LPL · Patch 14.11 · Summer Placements
Jun 26, 2024, 12:10 PM · 30.6 min · Game 2Scouting line
Oh My God closed it: +3.8k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Hery
2/2/9
Zika
2/5/3
xiaofang
5/4/10
Weiwei
4/3/3
Linfeng
7/1/9
Scout
5/2/3
Starry
3/3/13
GALA
2/1/8
ppgod
0/3/14
Hang
0/6/6
Draft
Oh My God
Blue sideFirst pick
K'SanteHery
Viegoxiaofang
HweiLinfeng
AsheStarry
Braumppgod
LNG Esports
Red side
RenektonZika
Kha'ZixWeiwei
AzirScout
SennaGALA
NautilusHang
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 4
- Void grubs
- 2
- 0
- Heralds
- 1
- 1
- Barons
- 0
- 8
- Towers
- 3
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Oh My God leads; below, LNG Esports.
Biggest lead: Oh My God +3,811, LNG Esports +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Oh My God +3,811 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Sundered SkyWeiwei, in 2.3% of the champion's games
Hollow RadianceHang, in 4.9% of the champion's games
Last WhisperWeiwei, in 9.4% of the champion's games
HeryK'Sante
ZikaRenekton
xiaofangViego
WeiweiKha'Zix
LinfengHwei
ScoutAzir
StarryAshe
GALASenna
ppgodBraum
HangNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Oh My God
VictoryRed side
LNG Esports
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/2/9 | 5/4/10 | 7/1/9 | 3/3/13 | 0/3/14 | 2/5/3 | 4/3/3 | 5/2/3 | 2/1/8 | 0/6/6 |
| Kill participation | 64.7% | 88.2% | 94.1% | 94.1% | 82.4% | 38.5% | 53.8% | 61.5% | 76.9% | 46.2% |
| CS | 263 | 192 | 216 | 274 | 22 | 275 | 216 | 306 | 54 | 190 |
| CS per minute | 8.6 | 6.3 | 7.1 | 9.0 | 0.7 | 9.0 | 7.1 | 10.0 | 1.8 | 6.2 |
| Gold | 13,199 | 12,221 | 12,255 | 13,281 | 7,576 | 12,012 | 11,096 | 13,382 | 9,202 | 9,029 |
| Gold share | 22.6% | 20.9% | 20.9% | 22.7% | 12.9% | 22% | 20.3% | 24.5% | 16.8% | 16.5% |
| Earned gold per minute | 300 | 268 | 270 | 303 | 116 | 262 | 232 | 306 | 170 | 164 |
| Damage to champions | 20,077 | 17,217 | 24,452 | 20,090 | 6,135 | 19,933 | 13,029 | 22,840 | 21,577 | 6,371 |
| Damage share | 22.8% | 19.6% | 27.8% | 22.8% | 7% | 23.8% | 15.6% | 27.3% | 25.8% | 7.6% |
| Damage per minute | 657 | 563 | 800 | 657 | 201 | 652 | 426 | 747 | 706 | 208 |
| Damage taken per minute | 901 | 1,158 | 422 | 408 | 842 | 1,295 | 1,136 | 545 | 340 | 722 |
| Vision score | 24 | 50 | 26 | 40 | 105 | 28 | 48 | 34 | 87 | 42 |
| Wards placed | 7 | 13 | 16 | 10 | 52 | 7 | 9 | 13 | 38 | 22 |
| Wards killed | 6 | 10 | 5 | 14 | 8 | 7 | 10 | 7 | 16 | 5 |
| Control wards | 3 | 10 | 11 | 3 | 16 | 3 | 8 | 6 | 9 | 11 |
| Gold spent | 12,224 | 10,325 | 11,025 | 11,634 | 6,840 | 10,344 | 10,637 | 13,274 | 7,730 | 8,700 |
| Own jungle monsters | 0 | 121 | 0 | 1 | 0 | 3 | 143 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 8 | 0 | 0 | 0 | 0 | 16 | 4 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11177-11177_game_2
Methodology →