LDL · Patch 14.05
Mar 27, 2024, 08:58 AM · 28.1 minScouting line
LNG Academy closed it: +8.1k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Luuuck
0/6/2
Alley
8/0/4
redhair
1/4/1
Darwin
2/1/8
Insulator
1/0/3
doing
2/1/5
xLiang
3/2/1
Chips
0/2/5
Ke
0/0/4
luxury
0/1/10
Draft
Ji Jie Hao (集结号)
Blue side
UdyrLuuuck
Viredhair
HweiInsulator
LucianxLiang
MilioKe
LNG Academy
Red side
JaxAlley
Xin ZhaoDarwin
Karmadoing
XayahChips
Rakanluxury
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ji Jie Hao (集结号) leads; below, LNG Academy.
Biggest lead: Ji Jie Hao (集结号) +0, LNG Academy +8,136. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | LNG Academy +8,136 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
EclipseAlley, in 0.2% of the champion's games
Shurelya's Battlesongdoing, in 9.6% of the champion's games
LuuuckUdyr
AlleyJax
redhairVi
DarwinXin Zhao
InsulatorHwei
doingKarma
xLiangLucian
ChipsXayah
KeMilio
luxuryRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ji Jie Hao (集结号)
DefeatRed side
LNG Academy
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/6/2 | 1/4/1 | 1/0/3 | 3/2/1 | 0/0/4 | 8/0/4 | 2/1/8 | 2/1/5 | 0/2/5 | 0/1/10 |
| Kill participation | 40% | 40% | 80% | 80% | 80% | 100% | 83.3% | 58.3% | 41.7% | 83.3% |
| CS | 189 | 156 | 274 | 282 | 40 | 238 | 191 | 215 | 263 | 35 |
| CS per minute | 6.7 | 5.5 | 9.7 | 10.0 | 1.4 | 8.5 | 6.8 | 7.6 | 9.3 | 1.2 |
| Gold | 8,001 | 8,132 | 10,900 | 12,349 | 6,567 | 14,119 | 10,989 | 10,202 | 11,110 | 7,665 |
| Gold share | 17.4% | 17.7% | 23.7% | 26.9% | 14.3% | 26.1% | 20.3% | 18.9% | 20.5% | 14.2% |
| Earned gold per minute | 152 | 157 | 255 | 307 | 101 | 370 | 258 | 230 | 263 | 140 |
| Damage to champions | 11,481 | 3,967 | 19,014 | 17,586 | 2,175 | 25,890 | 10,074 | 15,304 | 7,868 | 3,469 |
| Damage share | 21.2% | 7.3% | 35.1% | 32.4% | 4% | 41.4% | 16.1% | 24.4% | 12.6% | 5.5% |
| Damage per minute | 408 | 141 | 676 | 625 | 77 | 920 | 358 | 544 | 280 | 123 |
| Damage taken per minute | 896 | 953 | 313 | 398 | 269 | 882 | 1,190 | 420 | 391 | 339 |
| Vision score | 20 | 48 | 26 | 33 | 95 | 23 | 43 | 49 | 35 | 131 |
| Wards placed | 10 | 8 | 13 | 12 | 47 | 13 | 6 | 18 | 9 | 81 |
| Wards killed | 6 | 22 | 3 | 13 | 19 | 2 | 13 | 11 | 14 | 15 |
| Control wards | 3 | 4 | 4 | 4 | 12 | 4 | 6 | 9 | 2 | 17 |
| Gold spent | 7,820 | 7,180 | 9,349 | 10,215 | 5,815 | 12,213 | 10,815 | 10,065 | 9,020 | 6,195 |
| Own jungle monsters | 0 | 113 | 0 | 0 | 0 | 12 | 113 | 0 | 12 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 4 | 7 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10937-10937_game_1
Methodology →