LDL · Patch 14.04 · Split 1
Mar 15, 2024, 08:44 AM · 37 min · Game 221Kills12
71.9kGold66.3k
99,128Damage88,152
Scouting line
MAX won: +5.7k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Garvey
1/4/12
Luuuck
1/4/4
—
—
—
—
—
—
Crush3
5/3/16
redhair
0/5/5
—
—
—
—
—
—
Medzz
4/2/11
Insulator
3/2/9
—
—
—
—
—
—
lethe
10/0/11
xLiang
7/3/2
—
—
—
—
—
—
Vinay
1/3/19
Ke
1/7/7
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—
—
—
—
—
Draft
MAX
Blue side
UdyrGarvey
Lee SinCrush3
AhriMedzz
Smolderlethe
RellVinay
Bans—
Ji Jie Hao (集结号)
Red side
RenektonLuuuck
Gravesredhair
KarmaInsulator
Kai'SaxLiang
NautilusKe
Bans—
Objectives
Ji Jie Hao (集结号)
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 10
- Towers
- 7
- 0
- Plates
- 0
- 2
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line MAX leads; below, Ji Jie Hao (集结号).
Biggest lead: MAX +5,665, Ji Jie Hao (集结号) +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (37 min) | MAX +5,665 |
Blue side
MAX
VictoryRed side
Ji Jie Hao (集结号)
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/4/12 | 5/3/16 | 4/2/11 | 10/0/11 | 1/3/19 | 1/4/4 | 0/5/5 | 3/2/9 | 7/3/2 | 1/7/7 |
| Kill participation | 61.9% | 100% | 71.4% | 100% | 95.2% | 41.7% | 41.7% | 100% | 75% | 66.7% |
| CS | 256 | 168 | 329 | 363 | 42 | 303 | 263 | 289 | 331 | 32 |
| CS per minute | 6.9 | 4.5 | 8.9 | 9.8 | 1.1 | 8.2 | 7.1 | 7.8 | 8.9 | 0.9 |
| Gold | 12,824 | 13,862 | 16,282 | 19,129 | 9,831 | 13,512 | 12,887 | 14,334 | 16,675 | 8,855 |
| Gold share | 17.8% | 19.3% | 22.6% | 26.6% | 13.7% | 20.4% | 19.4% | 21.6% | 25.2% | 13.4% |
| Earned gold per minute | 217 | 245 | 310 | 387 | 136 | 235 | 218 | 258 | 321 | 109 |
| Damage to champions | 17,215 | 13,558 | 22,746 | 39,500 | 6,109 | 22,098 | 8,540 | 31,627 | 19,943 | 5,944 |
| Damage share | 17.4% | 13.7% | 22.9% | 39.8% | 6.2% | 25.1% | 9.7% | 35.9% | 22.6% | 6.7% |
| Damage per minute | 465 | 366 | 615 | 1,068 | 165 | 597 | 231 | 855 | 539 | 161 |
| Damage taken per minute | 875 | 1,055 | 541 | 305 | 455 | 1,288 | 773 | 472 | 413 | 534 |
| Vision score | 29 | 65 | 41 | 31 | 141 | 53 | 53 | 31 | 34 | 137 |
| Wards placed | 8 | 22 | 19 | 15 | 73 | 18 | 7 | 12 | 12 | 67 |
| Wards killed | 4 | 15 | 8 | 6 | 15 | 11 | 13 | 4 | 13 | 14 |
| Control wards | 5 | 9 | 2 | 7 | 18 | 8 | 8 | 9 | 2 | 22 |
| Gold spent | 11,590 | 11,729 | 13,974 | 17,189 | 9,170 | 12,254 | 11,910 | 13,994 | 14,714 | 8,030 |
| Own jungle monsters | 0 | 90 | 0 | 20 | 0 | 4 | 124 | 0 | 6 | 0 |
| Enemy jungle monsters | 0 | 23 | 0 | 0 | 0 | 0 | 35 | 3 | 3 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10859-10859_game_2
Methodology →