Scouting line
Oh My God closed it: +12.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
shanji
3/0/13
Xiaoxu
1/5/1
—
—
—
—
—
—
Aki
5/0/12
Leyan
0/3/2
—
—
—
—
—
—
Creme
5/1/6
Strive
1/4/5
—
—
—
—
—
—
Able
5/3/7
Assum
3/4/1
—
—
—
—
—
—
ppgod
1/3/13
Baolan
2/3/5
—
—
—
—
—
—
Draft
Oh My God
Blue sideFirst pick
Rumbleshanji
MaokaiAki
YoneCreme
Kai'SaAble
Rellppgod
Bans




Rare Atom
Red side
RenektonXiaoxu
Kha'ZixLeyan
NeekoStrive
XayahAssum
RakanBaolan
Bans




Objectives
Rare Atom
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 2
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 2
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Oh My God leads; below, Rare Atom.
Biggest lead: Oh My God +12,238, Rare Atom +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | Oh My God +12,238 |
Blue side
Oh My God
VictoryRed side
Rare Atom
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/0/13 | 5/0/12 | 5/1/6 | 5/3/7 | 1/3/13 | 1/5/1 | 0/3/2 | 1/4/5 | 3/4/1 | 2/3/5 |
| Kill participation | 84.2% | 89.5% | 57.9% | 63.2% | 73.7% | 28.6% | 28.6% | 85.7% | 57.1% | 100% |
| CS | 227 | 148 | 286 | 317 | 33 | 225 | 168 | 225 | 288 | 39 |
| CS per minute | 7.8 | 5.1 | 9.8 | 10.8 | 1.1 | 7.7 | 5.7 | 7.7 | 9.8 | 1.3 |
| Gold | 12,105 | 11,449 | 13,897 | 14,167 | 7,206 | 10,275 | 8,434 | 9,526 | 11,626 | 6,725 |
| Gold share | 20.6% | 19.5% | 23.6% | 24.1% | 12.3% | 22.1% | 18.1% | 20.4% | 25% | 14.4% |
| Earned gold per minute | 282 | 259 | 343 | 352 | 114 | 219 | 156 | 193 | 265 | 98 |
| Damage to champions | 29,089 | 12,964 | 24,246 | 23,099 | 4,857 | 12,129 | 6,748 | 16,694 | 17,233 | 5,776 |
| Damage share | 30.9% | 13.8% | 25.7% | 24.5% | 5.2% | 20.7% | 11.5% | 28.5% | 29.4% | 9.9% |
| Damage per minute | 993 | 443 | 828 | 789 | 166 | 414 | 230 | 570 | 588 | 197 |
| Damage taken per minute | 423 | 899 | 717 | 447 | 493 | 1,264 | 946 | 607 | 582 | 675 |
| Vision score | 33 | 46 | 29 | 61 | 82 | 26 | 81 | 16 | 23 | 79 |
| Wards placed | 9 | 9 | 11 | 21 | 48 | 11 | 23 | 6 | 11 | 52 |
| Wards killed | 3 | 13 | 5 | 23 | 9 | 3 | 22 | 4 | 7 | 13 |
| Control wards | 5 | 9 | 3 | 0 | 14 | 5 | 3 | 2 | 4 | 13 |
| Gold spent | 10,204 | 10,020 | 11,700 | 10,814 | 6,014 | 9,760 | 8,735 | 9,120 | 11,495 | 6,520 |
| Own jungle monsters | 8 | 84 | 7 | 8 | 0 | 5 | 94 | 0 | 23 | 0 |
| Enemy jungle monsters | 1 | 12 | 3 | 4 | 0 | 0 | 16 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10378-10378_game_2
Methodology →