LPL · Patch 14.11 · Summer Placements
Jun 27, 2024, 10:20 AM · 29.1 min · Game 2Scouting line
Team WE closed it: +6.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Wayward
2/1/2
Juice
1/3/1
Heng
2/2/4
Wei
0/1/2
FoFo
1/0/4
Tangyuan
1/0/0
Able
2/0/4
huanfeng
1/2/0
Mark
0/0/7
Ming
0/1/1
Draft
Team WE
Blue sideFirst pick
RenektonWayward
MaokaiHeng
CorkiFoFo
XayahAble
RakanMark
Royal Never Give Up
Red side
K'SanteJuice
GravesWei
LeBlancTangyuan
Dravenhuanfeng
LeonaMing
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 6
- Void grubs
- 0
- 0
- Heralds
- 1
- 1
- Barons
- 0
- 7
- Towers
- 2
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team WE leads; below, Royal Never Give Up.
Biggest lead: Team WE +6,207, Royal Never Give Up +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | Team WE +6,207 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
ThornmailHeng, in 4.6% of the champion's games
Last WhisperFoFo, in 7.5% of the champion's games
Last WhisperWei, in 9.6% of the champion's games
Banshee's VeilTangyuan, in 9.6% of the champion's games
WaywardRenekton
JuiceK'Sante
HengMaokai
WeiGraves
FoFoCorki
TangyuanLeBlanc
AbleXayah
huanfengDraven
MarkRakan
MingLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Team WE
VictoryRed side
Royal Never Give Up
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/1/2 | 2/2/4 | 1/0/4 | 2/0/4 | 0/0/7 | 1/3/1 | 0/1/2 | 1/0/0 | 1/2/0 | 0/1/1 |
| Kill participation | 57.1% | 85.7% | 71.4% | 85.7% | 100% | 66.7% | 66.7% | 33.3% | 33.3% | 33.3% |
| CS | 252 | 162 | 310 | 301 | 50 | 246 | 221 | 271 | 290 | 49 |
| CS per minute | 8.6 | 5.6 | 10.6 | 10.3 | 1.7 | 8.4 | 7.6 | 9.3 | 10.0 | 1.7 |
| Gold | 11,019 | 9,315 | 12,313 | 14,000 | 7,749 | 9,834 | 9,777 | 11,238 | 11,172 | 6,168 |
| Gold share | 20.3% | 17.1% | 22.6% | 25.7% | 14.2% | 20.4% | 20.3% | 23.3% | 23.2% | 12.8% |
| Earned gold per minute | 246 | 188 | 291 | 349 | 134 | 206 | 204 | 254 | 252 | 80 |
| Damage to champions | 8,784 | 6,443 | 15,028 | 16,427 | 3,781 | 10,967 | 17,044 | 14,316 | 9,431 | 3,396 |
| Damage share | 17.4% | 12.8% | 29.8% | 32.6% | 7.5% | 19.9% | 30.9% | 26% | 17.1% | 6.2% |
| Damage per minute | 302 | 221 | 516 | 564 | 130 | 376 | 585 | 491 | 324 | 117 |
| Damage taken per minute | 817 | 1,043 | 433 | 435 | 364 | 798 | 570 | 302 | 258 | 423 |
| Vision score | 30 | 42 | 44 | 31 | 150 | 38 | 45 | 50 | 25 | 95 |
| Wards placed | 13 | 11 | 14 | 10 | 87 | 12 | 10 | 26 | 10 | 49 |
| Wards killed | 7 | 10 | 13 | 11 | 25 | 9 | 17 | 17 | 8 | 19 |
| Control wards | 7 | 8 | 4 | 2 | 14 | 9 | 7 | 9 | 3 | 17 |
| Gold spent | 9,345 | 7,690 | 10,642 | 11,749 | 6,800 | 9,080 | 9,165 | 10,595 | 9,999 | 6,131 |
| Own jungle monsters | 4 | 90 | 7 | 10 | 0 | 0 | 145 | 0 | 4 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11178-11178_game_2
Methodology →