LDL · Patch 14.09 · Split 2
May 14, 2024, 06:00 AM · 25.7 minScouting line
Royal Club won: +9.0k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
xinsheng
2/4/1
Juice
3/1/3
Darwin
0/1/6
XBY
0/2/7
doing
1/2/1
Xzz
6/1/2
JiaHao
3/3/1
zhiqiuyi
3/1/8
luxury
0/3/4
Bunny
1/1/11
Draft
LNG Academy
Blue side
Aatroxxinsheng
Xin ZhaoDarwin
Ahridoing
LucianJiaHao
Namiluxury
Royal Club
Red side
SkarnerJuice
ViXBY
OriannaXzz
Aphelioszhiqiuyi
LuluBunny
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LNG Academy leads; below, Royal Club.
Biggest lead: LNG Academy +0, Royal Club +9,012. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Royal Club +9,012 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Banshee's Veildoing, in 7.7% of the champion's games
Arcane CometJuice, in 12% of the champion's games
xinshengAatrox
JuiceSkarner
DarwinXin Zhao
XBYVi
doingAhri
XzzOrianna
JiaHaoLucian
zhiqiuyiAphelios
luxuryNami
BunnyLulu
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LNG Academy
DefeatRed side
Royal Club
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/4/1 | 0/1/6 | 1/2/1 | 3/3/1 | 0/3/4 | 3/1/3 | 0/2/7 | 6/1/2 | 3/1/8 | 1/1/11 |
| Kill participation | 50% | 100% | 33.3% | 66.7% | 66.7% | 46.2% | 53.8% | 61.5% | 84.6% | 92.3% |
| CS | 172 | 175 | 241 | 221 | 36 | 223 | 158 | 258 | 249 | 35 |
| CS per minute | 6.7 | 6.8 | 9.4 | 8.6 | 1.4 | 8.7 | 6.2 | 10.1 | 9.7 | 1.4 |
| Gold | 8,110 | 8,474 | 9,256 | 10,248 | 5,730 | 10,373 | 8,576 | 12,958 | 11,338 | 7,585 |
| Gold share | 19.4% | 20.3% | 22.1% | 24.5% | 13.7% | 20.4% | 16.9% | 25.5% | 22.3% | 14.9% |
| Earned gold per minute | 183 | 197 | 228 | 266 | 90 | 271 | 201 | 372 | 309 | 163 |
| Damage to champions | 6,792 | 5,953 | 8,037 | 7,727 | 3,417 | 17,503 | 5,903 | 16,106 | 21,422 | 4,106 |
| Damage share | 21.3% | 18.6% | 25.2% | 24.2% | 10.7% | 26.9% | 9.1% | 24.8% | 32.9% | 6.3% |
| Damage per minute | 265 | 232 | 313 | 301 | 133 | 682 | 230 | 628 | 835 | 160 |
| Damage taken per minute | 850 | 1,267 | 624 | 522 | 286 | 373 | 839 | 415 | 207 | 230 |
| Vision score | 15 | 40 | 45 | 38 | 78 | 21 | 38 | 26 | 33 | 76 |
| Wards placed | 8 | 7 | 21 | 11 | 34 | 7 | 11 | 8 | 11 | 45 |
| Wards killed | 1 | 10 | 11 | 11 | 12 | 2 | 9 | 7 | 9 | 10 |
| Control wards | 3 | 6 | 4 | 5 | 14 | 5 | 10 | 5 | 4 | 11 |
| Gold spent | 7,280 | 8,300 | 9,155 | 9,919 | 5,630 | 8,130 | 8,375 | 10,150 | 10,345 | 6,855 |
| Own jungle monsters | 0 | 112 | 0 | 0 | 0 | 0 | 89 | 4 | 9 | 0 |
| Enemy jungle monsters | 1 | 0 | 0 | 0 | 0 | 0 | 15 | 7 | 3 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11014-11014_game_1
Methodology →