LDL · Patch 14.04 · Split 1
Mar 18, 2024, 11:15 AM · 31.4 min · Game 2Scouting line
Invictus Gaming Young closed it: +15.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
ZUIAN
4/2/10
redwall
4/5/4
Liweier
2/1/18
Maggie
2/6/8
neny
7/2/9
Lzq
3/4/6
cute
8/2/8
z1n
3/4/5
Jerry
2/5/14
Dorian
0/4/11
Draft
Invictus Gaming Young
Blue side
RumbleZUIAN
Jarvan IVLiweier
Akalineny
Dravencute
NautilusJerry
Joy Dream
Red side
Udyrredwall
ViMaggie
HweiLzq
Xayahz1n
Renata GlascDorian
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 0
- 9
- Towers
- 2
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming Young leads; below, Joy Dream.
Biggest lead: Invictus Gaming Young +15,193, Joy Dream +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Invictus Gaming Young +15,193 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Horizon FocusZUIAN, in 0.8% of the champion's games
Ionian Boots of LucidityZUIAN, in 1.2% of the champion's games
Abyssal MaskLiweier, in 2.4% of the champion's games
Edge of Nightcute, in 4.9% of the champion's games
ZUIANRumble
redwallUdyr
LiweierJarvan IV
MaggieVi
nenyAkali
LzqHwei
cuteDraven
z1nXayah
JerryNautilus
DorianRenata Glasc
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Invictus Gaming Young
VictoryRed side
Joy Dream
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/2/10 | 2/1/18 | 7/2/9 | 8/2/8 | 2/5/14 | 4/5/4 | 2/6/8 | 3/4/6 | 3/4/5 | 0/4/11 |
| Kill participation | 60.9% | 87% | 69.6% | 69.6% | 69.6% | 66.7% | 83.3% | 75% | 66.7% | 91.7% |
| CS | 231 | 203 | 278 | 280 | 47 | 237 | 145 | 240 | 238 | 40 |
| CS per minute | 7.4 | 6.5 | 8.9 | 8.9 | 1.5 | 7.6 | 4.6 | 7.7 | 7.6 | 1.3 |
| Gold | 12,171 | 12,391 | 15,204 | 17,538 | 9,044 | 11,878 | 9,013 | 10,926 | 12,015 | 7,323 |
| Gold share | 18.3% | 18.7% | 22.9% | 26.4% | 13.6% | 23.2% | 17.6% | 21.4% | 23.5% | 14.3% |
| Earned gold per minute | 257 | 264 | 354 | 428 | 157 | 247 | 156 | 217 | 252 | 102 |
| Damage to champions | 28,367 | 9,335 | 21,572 | 20,988 | 5,984 | 19,567 | 10,803 | 15,624 | 16,023 | 5,281 |
| Damage share | 32.9% | 10.8% | 25% | 24.3% | 6.9% | 29.1% | 16.1% | 23.2% | 23.8% | 7.8% |
| Damage per minute | 904 | 298 | 688 | 669 | 191 | 624 | 344 | 498 | 511 | 168 |
| Damage taken per minute | 630 | 1,088 | 675 | 359 | 369 | 1,122 | 994 | 425 | 596 | 428 |
| Vision score | 30 | 36 | 34 | 62 | 105 | 24 | 40 | 20 | 21 | 107 |
| Wards placed | 11 | 7 | 13 | 24 | 50 | 6 | 9 | 9 | 7 | 65 |
| Wards killed | 3 | 5 | 6 | 20 | 17 | 8 | 10 | 5 | 8 | 14 |
| Control wards | 9 | 6 | 10 | 1 | 15 | 3 | 8 | 3 | 1 | 16 |
| Gold spent | 11,025 | 10,539 | 12,485 | 13,950 | 7,510 | 11,324 | 8,870 | 10,594 | 11,820 | 6,890 |
| Own jungle monsters | 16 | 111 | 0 | 2 | 0 | 4 | 109 | 5 | 8 | 0 |
| Enemy jungle monsters | 3 | 28 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10869-10869_game_2
Methodology →