LDL · Patch 14.09 · Split 2
May 12, 2024, 05:59 AM · 38.4 minScouting line
Invictus Gaming Young won: +8.5k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
ZUIAN
5/5/6
Juice
3/6/3
Tyrion
3/2/6
XBY
3/3/5
Ninefog
3/4/4
Xzz
3/4/5
cute
6/0/5
zhiqiuyi
2/3/2
Jerry
1/1/9
Bunny
1/2/5
Draft
Invictus Gaming Young
Blue side
SkarnerZUIAN
JaxTyrion
HweiNinefog
Dravencute
LeonaJerry
Royal Club
Red side
MordekaiserJuice
WukongXBY
OriannaXzz
Varuszhiqiuyi
NautilusBunny
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 1
- 10
- Towers
- 5
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming Young leads; below, Royal Club.
Biggest lead: Invictus Gaming Young +8,527, Royal Club +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (38 min) | Invictus Gaming Young +8,527 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Dead Man's PlateZUIAN, in 0.2% of the champion's games
Executioner's CallingTyrion, in 1.5% of the champion's games
Plated Steelcapszhiqiuyi, in 4.1% of the champion's games
Kaenic RookernTyrion, in 4.6% of the champion's games
Void StaffNinefog, in 7.7% of the champion's games
Maw of MalmortiusXBY, in 7.8% of the champion's games
Wit's Endzhiqiuyi, in 8.9% of the champion's games
ZUIANSkarner
JuiceMordekaiser
TyrionJax
XBYWukong
NinefogHwei
XzzOrianna
cuteDraven
zhiqiuyiVarus
JerryLeona
BunnyNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Invictus Gaming Young
VictoryRed side
Royal Club
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/5/6 | 3/2/6 | 3/4/4 | 6/0/5 | 1/1/9 | 3/6/3 | 3/3/5 | 3/4/5 | 2/3/2 | 1/2/5 |
| Kill participation | 61.1% | 50% | 38.9% | 61.1% | 55.6% | 50% | 66.7% | 66.7% | 33.3% | 50% |
| CS | 242 | 240 | 314 | 344 | 58 | 263 | 250 | 333 | 325 | 57 |
| CS per minute | 6.3 | 6.2 | 8.2 | 9.0 | 1.5 | 6.8 | 6.5 | 8.7 | 8.5 | 1.5 |
| Gold | 14,266 | 13,724 | 16,101 | 20,464 | 9,947 | 13,377 | 13,699 | 15,211 | 14,853 | 8,835 |
| Gold share | 19.1% | 18.4% | 21.6% | 27.5% | 13.4% | 20.3% | 20.8% | 23.1% | 22.5% | 13.4% |
| Earned gold per minute | 242 | 228 | 289 | 403 | 129 | 218 | 227 | 266 | 257 | 100 |
| Damage to champions | 36,677 | 13,304 | 24,521 | 20,373 | 5,577 | 31,156 | 10,407 | 19,960 | 19,932 | 3,593 |
| Damage share | 36.5% | 13.2% | 24.4% | 20.3% | 5.6% | 36.6% | 12.2% | 23.5% | 23.4% | 4.2% |
| Damage per minute | 954 | 346 | 638 | 530 | 145 | 811 | 271 | 519 | 519 | 93 |
| Damage taken per minute | 1,249 | 1,044 | 422 | 254 | 307 | 1,103 | 1,038 | 601 | 433 | 419 |
| Vision score | 47 | 65 | 67 | 84 | 173 | 37 | 63 | 46 | 46 | 158 |
| Wards placed | 16 | 28 | 24 | 35 | 87 | 10 | 15 | 17 | 14 | 85 |
| Wards killed | 6 | 7 | 7 | 18 | 29 | 9 | 15 | 11 | 18 | 28 |
| Control wards | 12 | 14 | 11 | 4 | 21 | 6 | 12 | 7 | 3 | 25 |
| Gold spent | 13,539 | 13,017 | 14,884 | 17,604 | 9,000 | 12,319 | 12,549 | 14,609 | 14,410 | 8,475 |
| Own jungle monsters | 0 | 128 | 0 | 22 | 0 | 9 | 131 | 6 | 6 | 0 |
| Enemy jungle monsters | 0 | 17 | 0 | 9 | 0 | 0 | 26 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11008-11008_game_1
Methodology →