LPL · Patch 14.11 · Summer Placements
Jun 27, 2024, 09:17 AM · 42.8 minScouting line
Royal Never Give Up won: +0.8k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Juice
3/3/7
Wayward
2/4/7
Wei
2/2/8
Heng
2/3/7
Tangyuan
0/1/7
FoFo
5/0/3
huanfeng
7/1/2
Able
2/1/8
Ming
0/4/9
Mark
0/4/7
Draft
Royal Never Give Up
Blue sideFirst pick
RumbleJuice
NidaleeWei
CorkiTangyuan
Ezrealhuanfeng
NautilusMing
Team WE
Red side
K'SanteWayward
SejuaniHeng
TristanaFoFo
ZeriAble
LeonaMark
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 2
- 5
- Void grubs
- 1
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 11
- Towers
- 6
- 0
- Plates
- 0
- 4
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Never Give Up leads; below, Team WE.
Biggest lead: Royal Never Give Up +805, Team WE +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (43 min) | Royal Never Give Up +805 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Immortal Shieldbowhuanfeng, in 0% of the champion's games
Maw of MalmortiusAble, in 1.3% of the champion's games
ThornmailMing, in 1.7% of the champion's games
Abyssal MaskWayward, in 2% of the champion's games
Banshee's VeilJuice, in 2.1% of the champion's games
Guardian AngelFoFo, in 3.9% of the champion's games
Rabadon's DeathcapWei, in 6.2% of the champion's games
ConquerorAble, in 7.5% of the champion's games
Plated SteelcapsJuice, in 9.3% of the champion's games
JuiceRumble
WaywardK'Sante
WeiNidalee
HengSejuani
TangyuanCorki
FoFoTristana
huanfengEzreal
AbleZeri
MingNautilus
MarkLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Royal Never Give Up
VictoryRed side
Team WE
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/3/7 | 2/2/8 | 0/1/7 | 7/1/2 | 0/4/9 | 2/4/7 | 2/3/7 | 5/0/3 | 2/1/8 | 0/4/7 |
| Kill participation | 83.3% | 83.3% | 58.3% | 75% | 75% | 81.8% | 81.8% | 72.7% | 90.9% | 63.6% |
| CS | 386 | 311 | 416 | 406 | 56 | 308 | 198 | 457 | 513 | 52 |
| CS per minute | 9.0 | 7.3 | 9.7 | 9.5 | 1.3 | 7.2 | 4.6 | 10.7 | 12.0 | 1.2 |
| Gold | 18,228 | 15,440 | 18,627 | 19,185 | 10,120 | 14,505 | 12,415 | 23,549 | 20,566 | 9,760 |
| Gold share | 22.3% | 18.9% | 22.8% | 23.5% | 12.4% | 18% | 15.4% | 29.1% | 25.5% | 12.1% |
| Earned gold per minute | 297 | 232 | 306 | 319 | 108 | 210 | 161 | 421 | 351 | 99 |
| Damage to champions | 40,384 | 30,635 | 27,911 | 46,098 | 5,968 | 11,160 | 8,115 | 25,059 | 32,978 | 5,486 |
| Damage share | 26.7% | 20.3% | 18.5% | 30.5% | 4% | 13.5% | 9.8% | 30.3% | 39.8% | 6.6% |
| Damage per minute | 943 | 715 | 652 | 1,077 | 139 | 261 | 190 | 585 | 770 | 128 |
| Damage taken per minute | 597 | 904 | 359 | 421 | 730 | 1,102 | 1,360 | 560 | 605 | 602 |
| Vision score | 44 | 85 | 72 | 43 | 152 | 33 | 93 | 72 | 69 | 151 |
| Wards placed | 14 | 12 | 25 | 18 | 80 | 22 | 52 | 21 | 10 | 81 |
| Wards killed | 9 | 32 | 20 | 17 | 21 | 4 | 13 | 10 | 34 | 17 |
| Control wards | 11 | 10 | 8 | 4 | 21 | 7 | 19 | 7 | 3 | 25 |
| Gold spent | 17,924 | 14,604 | 16,381 | 17,597 | 9,329 | 13,514 | 11,589 | 21,724 | 18,884 | 9,190 |
| Own jungle monsters | 13 | 139 | 19 | 11 | 0 | 0 | 113 | 15 | 14 | 0 |
| Enemy jungle monsters | 0 | 63 | 5 | 0 | 0 | 0 | 18 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11178-11178_game_1
Methodology →