LDL · Patch 14.05
Mar 27, 2024, 09:42 AM · 34 min · Game 2Scouting line
LNG Academy closed it: +10.0k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Luuuck
0/3/3
Alley
4/1/9
redhair
4/1/1
Darwin
4/0/10
Insulator
1/2/3
doing
2/1/10
xLiang
0/5/3
Chips
5/1/10
Ke
1/5/3
luxury
1/3/13
Draft
Ji Jie Hao (集结号)
Blue side
RenektonLuuuck
Lee Sinredhair
OriannaInsulator
ApheliosxLiang
RellKe
LNG Academy
Red side
VolibearAlley
ViegoDarwin
Ahridoing
ZeriChips
Nautilusluxury
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 4
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ji Jie Hao (集结号) leads; below, LNG Academy.
Biggest lead: Ji Jie Hao (集结号) +0, LNG Academy +10,049. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (34 min) | LNG Academy +10,049 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Guardian AngelDarwin, in 6.7% of the champion's games
Grasp of the UndyingAlley, in 13% of the champion's games
LuuuckRenekton
AlleyVolibear
redhairLee Sin
DarwinViego
InsulatorOrianna
doingAhri
xLiangAphelios
ChipsZeri
KeRell
luxuryNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ji Jie Hao (集结号)
DefeatRed side
LNG Academy
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/3 | 4/1/1 | 1/2/3 | 0/5/3 | 1/5/3 | 4/1/9 | 4/0/10 | 2/1/10 | 5/1/10 | 1/3/13 |
| Kill participation | 50% | 83.3% | 66.7% | 50% | 66.7% | 81.3% | 87.5% | 75% | 93.8% | 87.5% |
| CS | 293 | 223 | 294 | 333 | 31 | 292 | 251 | 277 | 355 | 40 |
| CS per minute | 8.6 | 6.6 | 8.6 | 9.8 | 0.9 | 8.6 | 7.4 | 8.1 | 10.4 | 1.2 |
| Gold | 12,270 | 11,977 | 12,512 | 12,530 | 7,086 | 14,347 | 13,757 | 12,691 | 16,869 | 8,760 |
| Gold share | 21.8% | 21.2% | 22.2% | 22.2% | 12.6% | 21.6% | 20.7% | 19.1% | 25.4% | 13.2% |
| Earned gold per minute | 230 | 221 | 237 | 238 | 78 | 291 | 274 | 242 | 365 | 127 |
| Damage to champions | 18,473 | 8,792 | 20,897 | 17,147 | 2,687 | 29,128 | 12,156 | 17,518 | 25,252 | 4,560 |
| Damage share | 27.2% | 12.9% | 30.7% | 25.2% | 4% | 32.9% | 13.7% | 19.8% | 28.5% | 5.1% |
| Damage per minute | 543 | 258 | 614 | 504 | 79 | 856 | 357 | 515 | 742 | 134 |
| Damage taken per minute | 1,120 | 1,135 | 266 | 389 | 524 | 1,012 | 759 | 595 | 303 | 482 |
| Vision score | 36 | 49 | 32 | 23 | 117 | 23 | 48 | 86 | 68 | 117 |
| Wards placed | 10 | 19 | 18 | 10 | 69 | 8 | 10 | 37 | 16 | 62 |
| Wards killed | 11 | 16 | 5 | 11 | 8 | 2 | 10 | 19 | 28 | 13 |
| Control wards | 5 | 8 | 9 | 1 | 20 | 2 | 7 | 10 | 7 | 26 |
| Gold spent | 11,934 | 11,410 | 12,229 | 11,994 | 6,435 | 13,550 | 12,692 | 10,724 | 14,699 | 8,100 |
| Own jungle monsters | 0 | 129 | 0 | 19 | 0 | 0 | 160 | 0 | 8 | 0 |
| Enemy jungle monsters | 0 | 8 | 0 | 0 | 0 | 3 | 20 | 0 | 8 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10937-10937_game_2
Methodology →