LDL · Patch 13.07 · Split 2
May 05, 2023, 06:14 AM · 32.6 min8Kills20
52.5kGold64.9k
66,739Damage70,948
Scouting line
Bilibili Gaming Junior closed it: +12.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
New
3/5/2
lamb
4/3/5
—
—
—
—
—
—
yekai
1/6/3
Junhao
9/0/7
—
—
—
—
—
—
Desire
0/4/2
Aherusi
2/1/10
—
—
—
—
—
—
Ever
3/4/2
Rise
4/3/9
—
—
—
—
—
—
Michi
1/1/4
Jwei
1/1/17
—
—
—
—
—
—
Draft
Shu Dai Xiong Gaming
Blue side
KennenNew
Dianayekai
YasuoDesire
ApheliosEver
MilioMichi
Bans—
Bilibili Gaming Junior
Red side
Vladimirlamb
WukongJunhao
AnnieAherusi
LucianRise
NamiJwei
Bans—
Objectives
Bilibili Gaming Junior
- 0
- Gold at 15
- -0
- 1
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Shu Dai Xiong Gaming leads; below, Bilibili Gaming Junior.
Biggest lead: Shu Dai Xiong Gaming +0, Bilibili Gaming Junior +12,367. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Bilibili Gaming Junior +12,367 |
Blue side
Shu Dai Xiong Gaming
DefeatRed side
Bilibili Gaming Junior
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/5/2 | 1/6/3 | 0/4/2 | 3/4/2 | 1/1/4 | 4/3/5 | 9/0/7 | 2/1/10 | 4/3/9 | 1/1/17 |
| Kill participation | 62.5% | 50% | 25% | 62.5% | 62.5% | 45% | 80% | 60% | 65% | 90% |
| CS | 267 | 164 | 284 | 313 | 12 | 257 | 217 | 253 | 320 | 8 |
| CS per minute | 8.2 | 5.0 | 8.7 | 9.6 | 0.4 | 7.9 | 6.7 | 7.8 | 9.8 | 0.2 |
| Gold | 12,256 | 9,498 | 10,922 | 12,943 | 6,891 | 12,867 | 14,589 | 12,806 | 15,606 | 9,009 |
| Gold share | 23.3% | 18.1% | 20.8% | 24.6% | 13.1% | 19.8% | 22.5% | 19.7% | 24.1% | 13.9% |
| Earned gold per minute | 245 | 160 | 204 | 266 | 80 | 264 | 316 | 262 | 348 | 145 |
| Damage to champions | 31,368 | 10,717 | 6,898 | 14,651 | 3,105 | 17,556 | 13,024 | 13,948 | 21,150 | 5,270 |
| Damage share | 47% | 16.1% | 10.3% | 22% | 4.7% | 24.7% | 18.4% | 19.7% | 29.8% | 7.4% |
| Damage per minute | 962 | 329 | 211 | 449 | 95 | 538 | 399 | 428 | 648 | 162 |
| Damage taken per minute | 763 | 662 | 685 | 539 | 275 | 948 | 1,168 | 279 | 477 | 304 |
| Vision score | 27 | 50 | 51 | 32 | 74 | 31 | 50 | 35 | 57 | 98 |
| Wards placed | 10 | 14 | 8 | 11 | 46 | 10 | 12 | 15 | 15 | 61 |
| Wards killed | 5 | 10 | 12 | 13 | 7 | 7 | 9 | 4 | 20 | 7 |
| Control wards | 5 | 8 | 7 | 2 | 15 | 6 | 11 | 11 | 4 | 16 |
| Gold spent | 11,560 | 9,330 | 9,905 | 12,649 | 6,349 | 11,575 | 12,934 | 11,624 | 14,179 | 8,010 |
| Own jungle monsters | 2 | 104 | 18 | 22 | 0 | 0 | 127 | 0 | 28 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 2 | 8 | 0 | 5 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10066-10066_game_1
Methodology →