LDL · Patch 13.12 · Split 3
Jul 16, 2023, 10:56 AM · 30.8 minScouting line
Ji Jie Hao (集结号) closed it: +13.8k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Myths
4/1/9
Rbow
1/5/3
Climber
2/1/12
Liweier
1/4/7
xHun
11/2/4
M G
3/3/3
xLiang
5/2/12
Shaoye
3/5/6
Ycx
0/3/19
Ke
1/5/8
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Myths
Gnar · 4/1/9
140
Better in 14 x 0 of 15
Rbow
K'Sante · 1/5/3![]()
- 4
- Kills
- 1
- 1
- Deaths
- 5
- 9
- Assists
- 3
- 13.0
- KDA
- 0.8
- 59%
- Kill participation
- 44%
- 302
- CS
- 252
- 9.8
- CS per minute
- 8.2
- 15,050
- Gold
- 10,039
- 22%
- Gold share
- 19%
- 20,089
- Damage to champions
- 6,992
- 652
- Damage per minute
- 227
- 23%
- Damage share
- 13%
- 835
- Damage taken per minute
- 850
- 22
- Vision score
- 11
- 12
- Wards placed
- 5
- 1
- Wards killed
- 1
Draft
Ji Jie Hao (集结号)
Blue side
GnarMyths
MaokaiClimber
TristanaxHun
Kai'SaxLiang
RakanYcx
Invictus Gaming Young
Red side
K'SanteRbow
WukongLiweier
SylasM G
XayahShaoye
RellKe
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 0
- 11
- Towers
- 1
- 0
- Plates
- 0
- 3
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ji Jie Hao (集结号) leads; below, Invictus Gaming Young.
Biggest lead: Ji Jie Hao (集结号) +13,762, Invictus Gaming Young +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Ji Jie Hao (集结号) +13,762 |
Blue side
Ji Jie Hao (集结号)
VictoryRed side
Invictus Gaming Young
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/1/9 | 2/1/12 | 11/2/4 | 5/2/12 | 0/3/19 | 1/5/3 | 1/4/7 | 3/3/3 | 3/5/6 | 1/5/8 |
| Kill participation | 59.1% | 63.6% | 68.2% | 77.3% | 86.4% | 44.4% | 88.9% | 66.7% | 100% | 100% |
| CS | 302 | 177 | 266 | 328 | 44 | 252 | 163 | 262 | 319 | 31 |
| CS per minute | 9.8 | 5.7 | 8.6 | 10.6 | 1.4 | 8.2 | 5.3 | 8.5 | 10.3 | 1.0 |
| Gold | 15,050 | 11,325 | 16,151 | 16,424 | 8,658 | 10,039 | 10,438 | 12,832 | 13,694 | 6,843 |
| Gold share | 22.3% | 16.8% | 23.9% | 24.3% | 12.8% | 18.6% | 19.4% | 23.8% | 25.4% | 12.7% |
| Earned gold per minute | 357 | 236 | 392 | 401 | 149 | 194 | 207 | 285 | 313 | 91 |
| Damage to champions | 20,089 | 16,235 | 24,196 | 22,500 | 4,508 | 6,992 | 6,683 | 19,044 | 18,421 | 2,684 |
| Damage share | 23% | 18.5% | 27.6% | 25.7% | 5.2% | 13% | 12.4% | 35.4% | 34.2% | 5% |
| Damage per minute | 652 | 527 | 785 | 730 | 146 | 227 | 217 | 618 | 597 | 87 |
| Damage taken per minute | 835 | 824 | 459 | 330 | 448 | 850 | 1,019 | 761 | 592 | 509 |
| Vision score | 22 | 48 | 31 | 24 | 124 | 11 | 52 | 34 | 35 | 103 |
| Wards placed | 12 | 10 | 16 | 10 | 50 | 5 | 7 | 8 | 12 | 63 |
| Wards killed | 1 | 12 | 6 | 6 | 23 | 1 | 15 | 8 | 13 | 11 |
| Control wards | 6 | 13 | 8 | 4 | 11 | 2 | 6 | 5 | 5 | 18 |
| Gold spent | 13,587 | 10,395 | 15,484 | 14,705 | 7,760 | 9,025 | 9,769 | 12,734 | 13,054 | 6,345 |
| Own jungle monsters | 9 | 103 | 25 | 4 | 0 | 0 | 100 | 3 | 16 | 0 |
| Enemy jungle monsters | 4 | 16 | 0 | 0 | 0 | 0 | 11 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10312-10312_game_1
Methodology →