LDL · Patch 14.09 · Split 2
May 11, 2024, 07:21 AM · 35.7 minScouting line
Top Esports Challenger closed it: +5.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Qingtian
2/3/10
Yu
2/2/5
Alice
2/3/5
cc
5/1/5
Wangxiao
2/0/7
Uniboy
2/3/8
JiaQi
6/2/8
Qingshui
4/4/7
fengyue
3/5/9
Zorah
0/5/11
Draft
Top Esports Challenger
Blue side
SkarnerQingtian
ViegoAlice
AzirWangxiao
VarusJiaQi
Nautilusfengyue
Rare Atom Period
Red side
AatroxYu
Vicc
TaliyahUniboy
AsheQingshui
BraumZorah
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 9
- Towers
- 5
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Top Esports Challenger leads; below, Rare Atom Period.
Biggest lead: Top Esports Challenger +5,475, Rare Atom Period +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (36 min) | Top Esports Challenger +5,475 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Mejai's SoulstealerUniboy, in 3.5% of the champion's games
Kaenic Rookerncc, in 9.2% of the champion's games
Arcane CometQingtian, in 12% of the champion's games
QingtianSkarner
YuAatrox
AliceViego
ccVi
WangxiaoAzir
UniboyTaliyah
JiaQiVarus
QingshuiAshe
fengyueNautilus
ZorahBraum
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Top Esports Challenger
VictoryRed side
Rare Atom Period
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/3/10 | 2/3/5 | 2/0/7 | 6/2/8 | 3/5/9 | 2/2/5 | 5/1/5 | 2/3/8 | 4/4/7 | 0/5/11 |
| Kill participation | 80% | 46.7% | 60% | 93.3% | 80% | 53.8% | 76.9% | 76.9% | 84.6% | 84.6% |
| CS | 254 | 225 | 371 | 342 | 37 | 272 | 173 | 282 | 308 | 41 |
| CS per minute | 7.1 | 6.3 | 10.4 | 9.6 | 1.0 | 7.6 | 4.8 | 7.9 | 8.6 | 1.1 |
| Gold | 12,771 | 11,643 | 16,532 | 16,250 | 8,993 | 12,747 | 11,691 | 13,678 | 14,209 | 8,389 |
| Gold share | 19.3% | 17.6% | 25% | 24.6% | 13.6% | 21% | 19.3% | 22.5% | 23.4% | 13.8% |
| Earned gold per minute | 228 | 196 | 333 | 325 | 122 | 227 | 198 | 253 | 268 | 105 |
| Damage to champions | 18,545 | 6,728 | 23,963 | 27,530 | 5,524 | 13,014 | 6,660 | 24,666 | 14,588 | 5,625 |
| Damage share | 22.5% | 8.2% | 29.1% | 33.5% | 6.7% | 20.2% | 10.3% | 38.2% | 22.6% | 8.7% |
| Damage per minute | 520 | 189 | 672 | 772 | 155 | 365 | 187 | 691 | 409 | 158 |
| Damage taken per minute | 650 | 942 | 442 | 296 | 478 | 668 | 890 | 405 | 425 | 602 |
| Vision score | 44 | 40 | 60 | 40 | 109 | 33 | 49 | 37 | 59 | 122 |
| Wards placed | 10 | 9 | 21 | 14 | 61 | 14 | 11 | 14 | 13 | 63 |
| Wards killed | 12 | 7 | 15 | 14 | 10 | 4 | 12 | 4 | 21 | 12 |
| Control wards | 5 | 8 | 13 | 2 | 21 | 6 | 11 | 5 | 9 | 21 |
| Gold spent | 10,914 | 11,435 | 15,264 | 14,124 | 8,015 | 11,725 | 11,584 | 13,409 | 13,664 | 7,715 |
| Own jungle monsters | 0 | 120 | 20 | 0 | 0 | 21 | 100 | 11 | 0 | 0 |
| Enemy jungle monsters | 0 | 44 | 10 | 2 | 0 | 0 | 12 | 1 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11006-11006_game_1
Methodology →