LPL · Patch 14.11 · Summer Placements
Jun 24, 2024, 12:09 PM · 33.6 min · Game 2Scouting line
JD Gaming closed it: +8.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Xiaolaohu
1/4/6
Flandre
1/3/13
milkyway
6/4/6
Kanavi
3/5/10
Care
4/3/5
Yagao
8/4/7
deokdam
5/4/7
Ruler
8/1/8
Life
0/5/12
MISSING
0/3/16
Draft
FunPlus Phoenix
Blue sideFirst pick
RenektonXiaolaohu
Dianamilkyway
JayceCare
Ashedeokdam
BraumLife
JD Gaming
Red side
SkarnerFlandre
ZyraKanavi
AzirYagao
JhinRuler
BardMISSING
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 0
- Barons
- 2
- 5
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line FunPlus Phoenix leads; below, JD Gaming.
Biggest lead: FunPlus Phoenix +0, JD Gaming +8,198. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (34 min) | JD Gaming +8,198 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Serpent's FangCare, in 8.5% of the champion's games
Guardian AngelXiaolaohu, in 9.3% of the champion's games
ThornmailFlandre, in 9.8% of the champion's games
XiaolaohuRenekton
FlandreSkarner
milkywayDiana
KanaviZyra
CareJayce
YagaoAzir
deokdamAshe
RulerJhin
LifeBraum
MISSINGBard
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
FunPlus Phoenix
DefeatRed side
JD Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/4/6 | 6/4/6 | 4/3/5 | 5/4/7 | 0/5/12 | 1/3/13 | 3/5/10 | 8/4/7 | 8/1/8 | 0/3/16 |
| Kill participation | 43.8% | 75% | 56.3% | 75% | 75% | 70% | 65% | 75% | 80% | 80% |
| CS | 287 | 224 | 274 | 308 | 27 | 213 | 247 | 307 | 286 | 36 |
| CS per minute | 8.5 | 6.7 | 8.2 | 9.2 | 0.8 | 6.3 | 7.3 | 9.1 | 8.5 | 1.1 |
| Gold | 12,562 | 12,648 | 13,926 | 13,932 | 7,738 | 12,833 | 13,524 | 16,696 | 16,576 | 9,375 |
| Gold share | 20.7% | 20.8% | 22.9% | 22.9% | 12.7% | 18.6% | 19.6% | 24.2% | 24% | 13.6% |
| Earned gold per minute | 243 | 246 | 284 | 284 | 100 | 251 | 272 | 366 | 362 | 148 |
| Damage to champions | 13,881 | 13,591 | 23,365 | 22,180 | 4,925 | 18,278 | 28,779 | 22,257 | 24,818 | 5,097 |
| Damage share | 17.8% | 17.4% | 30% | 28.5% | 6.3% | 18.4% | 29% | 22.4% | 25% | 5.1% |
| Damage per minute | 413 | 404 | 695 | 660 | 147 | 544 | 856 | 662 | 738 | 152 |
| Damage taken per minute | 1,040 | 726 | 460 | 473 | 875 | 758 | 707 | 647 | 474 | 538 |
| Vision score | 39 | 35 | 61 | 53 | 95 | 34 | 54 | 46 | 28 | 163 |
| Wards placed | 11 | 9 | 23 | 13 | 52 | 8 | 11 | 17 | 13 | 90 |
| Wards killed | 10 | 4 | 14 | 20 | 8 | 10 | 15 | 12 | 7 | 16 |
| Control wards | 7 | 9 | 12 | 2 | 12 | 5 | 10 | 8 | 5 | 19 |
| Gold spent | 11,819 | 12,204 | 13,764 | 13,824 | 7,570 | 10,704 | 11,239 | 14,650 | 14,140 | 7,745 |
| Own jungle monsters | 0 | 155 | 1 | 4 | 0 | 0 | 137 | 7 | 16 | 0 |
| Enemy jungle monsters | 4 | 8 | 0 | 0 | 0 | 0 | 8 | 2 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11173-11173_game_2
Methodology →