LDL · Patch 14.09 · Split 2
May 14, 2024, 06:42 AM · 25.5 min · Game 2Scouting line
Royal Club won: +18.1k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Juice
6/1/7
xinsheng
2/6/3
XBY
3/3/15
Darwin
1/4/6
Xzz
6/1/15
doing
0/3/3
zhiqiuyi
8/0/9
JiaHao
3/6/1
Bunny
3/4/14
luxury
2/7/3
Draft
Royal Club
Blue side
RumbleJuice
KindredXBY
AhriXzz
Zerizhiqiuyi
NautilusBunny
LNG Academy
Red side
Zacxinsheng
NocturneDarwin
Oriannadoing
VarusJiaHao
Rellluxury
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 0
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Club leads; below, LNG Academy.
Biggest lead: Royal Club +18,084, LNG Academy +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Royal Club +18,084 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Ionian Boots of LucidityJuice, in 1.2% of the champion's games
Jak'Sho, The ProteanJuice, in 4% of the champion's games
Horizon Focusdoing, in 4.4% of the champion's games
ConquerorJuice, in 5% of the champion's games
JuiceRumble
xinshengZac
XBYKindred
DarwinNocturne
XzzAhri
doingOrianna
zhiqiuyiZeri
JiaHaoVarus
BunnyNautilus
luxuryRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Royal Club
VictoryRed side
LNG Academy
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/1/7 | 3/3/15 | 6/1/15 | 8/0/9 | 3/4/14 | 2/6/3 | 1/4/6 | 0/3/3 | 3/6/1 | 2/7/3 |
| Kill participation | 50% | 69.2% | 80.8% | 65.4% | 65.4% | 62.5% | 87.5% | 37.5% | 50% | 62.5% |
| CS | 215 | 202 | 215 | 251 | 30 | 170 | 154 | 211 | 205 | 35 |
| CS per minute | 8.4 | 7.9 | 8.4 | 9.8 | 1.2 | 6.7 | 6.0 | 8.3 | 8.0 | 1.4 |
| Gold | 12,100 | 11,720 | 12,518 | 13,625 | 7,686 | 8,001 | 8,204 | 8,261 | 8,769 | 6,330 |
| Gold share | 21% | 20.3% | 21.7% | 23.6% | 13.3% | 20.2% | 20.7% | 20.9% | 22.2% | 16% |
| Earned gold per minute | 341 | 326 | 358 | 401 | 168 | 181 | 189 | 191 | 211 | 115 |
| Damage to champions | 20,377 | 16,526 | 26,649 | 19,217 | 6,517 | 10,297 | 7,660 | 17,667 | 12,288 | 3,218 |
| Damage share | 22.8% | 18.5% | 29.8% | 21.5% | 7.3% | 20.1% | 15% | 34.6% | 24% | 6.3% |
| Damage per minute | 799 | 648 | 1,045 | 754 | 256 | 404 | 300 | 693 | 482 | 126 |
| Damage taken per minute | 416 | 985 | 708 | 365 | 608 | 1,428 | 1,067 | 646 | 596 | 587 |
| Vision score | 19 | 26 | 24 | 32 | 93 | 19 | 46 | 26 | 19 | 72 |
| Wards placed | 8 | 5 | 7 | 11 | 41 | 8 | 18 | 13 | 10 | 36 |
| Wards killed | 3 | 10 | 8 | 13 | 15 | 6 | 7 | 4 | 5 | 10 |
| Control wards | 4 | 3 | 2 | 4 | 15 | 1 | 5 | 6 | 5 | 16 |
| Gold spent | 11,005 | 10,445 | 11,309 | 11,749 | 6,090 | 7,805 | 7,885 | 8,160 | 8,735 | 6,040 |
| Own jungle monsters | 0 | 87 | 4 | 9 | 0 | 0 | 100 | 0 | 0 | 0 |
| Enemy jungle monsters | 4 | 43 | 1 | 0 | 0 | 0 | 8 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11014-11014_game_2
Methodology →