2026 season, all leagues
Citrus
Jungle: struggling — 14.0% WR over 50 games, -452g deficit at 15, in a cold spell.
14%
7W 43L
50 games
- KDA
- 1.47
- #10 of 10 in LCP
- Damage per minute
- 425
- #9 of 10 in LCP
- CS per minute
- 6.39
- #9 of 10 in LCP
- Kill participation
- 66.4%
- #10 of 10 in LCP
50 games
Recent matches
L Wukong vs Ground Zero Gaming Aug 15, 2026L Vi vs Ground Zero Gaming Aug 15, 2026L Naafiri vs Ground Zero Gaming Aug 15, 2026L Nocturne vs GAM Esports Aug 07, 2026L Jarvan IV vs GAM Esports Aug 07, 2026L Lee Sin vs GAM Esports Aug 07, 2026L Qiyana vs Deep Cross Gaming Aug 01, 2026L Lee Sin vs Deep Cross Gaming Aug 01, 2026
Citrus
Against the role average
Better in 3 x 10 of 13
Role avg
- 1.51
- KDA (10th)
- 3.64
- 6.43
- CS / min (9th)
- 6.94
- 418
- Damage / min (9th)
- 469
- 17.6%
- Damage share (5th)
- 17.1%
- 20.3%
- Gold share (8th)
- 20.6%
- 1.94
- Vision / min (4th)
- 1.83
- 11.98
- Control wards (1st)
- 10.21
- 225
- Gold / min (10th)
- 263
- 66.2%
- Kill participation (10th)
- 71.5%
- 19.6%
- First blood % (10th)
- 35.1%
- -599
- XP diff at 15 (10th)
- -8
- -447
- Gold diff at 15 (10th)
- +23
- -8.6
- CS diff at 15 (10th)
- +0.7
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (16)
Performance
Last 10 matches
1W·9LAvg 73.8Adjusted 74.2Trend↓ 12
8384
L
91
W
80
L
68
L
77
L
6768
L
70
L
75
L
6667
L
6162
L
best game· worst game·74.2 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA1.473.64
Kills / deaths / assists2.0 / 4.5 / 4.7
Kill participation66.4%
DPM425469
Damage share17.6%17.1%
Dmg taken /min9771022
Involved in first blood18.0%35.1%
Economy
CS /min6.396.94
Earned GPM225263
Gold share20.3%20.6%
CS at 15 minutes112114
Tower damage per game11342491
Avg game31.2 min31.68
Lane diffs
Gold diff at 10-279+25
XP diff at 10-274+17
CS diff at 10-4.8+0.4
Gold diff at 15-452+23
XP diff at 15-603-8
CS diff at 15-9.1+0.7
Gold at 10 / at 153531 / 5371
Kills / deaths at 150.66 / 1.22
Vision
Vision score61.458.64
VS /min1.951.83
Wards placed /min0.500.42
Wards cleared /min0.400.38
Control wards12.010.21
Wards placed15.8
Wards killed12.8
Team's first objectives
First blood22.0%
First dragon36.0%
First herald32.0%
First baron18.0%
First tower24.0%
First mid tower24.0%
First to 3 towers20.0%
Team's objective control
Dragon control32.9%
Herald control32.7%
Grub control40.7%
Baron control24.6%
Towers /game2.66
Tower diff-6.18
Plates /game16.20
Multi-kills2× 63× 04× 0Penta 0Unique champions: 16 · Minion kills 24 · Monster kills 175
Form trend
Last 10
L
L
L
L
L
L
L
L
W
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 50 | 14.0% | 2.0 / 4.5 / 4.7 | 425 | 6.39 | 1.95 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood18.2% (11g)vs12.8% (39g)+5.4pp
First dragon22.2% (18g)vs9.4% (32g)+12.8pp
First herald31.3% (16g)vs5.9% (34g)+25.4pp
First baron55.6% (9g)vs4.9% (41g)+50.7pp
First tower25% (12g)vs10.5% (38g)+14.5pp
First pick in the draft12.1% (33g)vs17.6% (17g)-5.5pp
Playoffs— (0g)vs14% (50g)
Game of 30 min or more25% (28g)vs0% (22g)+25pp
Streaks
Current streak
8L
Longest W
1
Longest L
8