LPL · Patch 14.10 · Summer Placements
Jun 05, 2024, 09:18 AM · 27.7 minScouting line
Team WE won: +10.0k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Burdol
1/3/1
Wayward
2/0/6
Meteor
0/5/3
Heng
3/1/11
haichao
1/4/0
FoFo
10/0/5
Kepler
0/1/3
LP
3/1/9
Jinjiao
1/5/2
Mark
0/1/11
Draft
LGD Gaming
Blue sideFirst pick
SkarnerBurdol
TaliyahMeteor
Yonehaichao
VarusKepler
NautilusJinjiao
Team WE
Red side
MordekaiserWayward
MaokaiHeng
CorkiFoFo
DravenLP
LeonaMark
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 2
- Void grubs
- 4
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 1
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, Team WE.
Biggest lead: LGD Gaming +0, Team WE +10,047. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | Team WE +10,047 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
ElectrocuteMeteor, in 5.8% of the champion's games
Randuin's OmenWayward, in 6.6% of the champion's games
OpportunityFoFo, in 6.8% of the champion's games
First StrikeKepler, in 8.8% of the champion's games
Hail of BladesFoFo, in 13% of the champion's games
BurdolSkarner
WaywardMordekaiser
MeteorTaliyah
HengMaokai
haichaoYone
FoFoCorki
KeplerVarus
LPDraven
JinjiaoNautilus
MarkLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming
DefeatRed side
Team WE
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/1 | 0/5/3 | 1/4/0 | 0/1/3 | 1/5/2 | 2/0/6 | 3/1/11 | 10/0/5 | 3/1/9 | 0/1/11 |
| Kill participation | 66.7% | 100% | 33.3% | 100% | 100% | 44.4% | 77.8% | 83.3% | 66.7% | 61.1% |
| CS | 181 | 236 | 230 | 239 | 32 | 242 | 155 | 269 | 229 | 36 |
| CS per minute | 6.5 | 8.5 | 8.3 | 8.6 | 1.2 | 8.7 | 5.6 | 9.7 | 8.3 | 1.3 |
| Gold | 8,587 | 9,648 | 9,015 | 10,460 | 5,941 | 11,137 | 9,703 | 13,752 | 12,188 | 6,918 |
| Gold share | 19.7% | 22.1% | 20.7% | 24% | 13.6% | 20.7% | 18.1% | 25.6% | 22.7% | 12.9% |
| Earned gold per minute | 178 | 216 | 193 | 245 | 82 | 270 | 218 | 364 | 308 | 118 |
| Damage to champions | 10,812 | 11,342 | 9,008 | 16,785 | 3,343 | 14,017 | 9,390 | 25,077 | 14,251 | 4,717 |
| Damage share | 21.1% | 22.1% | 17.6% | 32.7% | 6.5% | 20.8% | 13.9% | 37.2% | 21.1% | 7% |
| Damage per minute | 391 | 410 | 325 | 606 | 121 | 506 | 339 | 906 | 515 | 170 |
| Damage taken per minute | 717 | 820 | 793 | 239 | 485 | 675 | 1,062 | 331 | 390 | 424 |
| Vision score | 32 | 48 | 29 | 18 | 73 | 31 | 35 | 54 | 26 | 97 |
| Wards placed | 11 | 11 | 7 | 9 | 35 | 13 | 10 | 20 | 10 | 41 |
| Wards killed | 6 | 14 | 9 | 7 | 9 | 3 | 7 | 10 | 9 | 14 |
| Control wards | 8 | 8 | 6 | 1 | 13 | 6 | 10 | 3 | 4 | 11 |
| Gold spent | 8,430 | 8,855 | 8,794 | 9,984 | 5,515 | 10,735 | 8,885 | 12,584 | 10,689 | 6,395 |
| Own jungle monsters | 3 | 168 | 0 | 0 | 0 | 0 | 109 | 4 | 0 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11136-11136_game_1
Methodology →