Unicorns of Love Sexy Edition 20 champions
Picks
W
W
W
W
W
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
Bans made
4x
3x
2x
2x
1x
1x
1x
1x
1x
1x
1x
1x
1x
Banned against
4x
3x
2x
2x
1x
1x
1x
1x
1x
1x
1x
1x
1x
Series report
EM 2026 · Summer · Regular season · Oct 07, 2026 · Patch 16.18
EM 2026 · Summer · Regular season · Oct 07, 2026 · Patch 16.18
Blue side won 3 of 4 games.
Champions by role, top to support. The dot shows the map side; bans sit underneath.
Unicorns of Love Sexy EditionBlue sideW
Kaufland Hangry KnightsRed sideL
15x11
kills
Unicorns of Love Sexy EditionBlue sideL
Kaufland Hangry KnightsRed sideW
1x19
kills
Unicorns of Love Sexy EditionRed sideL
Kaufland Hangry KnightsBlue sideW
7x28
kills
Unicorns of Love Sexy EditionRed sideL
Kaufland Hangry KnightsBlue sideW
5x11
kills
Unicorns of Love Sexy Edition played 20 champions and Kaufland Hangry Knights 20. Cassiopeia was the most banned: 4 bans in 4 games.
W and L for each pick; faded, the champion only lost. Bans the team made and bans the opponent spent on it. Green outline: picked by both teams.
Unicorns of Love Sexy Edition 20 champions
Kaufland Hangry Knights 20 champions
No champion was played in two roles in this series.
No champion was picked by both teams.
Kaufland Hangry Knights was ahead in 5 of 5 lanes; Unicorns of Love Sexy Edition in 0.
Each player against their lane opponent over the whole series. The score counts the rows each one was better in.
4/11/8
4x8
9/7/23![]()
2/13/24
4x7
18/8/28![]()
7/16/14
0x13
16/6/36![]()
14/16/8
5x8
23/4/21![]()
1/13/20
0x11
3/3/50![]()
Player of the series
Doss
Kaufland Hangry Knights ![]()
17.7
KDA
3/3/50
77% kill participation
Rule: the best KDA of the series on the winning team, kills plus assists divided by deaths added over every game (zero deaths counts as one). Tie: higher kill participation.
Biggest gold lead
+11.5k
Kaufland Hangry Knights · Game 2, at the end
Biggest comeback
-2.6k
Unicorns of Love Sexy Edition trailed by this at 20 min and won game 1.
First blood
2x2![]()
Games where each team drew first blood.
Added over every game.
Gold measured at 10, 15, 20 and 25 minutes (when the league publishes them) and at the end of each game.