TCL · Patch 14.13 · Summer
PlayoffsJul 24, 2024, 06:03 PM · 26.5 min · Game 4Scouting line
Dark Passage won: +11.4k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Hoon
1/8/3
Zest
11/1/6
Typhoon
5/6/5
CHEF
6/3/12
Nakyung
1/4/6
Backlund
4/3/10
Kaori
7/3/3
Ruep
4/4/11
Paixdia
0/5/10
Patch
1/3/20
Draft
Beşiktaş Esports
Blue sideFirst pick
GnarHoon
NidaleeTyphoon
YoneNakyung
ZeriKaori
RakanPaixdia
Dark Passage
Red side
VayneZest
KarthusCHEF
CorkiBacklund
AsheRuep
RellPatch
Objectives
- -5,421
- Gold at 15
- +5,421
- 2
- Dragons
- 1
- 0
- Void grubs
- 6
- 0
- Heralds
- 1
- 1
- Barons
- 0
- 2
- Towers
- 11
- 2
- Plates
- 5
- 0
- Inhibitors
- 3
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Beşiktaş Esports leads; below, Dark Passage.
Biggest lead: Beşiktaş Esports +0, Dark Passage +11,380. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Dark Passage +1,892 |
| 15 min | Dark Passage +5,421 |
| 20 min | Dark Passage +7,683 |
| 25 min | Dark Passage +9,088 |
| End (27 min) | Dark Passage +11,380 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Statikk ShivZest, in 5% of the champion's games
Immortal ShieldbowZest, in 5% of the champion's games
Rapid FirecannonZest, in 5.4% of the champion's games
HoonGnar
ZestVayne
TyphoonNidalee
CHEFKarthus
NakyungYone
BacklundCorki
KaoriZeri
RuepAshe
PaixdiaRakan
PatchRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Beşiktaş Esports
DefeatRed side
Dark Passage
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/8/3 | 5/6/5 | 1/4/6 | 7/3/3 | 0/5/10 | 11/1/6 | 6/3/12 | 4/3/10 | 4/4/11 | 1/3/20 |
| Kill participation | 28.6% | 71.4% | 50% | 71.4% | 71.4% | 65.4% | 69.2% | 53.8% | 57.7% | 80.8% |
| CS | 180 | 148 | 251 | 263 | 23 | 254 | 221 | 235 | 202 | 33 |
| CS per minute | 6.8 | 5.6 | 9.5 | 9.9 | 0.9 | 9.6 | 8.3 | 8.9 | 7.6 | 1.2 |
| Gold | 8,665 | 9,854 | 10,867 | 12,939 | 6,368 | 16,229 | 12,094 | 12,748 | 11,252 | 7,750 |
| Gold share | 17.8% | 20.2% | 22.3% | 26.6% | 13.1% | 27% | 20.1% | 21.2% | 18.7% | 12.9% |
| Earned gold per minute | 194 | 239 | 277 | 355 | 107 | 479 | 323 | 348 | 291 | 159 |
| Damage to champions | 11,960 | 16,768 | 17,633 | 22,256 | 4,972 | 23,824 | 29,610 | 30,715 | 21,396 | 7,983 |
| Damage share | 16.3% | 22.8% | 24% | 30.2% | 6.8% | 21% | 26.1% | 27.1% | 18.8% | 7% |
| Damage per minute | 451 | 632 | 665 | 839 | 187 | 898 | 1,116 | 1,158 | 806 | 301 |
| Damage taken per minute | 1,186 | 1,226 | 1,070 | 852 | 960 | 741 | 916 | 735 | 499 | 888 |
| Damage mitigated per minute | 814 | 659 | 938 | 503 | 693 | 380 | 416 | 499 | 326 | 829 |
| Damage to towers | 485 | 0 | 1,646 | 3,269 | 0 | 19,256 | 1,428 | 5,963 | 5,002 | 777 |
| Vision score | 26 | 29 | 20 | 29 | 72 | 34 | 21 | 35 | 29 | 88 |
| Wards placed | 12 | 4 | 9 | 10 | 38 | 10 | 4 | 9 | 9 | 42 |
| Wards killed | 4 | 9 | 2 | 8 | 7 | 6 | 4 | 9 | 6 | 11 |
| Control wards | 3 | 4 | 4 | 3 | 11 | 4 | 1 | 2 | 3 | 13 |
| Gold at 15 | 4,826 | 5,913 | 5,017 | 5,386 | 3,328 | 7,000 | 6,860 | 6,328 | 5,535 | 4,168 |
| Gold diff at 10 | -694 | -385 | -269 | -313 | -231 | +694 | +385 | +269 | +313 | +231 |
| Gold diff at 15 | -2,174 | -947 | -1,311 | -149 | -840 | +2,174 | +947 | +1,311 | +149 | +840 |
| XP diff at 10 | -352 | +73 | +74 | -402 | -477 | +352 | -73 | -74 | +402 | +477 |
| XP diff at 15 | -921 | -1,876 | -434 | +387 | -1,137 | +921 | +1,876 | +434 | -387 | +1,137 |
| CS diff at 10 | -11 | +2 | -1 | -6 | -7 | +11 | -2 | +1 | +6 | +7 |
| CS diff at 15 | -6 | -36 | 0 | +9 | -8 | +6 | +36 | 0 | -9 | +8 |
| Gold diff at 20 | -3,516 | -1,627 | -2,763 | +1,126 | -903 | +3,516 | +1,627 | +2,763 | -1,126 | +903 |
| XP diff at 20 | -1,437 | -2,616 | -1,215 | +589 | -280 | +1,437 | +2,616 | +1,215 | -589 | +280 |
| CS diff at 20 | -5 | -49 | -10 | +24 | -9 | +5 | +49 | +10 | -24 | +9 |
| Gold diff at 25 | -6,087 | -1,866 | -1,779 | +1,661 | -1,017 | +6,087 | +1,866 | +1,779 | -1,661 | +1,017 |
| XP diff at 25 | -3,994 | -2,946 | +1,094 | +1,741 | +395 | +3,994 | +2,946 | -1,094 | -1,741 | -395 |
| CS diff at 25 | -60 | -67 | +8 | +57 | -9 | +60 | +67 | -8 | -57 | +9 |
| Gold spent | 8,688 | 9,350 | 9,575 | 11,425 | 6,075 | 13,783 | 12,225 | 11,083 | 9,475 | 6,425 |
| Multikills | — | — | — | 2× double, 1× triple | — | 2× double, 1× triple | 1× double | 1× double | 1× double | — |
Game ID LOLTMNT06_67103
Methodology →