2022 season, all leagues
Borch
Borch
Coach: elite form — 75.0% WR over 12 games, -558g deficit at 15.
75%
9W 3L
12 games
- KDA
- 3.57
- #2 of 4 in CT
- Damage per minute
- 330
- #3 of 4 in CT
- CS per minute
- 4.37
- #4 of 4 in CT
- Kill participation
- 64.5%
- #1 of 4 in CT
12 games
Recent matches
Borch
Borch
Against the role average
Better in 3 x 10 of 13
Role avg
- 3.57
- KDA (2nd)
- 3.29
- 4.37
- CS / min (4th)
- 4.85
- 330
- Damage / min (3rd)
- 354
- 13.2%
- Damage share (3rd)
- 15%
- 14.8%
- Gold share (4th)
- 16.1%
- 1.11
- Vision / min (3rd)
- 1.19
- 7.58
- Control wards (2nd)
- 8.60
- 188
- Gold / min (2nd)
- 190
- 64.5%
- Kill participation (1st)
- 61.6%
- 33.3%
- First blood % (2nd)
- 31.6%
- -544
- XP diff at 15 (4th)
- -25
- -558
- Gold diff at 15 (4th)
- -97
- -18.5
- CS diff at 15 (4th)
- -0.5
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (6)
Performance
Last 10 matches
7W·3LAvg 64.5Adjusted 65.2Trend↓ 3.8
6162
W
6667
W
6667
W
73
W
6667
W
7475
L
56
L
64
W
6263
W
5758
L
best game· worst game·65.2 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA3.573.29
Kills / deaths / assists2.4 / 3.5 / 10.1
Kill participation64.5%
DPM330354
Damage share13.2%15%
Dmg taken /min1016986
Involved in first blood33.3%31.6%
Economy
CS /min4.374.85
Earned GPM188190
Gold share14.8%16.1%
CS at 15 minutes7785
Tower damage per game14211300
Avg game31.5 min30.87
Lane diffs
Gold diff at 10-368-78
XP diff at 10-535-48
CS diff at 10-12.1-0.3
Gold diff at 15-558-97
XP diff at 15-544-25
CS diff at 15-18.5-0.5
Gold at 10 / at 152957 / 4626
Kills / deaths at 151.08 / 1.17
Vision
Vision score34.937.34
VS /min1.111.19
Wards placed /min0.270.29
Wards cleared /min0.260.28
Control wards7.68.6
Wards placed8.7
Wards killed8.3
Team's first objectives
First blood50.0%
First dragon41.7%
First herald33.3%
First baron66.7%
First tower66.7%
First mid tower58.3%
First to 3 towers83.3%
Team's objective control
Dragon control59.6%
Herald control45.8%
Grub control—
Baron control63.2%
Towers /game8.33
Tower diff+3.83
Plates /game5.33
Multi-kills2× 03× 04× 0Penta 0Unique champions: 6 · Minion kills 21 · Monster kills 115
Form trend
Last 10
L
W
W
L
L
W
W
W
W
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 12 | 75.0% | 2.4 / 3.5 / 10.1 | 330 | 4.37 | 1.11 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood100% (6g)vs50% (6g)+50pp
First dragon80% (5g)vs71.4% (7g)+8.6pp
First herald100% (4g)vs62.5% (8g)+37.5pp
First baron87.5% (8g)vs50% (4g)+37.5pp
First tower75% (8g)vs75% (4g)0pp
First pick in the draft— (0g)vs75% (12g)
Playoffs75% (12g)vs— (0g)
Game of 30 min or more50% (6g)vs100% (6g)-50pp
Streaks
Current streak
1L
Longest W
7
Longest L
2