2026 season, all leagues
RVX jisyoku
RVX jisyoku
Player: struggling — 7.7% WR over 13 games, -610g deficit at 15, in a cold spell.
7.7%
1W 12L
13 games
- KDA
- 1.56
- #29 of 30 in LJL
- Damage per minute
- 822
- #8 of 30 in LJL
- CS per minute
- 8.94
- #14 of 30 in LJL
- Kill participation
- 61.2%
- #17 of 30 in LJL
13 games
Recent matches
RVX jisyoku
RVX jisyoku
Against the role average
Better in 6 x 7 of 13
Role avg
- 1.56
- KDA (29th)
- 3.44
- 8.94
- CS / min (14th)
- 8.97
- 822
- Damage / min (8th)
- 760
- 28.6%
- Damage share (9th)
- 26.3%
- 30.4%
- Gold share (2nd)
- 27.4%
- 1.10
- Vision / min (8th)
- 1.02
- 4.00
- Control wards (11th)
- 3.00
- 337
- Gold / min (20th)
- 347
- 61.2%
- Kill participation (17th)
- 61.8%
- 15.4%
- First blood % (21st)
- 23.3%
- -316
- XP diff at 15 (23rd)
- -86
- -610
- Gold diff at 15 (23rd)
- -185
- -1.5
- CS diff at 15 (14th)
- -2.3
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (8)
Performance
Last 10 matches
1W·9LAvg 74.4Adjusted 74.7Trend↑ 5.6
8081
L
44
L
73
L
79
L
8283
L
66
L
7475
L
84
L
94
W
68
L
best game· worst game·74.7 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA1.563.44
Kills / deaths / assists4.2 / 4.7 / 3.2
Kill participation61.2%
DPM822760
Damage share28.6%26.3%
Dmg taken /min673574
Involved in first blood15.4%23.3%
Economy
CS /min8.948.97
Earned GPM337347
Gold share30.4%27.4%
CS at 15 minutes132131
Tower damage per game38467080
Avg game26.4 min29.83
Lane diffs
Gold diff at 10-67-77
XP diff at 10-106-52
CS diff at 10-0.8-1.2
Gold diff at 15-610-185
XP diff at 15-316-86
CS diff at 15-1.5-2.3
Gold at 10 / at 153680 / 6179
Kills / deaths at 151.69 / 1.62
Vision
Vision score28.930.83
VS /min1.101.02
Wards placed /min0.440.38
Wards cleared /min0.180.22
Control wards4.03
Wards placed11.7
Wards killed4.6
Team's first objectives
First blood23.1%
First dragon23.1%
First herald23.1%
First baron0.0%
First tower30.8%
First mid tower23.1%
First to 3 towers7.7%
Team's objective control
Dragon control31.1%
Herald control23.1%
Grub control53.8%
Baron control0.0%
Towers /game2.31
Tower diff-6.46
Plates /game14.62
Multi-kills2× 83× 04× 0Penta 0Unique champions: 8 · Minion kills 235 · Monster kills 2
Form trend
Last 10
L
W
L
L
L
L
L
L
L
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Bot | 13 | 7.7% | 4.2 / 4.7 / 3.2 | 822 | 8.94 | 1.10 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood33.3% (3g)vs0% (10g)+33.3pp
First dragon33.3% (3g)vs0% (10g)+33.3pp
First herald0% (3g)vs10% (10g)-10pp
First baron— (0g)vs7.7% (13g)
First tower25% (4g)vs0% (9g)+25pp
First pick in the draft14.3% (7g)vs0% (6g)+14.3pp
Playoffs— (0g)vs7.7% (13g)
Game of 30 min or more0% (2g)vs9.1% (11g)-9.1pp
Streaks
Current streak
1L
Longest W
1
Longest L
11