 | +8 |
| Gold diff at 25 | +3,197 | +1,819 | +3,476 | +367 | +1,571 | -3,197 | -1,819 | -3,476 | -367 | -1,571 |
| XP diff at 25 | +2,241 | +3,743 | +1,518 | +1,462 | +1,499 | -2,241 | -3,743 | -1,518 | -1,462 | -1,499 |
| CS diff at 25 | +20 | +37 | -5 | +12 | -6 | -20 | -37 | +5 | -12 | +6 |
| Gold spent | 10,625 | 9,450 | 12,675 | 9,375 | 6,725 | 7,800 | 7,700 | 9,558 | 9,608 | 5,575 |
| Multikills | — | — | 1× double | — | — | — | 1× double | — | — | — |
Game ID LOLTMNT06_66728
Methodology →