LPL · Patch 14.10 · Summer Placements
Jun 05, 2024, 10:08 AM · 31.1 min · Game 2Scouting line
Team WE closed it: +8.0k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Wayward
4/1/4
Burdol
0/2/1
Heng
3/0/4
Meteor
2/3/1
FoFo
1/0/7
haichao
1/0/1
LP
3/1/6
Kepler
0/2/3
Mark
0/1/11
Jinjiao
0/4/1
Draft
Team WE
Blue sideFirst pick
RumbleWayward
Xin ZhaoHeng
AzirFoFo
LucianLP
NamiMark
LGD Gaming
Red side
K'SanteBurdol
KarthusMeteor
Jaycehaichao
KalistaKepler
CamilleJinjiao
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 7
- Towers
- 2
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team WE leads; below, LGD Gaming.
Biggest lead: Team WE +7,986, LGD Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Team WE +7,986 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Axiom ArcKepler, in 2.4% of the champion's games
Plated SteelcapsKepler, in 7.4% of the champion's games
Hail of BladesJinjiao, in 11% of the champion's games
WaywardRumble
BurdolK'Sante
HengXin Zhao
MeteorKarthus
FoFoAzir
haichaoJayce
LPLucian
KeplerKalista
MarkNami
JinjiaoCamille
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Team WE
VictoryRed side
LGD Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/1/4 | 3/0/4 | 1/0/7 | 3/1/6 | 0/1/11 | 0/2/1 | 2/3/1 | 1/0/1 | 0/2/3 | 0/4/1 |
| Kill participation | 72.7% | 63.6% | 72.7% | 81.8% | 100% | 33.3% | 100% | 66.7% | 100% | 33.3% |
| CS | 238 | 199 | 303 | 273 | 44 | 188 | 274 | 296 | 292 | 32 |
| CS per minute | 7.7 | 6.4 | 9.7 | 8.8 | 1.4 | 6.0 | 8.8 | 9.5 | 9.4 | 1.0 |
| Gold | 12,448 | 10,948 | 12,913 | 13,469 | 7,743 | 8,593 | 11,127 | 11,721 | 11,758 | 6,336 |
| Gold share | 21.6% | 19% | 22.4% | 23.4% | 13.5% | 17.3% | 22.5% | 23.7% | 23.7% | 12.8% |
| Earned gold per minute | 269 | 221 | 284 | 302 | 118 | 145 | 227 | 246 | 247 | 72 |
| Damage to champions | 18,964 | 5,327 | 15,604 | 18,606 | 3,541 | 3,357 | 17,571 | 17,789 | 7,003 | 4,790 |
| Damage share | 30.6% | 8.6% | 25.2% | 30% | 5.7% | 6.6% | 34.8% | 35.2% | 13.9% | 9.5% |
| Damage per minute | 610 | 171 | 502 | 598 | 114 | 108 | 565 | 572 | 225 | 154 |
| Damage taken per minute | 521 | 951 | 411 | 415 | 228 | 796 | 888 | 304 | 379 | 485 |
| Vision score | 43 | 56 | 44 | 44 | 103 | 42 | 38 | 40 | 52 | 134 |
| Wards placed | 16 | 12 | 16 | 19 | 52 | 12 | 7 | 17 | 14 | 83 |
| Wards killed | 2 | 19 | 15 | 19 | 21 | 7 | 10 | 14 | 17 | 14 |
| Control wards | 6 | 10 | 6 | 8 | 15 | 8 | 6 | 6 | 5 | 16 |
| Gold spent | 11,895 | 9,664 | 12,525 | 12,384 | 6,870 | 8,430 | 10,894 | 11,469 | 11,645 | 6,105 |
| Own jungle monsters | 4 | 119 | 4 | 0 | 0 | 0 | 183 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 9 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11136-11136_game_2
Methodology →