LDL · Patch 14.09 · Split 2
May 17, 2024, 09:19 AM · 30.7 min · Game 2Scouting line
Royal Club closed it: +9.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Juice
2/2/3
TheNiu
0/2/4
XBY
2/2/6
sorrow
4/5/5
Xzz
6/1/8
Qing
4/2/5
TheHang
6/2/10
Xingye
4/5/6
OvO
1/5/14
Lele
0/3/11
Draft
Royal Club
Blue side
K'SanteJuice
ViegoXBY
AhriXzz
VarusTheHang
AsheOvO
FunPlus Phoenix Blaze
Red side
ZacTheNiu
Visorrow
ZiggsQing
LucianXingye
NamiLele
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 3
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Club leads; below, FunPlus Phoenix Blaze.
Biggest lead: Royal Club +9,197, FunPlus Phoenix Blaze +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Royal Club +9,197 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Chempunk ChainswordOvO, in 2% of the champion's games
Ionian Boots of LucidityQing, in 3.1% of the champion's games
Wit's EndXBY, in 7.8% of the champion's games
Press the Attacksorrow, in 10% of the champion's games
JuiceK'Sante
TheNiuZac
XBYViego
sorrowVi
XzzAhri
QingZiggs
TheHangVarus
XingyeLucian
OvOAshe
LeleNami
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Royal Club
VictoryRed side
FunPlus Phoenix Blaze
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/2/3 | 2/2/6 | 6/1/8 | 6/2/10 | 1/5/14 | 0/2/4 | 4/5/5 | 4/2/5 | 4/5/6 | 0/3/11 |
| Kill participation | 29.4% | 47.1% | 82.4% | 94.1% | 88.2% | 33.3% | 75% | 75% | 83.3% | 91.7% |
| CS | 234 | 212 | 291 | 233 | 53 | 192 | 167 | 265 | 283 | 30 |
| CS per minute | 7.6 | 6.9 | 9.5 | 7.6 | 1.7 | 6.3 | 5.4 | 8.6 | 9.2 | 1.0 |
| Gold | 12,325 | 11,370 | 14,393 | 13,882 | 8,749 | 8,934 | 9,947 | 12,187 | 13,453 | 7,001 |
| Gold share | 20.3% | 18.7% | 23.7% | 22.9% | 14.4% | 17.3% | 19.3% | 23.7% | 26.1% | 13.6% |
| Earned gold per minute | 271 | 240 | 338 | 322 | 154 | 160 | 193 | 266 | 308 | 97 |
| Damage to champions | 10,210 | 9,766 | 20,609 | 24,887 | 12,023 | 7,793 | 6,508 | 24,100 | 21,304 | 5,161 |
| Damage share | 13.2% | 12.6% | 26.6% | 32.1% | 15.5% | 12% | 10% | 37.2% | 32.8% | 8% |
| Damage per minute | 333 | 319 | 672 | 812 | 392 | 254 | 212 | 786 | 695 | 168 |
| Damage taken per minute | 808 | 1,340 | 608 | 331 | 465 | 1,054 | 814 | 424 | 601 | 368 |
| Vision score | 28 | 46 | 31 | 26 | 165 | 37 | 44 | 31 | 42 | 83 |
| Wards placed | 10 | 12 | 6 | 10 | 82 | 13 | 10 | 15 | 11 | 49 |
| Wards killed | 4 | 10 | 11 | 6 | 30 | 4 | 16 | 4 | 18 | 12 |
| Control wards | 5 | 9 | 3 | 3 | 13 | 9 | 9 | 5 | 2 | 15 |
| Gold spent | 10,504 | 10,115 | 11,989 | 11,589 | 7,915 | 8,690 | 9,520 | 11,869 | 13,330 | 6,920 |
| Own jungle monsters | 0 | 105 | 0 | 0 | 0 | 0 | 89 | 0 | 17 | 0 |
| Enemy jungle monsters | 0 | 32 | 0 | 0 | 0 | 0 | 19 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11024-11024_game_2
Methodology →