LDL · Patch 14.04 · Split 1
Mar 10, 2024, 10:25 AM · 29.4 minScouting line
Ji Jie Hao (集结号) closed it: +11.1k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Luuuck
1/0/6
redwall
0/4/0
zzx
0/0/4
Maggie
0/3/1
Insulator
5/0/2
Lzq
2/0/0
xLiang
0/0/6
z1n
0/1/2
Ke
2/2/3
Dorian
0/0/2
Draft
Ji Jie Hao (集结号)
Blue side
RenektonLuuuck
Vizzx
CorkiInsulator
VarusxLiang
AlistarKe
Joy Dream
Red side
Aatroxredwall
JaxMaggie
HweiLzq
Dravenz1n
Tahm KenchDorian
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 1
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ji Jie Hao (集结号) leads; below, Joy Dream.
Biggest lead: Ji Jie Hao (集结号) +11,104, Joy Dream +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | Ji Jie Hao (集结号) +11,104 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
No off-meta choices in this game: everyone followed the season's most common builds.
LuuuckRenekton
redwallAatrox
zzxVi
MaggieJax
InsulatorCorki
LzqHwei
xLiangVarus
z1nDraven
KeAlistar
DorianTahm Kench
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ji Jie Hao (集结号)
VictoryRed side
Joy Dream
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/0/6 | 0/0/4 | 5/0/2 | 0/0/6 | 2/2/3 | 0/4/0 | 0/3/1 | 2/0/0 | 0/1/2 | 0/0/2 |
| Kill participation | 87.5% | 50% | 87.5% | 75% | 62.5% | 0% | 50% | 100% | 100% | 100% |
| CS | 260 | 185 | 278 | 280 | 37 | 257 | 182 | 279 | 221 | 32 |
| CS per minute | 8.9 | 6.3 | 9.5 | 9.5 | 1.3 | 8.8 | 6.2 | 9.5 | 7.5 | 1.1 |
| Gold | 12,471 | 9,412 | 14,163 | 11,773 | 7,640 | 10,132 | 8,393 | 10,758 | 8,958 | 6,114 |
| Gold share | 22.5% | 17% | 25.5% | 21.2% | 13.8% | 22.8% | 18.9% | 24.3% | 20.2% | 13.8% |
| Earned gold per minute | 293 | 189 | 351 | 269 | 129 | 213 | 154 | 235 | 173 | 77 |
| Damage to champions | 15,466 | 4,217 | 24,000 | 15,025 | 2,729 | 12,138 | 7,457 | 20,998 | 7,524 | 4,651 |
| Damage share | 25.2% | 6.9% | 39.1% | 24.5% | 4.4% | 23% | 14.1% | 39.8% | 14.3% | 8.8% |
| Damage per minute | 527 | 144 | 818 | 512 | 93 | 414 | 254 | 715 | 256 | 158 |
| Damage taken per minute | 888 | 694 | 345 | 145 | 426 | 1,005 | 1,037 | 347 | 445 | 254 |
| Vision score | 37 | 48 | 23 | 40 | 95 | 22 | 56 | 29 | 26 | 86 |
| Wards placed | 13 | 10 | 12 | 10 | 52 | 7 | 15 | 9 | 9 | 45 |
| Wards killed | 4 | 13 | 1 | 14 | 5 | 4 | 15 | 7 | 6 | 6 |
| Control wards | 6 | 9 | 3 | 5 | 16 | 3 | 8 | 4 | 2 | 15 |
| Gold spent | 10,620 | 8,435 | 11,790 | 9,820 | 6,010 | 9,824 | 7,878 | 9,844 | 8,624 | 5,640 |
| Own jungle monsters | 3 | 110 | 17 | 0 | 0 | 8 | 117 | 0 | 8 | 0 |
| Enemy jungle monsters | 0 | 11 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10848-10848_game_1
Methodology →