LDL · Patch 14.09 · Split 2
May 12, 2024, 06:57 AM · 31 min · Game 2Scouting line
Invictus Gaming Young closed it: +5.6k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Juice
1/7/4
ZUIAN
14/1/5
XBY
1/6/9
Tyrion
1/4/22
Xzz
7/1/3
Ninefog
8/3/9
zhiqiuyi
4/6/4
cute
4/2/14
Bunny
2/7/9
Jerry
0/6/20
Draft
Royal Club
Blue side
GnarJuice
MaokaiXBY
HweiXzz
Kalistazhiqiuyi
AsheBunny
Invictus Gaming Young
Red side
AatroxZUIAN
PoppyTyrion
AzirNinefog
Ziggscute
RakanJerry
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 4
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Club leads; below, Invictus Gaming Young.
Biggest lead: Royal Club +0, Invictus Gaming Young +5,645. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Invictus Gaming Young +5,645 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Youmuu's GhostbladeZUIAN, in 0.4% of the champion's games
Chempunk ChainswordBunny, in 2% of the champion's games
Mejai's Soulstealercute, in 2.7% of the champion's games
JuiceGnar
ZUIANAatrox
XBYMaokai
TyrionPoppy
XzzHwei
NinefogAzir
zhiqiuyiKalista
cuteZiggs
BunnyAshe
JerryRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Royal Club
DefeatRed side
Invictus Gaming Young
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/7/4 | 1/6/9 | 7/1/3 | 4/6/4 | 2/7/9 | 14/1/5 | 1/4/22 | 8/3/9 | 4/2/14 | 0/6/20 |
| Kill participation | 33.3% | 66.7% | 66.7% | 53.3% | 73.3% | 70.4% | 85.2% | 63% | 66.7% | 74.1% |
| CS | 231 | 139 | 290 | 258 | 47 | 262 | 151 | 240 | 237 | 57 |
| CS per minute | 7.5 | 4.5 | 9.4 | 8.3 | 1.5 | 8.5 | 4.9 | 7.7 | 7.6 | 1.8 |
| Gold | 11,414 | 9,474 | 13,760 | 12,481 | 8,400 | 16,070 | 10,459 | 13,681 | 12,536 | 8,428 |
| Gold share | 20.6% | 17.1% | 24.8% | 22.5% | 15.1% | 26.3% | 17.1% | 22.4% | 20.5% | 13.8% |
| Earned gold per minute | 237 | 174 | 313 | 272 | 140 | 387 | 206 | 310 | 273 | 141 |
| Damage to champions | 17,603 | 8,289 | 38,399 | 14,516 | 13,467 | 28,694 | 10,777 | 24,839 | 31,640 | 5,452 |
| Damage share | 19.1% | 9% | 41.6% | 15.7% | 14.6% | 28.3% | 10.6% | 24.5% | 31.2% | 5.4% |
| Damage per minute | 568 | 268 | 1,239 | 469 | 435 | 926 | 348 | 802 | 1,021 | 176 |
| Damage taken per minute | 939 | 1,260 | 579 | 728 | 694 | 1,103 | 859 | 803 | 428 | 758 |
| Vision score | 28 | 37 | 34 | 25 | 148 | 39 | 36 | 39 | 27 | 141 |
| Wards placed | 8 | 12 | 16 | 10 | 77 | 13 | 12 | 11 | 11 | 83 |
| Wards killed | 10 | 12 | 5 | 9 | 28 | 8 | 6 | 16 | 6 | 31 |
| Control wards | 5 | 11 | 6 | 2 | 18 | 10 | 11 | 9 | 3 | 14 |
| Gold spent | 10,473 | 8,570 | 12,549 | 12,290 | 8,250 | 14,784 | 9,874 | 11,940 | 12,304 | 7,730 |
| Own jungle monsters | 7 | 85 | 0 | 4 | 2 | 21 | 85 | 3 | 6 | 0 |
| Enemy jungle monsters | 3 | 6 | 0 | 0 | 0 | 5 | 11 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11008-11008_game_2
Methodology →