LDL · Patch 14.09 · Split 2
May 11, 2024, 08:15 AM · 30.3 min · Game 2Scouting line
Top Esports Challenger closed it: +10.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Yu
1/4/1
Qingtian
7/1/8
cc
2/6/2
Alice
5/2/9
Uniboy
1/3/1
Wangxiao
4/1/11
Today
0/4/5
JiaQi
3/1/10
Zorah
2/3/4
fengyue
1/1/14
Draft
Rare Atom Period
Blue side
K'SanteYu
Poppycc
AzirUniboy
SennaToday
OrnnZorah
Top Esports Challenger
Red side
Twisted FateQingtian
Xin ZhaoAlice
Aurelion SolWangxiao
SmolderJiaQi
Rakanfengyue
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 0
- 5
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Rare Atom Period leads; below, Top Esports Challenger.
Biggest lead: Rare Atom Period +0, Top Esports Challenger +10,440. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | Top Esports Challenger +10,440 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
ConquerorUniboy, in 8.2% of the champion's games
Infinity EdgeQingtian, in 9.6% of the champion's games
YuK'Sante
QingtianTwisted Fate
ccPoppy
AliceXin Zhao
UniboyAzir
WangxiaoAurelion Sol
TodaySenna
JiaQiSmolder
ZorahOrnn
fengyueRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Rare Atom Period
DefeatRed side
Top Esports Challenger
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/4/1 | 2/6/2 | 1/3/1 | 0/4/5 | 2/3/4 | 7/1/8 | 5/2/9 | 4/1/11 | 3/1/10 | 1/1/14 |
| Kill participation | 33.3% | 66.7% | 33.3% | 83.3% | 100% | 75% | 70% | 75% | 65% | 75% |
| CS | 208 | 135 | 241 | 57 | 206 | 251 | 146 | 272 | 277 | 24 |
| CS per minute | 6.9 | 4.5 | 8.0 | 1.9 | 6.8 | 8.3 | 4.8 | 9.0 | 9.1 | 0.8 |
| Gold | 11,202 | 8,286 | 10,439 | 8,525 | 10,383 | 15,871 | 10,533 | 13,166 | 12,249 | 7,456 |
| Gold share | 22.9% | 17% | 21.4% | 17.5% | 21.3% | 26.8% | 17.8% | 22.2% | 20.7% | 12.6% |
| Earned gold per minute | 238 | 142 | 213 | 150 | 211 | 393 | 216 | 303 | 273 | 115 |
| Damage to champions | 8,605 | 5,535 | 12,700 | 12,039 | 7,375 | 15,396 | 9,721 | 19,998 | 21,235 | 3,717 |
| Damage share | 18.6% | 12% | 27.5% | 26% | 15.9% | 22% | 13.9% | 28.5% | 30.3% | 5.3% |
| Damage per minute | 284 | 183 | 419 | 398 | 244 | 508 | 321 | 660 | 701 | 123 |
| Damage taken per minute | 726 | 772 | 422 | 420 | 730 | 492 | 1,048 | 381 | 471 | 291 |
| Vision score | 20 | 34 | 46 | 80 | 33 | 46 | 30 | 32 | 46 | 109 |
| Wards placed | 10 | 9 | 11 | 34 | 14 | 10 | 12 | 16 | 13 | 73 |
| Wards killed | 2 | 6 | 14 | 27 | 11 | 3 | 4 | 1 | 11 | 11 |
| Control wards | 6 | 11 | 4 | 6 | 6 | 1 | 5 | 7 | 5 | 15 |
| Gold spent | 10,455 | 8,225 | 8,149 | 8,075 | 10,094 | 15,260 | 9,095 | 11,630 | 10,370 | 6,175 |
| Own jungle monsters | 0 | 79 | 0 | 0 | 0 | 14 | 82 | 3 | 17 | 0 |
| Enemy jungle monsters | 0 | 11 | 0 | 0 | 0 | 4 | 14 | 6 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11006-11006_game_2
Methodology →