LDL · Patch 14.08 · Split 2
Apr 27, 2024, 10:53 AM · 26.3 min · Game 2Scouting line
Ji Jie Hao (集结号) won: +9.8k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
sjj
1/3/0
Luuuck
3/0/7
Hook
0/3/4
zzx
2/2/9
Saber
3/2/1
Dong
1/1/9
About
0/3/3
xLiang
7/0/6
Rosielove
0/3/3
think
1/1/11
Draft
Ultra Prime Academy
Blue side
Rumblesjj
MaokaiHook
TristanaSaber
SennaAbout
Tahm KenchRosielove
Ji Jie Hao (集结号)
Red side
SkarnerLuuuck
Vizzx
AhriDong
ApheliosxLiang
Nautilusthink
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ultra Prime Academy leads; below, Ji Jie Hao (集结号).
Biggest lead: Ultra Prime Academy +0, Ji Jie Hao (集结号) +9,843. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Ji Jie Hao (集结号) +9,843 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
No off-meta choices in this game: everyone followed the season's most common builds.
sjjRumble
LuuuckSkarner
HookMaokai
zzxVi
SaberTristana
DongAhri
AboutSenna
xLiangAphelios
RosieloveTahm Kench
thinkNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ultra Prime Academy
DefeatRed side
Ji Jie Hao (集结号)
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/0 | 0/3/4 | 3/2/1 | 0/3/3 | 0/3/3 | 3/0/7 | 2/2/9 | 1/1/9 | 7/0/6 | 1/1/11 |
| Kill participation | 25% | 100% | 100% | 75% | 75% | 71.4% | 78.6% | 71.4% | 92.9% | 85.7% |
| CS | 201 | 126 | 258 | 38 | 192 | 204 | 183 | 231 | 259 | 36 |
| CS per minute | 7.6 | 4.8 | 9.8 | 1.4 | 7.3 | 7.8 | 7.0 | 8.8 | 9.8 | 1.4 |
| Gold | 8,253 | 7,234 | 10,885 | 6,238 | 8,051 | 10,138 | 9,719 | 10,076 | 13,493 | 7,078 |
| Gold share | 20.3% | 17.8% | 26.8% | 15.3% | 19.8% | 20.1% | 19.2% | 20% | 26.7% | 14% |
| Earned gold per minute | 181 | 142 | 281 | 104 | 173 | 253 | 237 | 250 | 380 | 136 |
| Damage to champions | 19,022 | 6,681 | 16,131 | 6,667 | 3,374 | 10,176 | 4,920 | 12,526 | 22,080 | 4,244 |
| Damage share | 36.7% | 12.9% | 31.1% | 12.9% | 6.5% | 18.9% | 9.1% | 23.2% | 40.9% | 7.9% |
| Damage per minute | 723 | 254 | 613 | 253 | 128 | 387 | 187 | 476 | 840 | 161 |
| Damage taken per minute | 525 | 890 | 358 | 363 | 664 | 744 | 966 | 558 | 199 | 405 |
| Vision score | 21 | 28 | 35 | 77 | 27 | 30 | 47 | 23 | 38 | 74 |
| Wards placed | 11 | 8 | 11 | 32 | 15 | 11 | 10 | 9 | 10 | 35 |
| Wards killed | 1 | 6 | 11 | 13 | 5 | 5 | 11 | 3 | 13 | 10 |
| Control wards | 5 | 6 | 2 | 8 | 8 | 5 | 9 | 5 | 4 | 11 |
| Gold spent | 7,370 | 6,680 | 10,874 | 6,135 | 7,615 | 9,830 | 8,729 | 8,670 | 11,230 | 6,065 |
| Own jungle monsters | 3 | 88 | 4 | 0 | 0 | 5 | 99 | 0 | 12 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10968-10968_game_2
Methodology →