2024 season, all leagues
taetsu
taetsu
Mid: struggling — 27.3% WR over 11 games, -640g deficit at 15, in a cold spell.
27.3%
3W 8L
11 games
- KDA
- 2.34
- #13 of 17 in EBL
- Damage per minute
- 545
- #13 of 17 in EBL
- CS per minute
- 7.78
- #14 of 17 in EBL
- Kill participation
- 68.1%
- #12 of 17 in EBL
11 games
Recent matches
taetsu
taetsu
Against the role average
Better in 0 x 13 of 13
Role avg
- 2.34
- KDA (13th)
- 3.33
- 7.78
- CS / min (14th)
- 8.35
- 545
- Damage / min (13th)
- 655
- 25.6%
- Damage share (12th)
- 27.5%
- 23.6%
- Gold share (12th)
- 24.3%
- 0.69
- Vision / min (16th)
- 0.89
- 2.36
- Control wards (11th)
- 2.86
- 268
- Gold / min (11th)
- 276
- 68.1%
- Kill participation (12th)
- 68.2%
- 9.1%
- First blood % (13th)
- 19.6%
- -279
- XP diff at 15 (15th)
- -29
- -640
- Gold diff at 15 (15th)
- -82
- -8.5
- CS diff at 15 (15th)
- -1.3
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (10)
Performance
Last 10 matches
2W·8LAvg 65.3Adjusted 66.2Trend↓ 11
71
L
7073
L
8081
W
7173
W
62
L
62
L
6061
L
61
L
47
L
6971
L
best game· worst game·66.2 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA2.343.33
Kills / deaths / assists4.1 / 4.0 / 5.3
Kill participation68.1%
DPM545655
Damage share25.6%27.5%
Dmg taken /min621604
Involved in first blood9.1%19.6%
Economy
CS /min7.788.35
Earned GPM268276
Gold share23.6%24.3%
CS at 15 minutes124135
Tower damage per game28684377
Avg game28.9 min31.18
Lane diffs
Gold diff at 10-191-37
XP diff at 10-281-14
CS diff at 10-5.8-0.6
Gold diff at 15-640-82
XP diff at 15-279-29
CS diff at 15-8.5-1.3
Gold at 10 / at 153452 / 5401
Kills / deaths at 151.36 / 1.73
Vision
Vision score20.528.04
VS /min0.690.89
Wards placed /min0.320.33
Wards cleared /min0.080.16
Control wards2.42.86
Wards placed9.3
Wards killed2.5
Team's first objectives
First blood36.4%
First dragon54.5%
First herald54.5%
First baron63.6%
First tower54.5%
First mid tower72.7%
First to 3 towers63.6%
Team's objective control
Dragon control46.8%
Herald control54.5%
Grub control—
Baron control52.9%
Towers /game5.91
Tower diff-1.09
Plates /game5.27
Multi-kills2× 73× 24× 1Penta 0Unique champions: 10 · Minion kills 221 · Monster kills 4
Form trend
Last 10
L
L
L
L
L
L
W
W
L
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Mid | 11 | 27.3% | 4.1 / 4.0 / 5.3 | 545 | 7.78 | 0.69 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood25% (4g)vs28.6% (7g)-3.6pp
First dragon16.7% (6g)vs40% (5g)-23.3pp
First herald33.3% (6g)vs20% (5g)+13.3pp
First baron42.9% (7g)vs0% (4g)+42.9pp
First tower50% (6g)vs0% (5g)+50pp
First pick in the draft— (0g)vs27.3% (11g)
Playoffs— (0g)vs27.3% (11g)
Game of 30 min or more0% (4g)vs42.9% (7g)-42.9pp
Streaks
Current streak
6L
Longest W
2
Longest L
6