LPL · Patch 14.13 · Summer
Jul 05, 2024, 12:56 PM · 32.2 minScouting line
Anyone's Legend closed it: +7.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Ale
1/1/5
Xiaolaohu
2/2/0
Croco
1/2/6
milkyway
4/2/2
Shanks
7/0/1
Care
0/3/5
Hope
2/2/6
deokdam
1/3/4
Kael
1/4/6
Life
2/2/6
Draft
Anyone's Legend
Blue sideFirst pick
K'SanteAle
KarthusCroco
TristanaShanks
ZiggsHope
LeonaKael
FunPlus Phoenix
Red side
GnarXiaolaohu
Brandmilkyway
CorkiCare
Ezrealdeokdam
RellLife
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 4
- Void grubs
- 2
- 0
- Heralds
- 1
- 2
- Barons
- 0
- 10
- Towers
- 4
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Anyone's Legend leads; below, FunPlus Phoenix.
Biggest lead: Anyone's Legend +7,458, FunPlus Phoenix +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (32 min) | Anyone's Legend +7,458 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Maw of Malmortiusdeokdam, in 3% of the champion's games
Kaenic RookernXiaolaohu, in 3.1% of the champion's games
BloodthirsterCare, in 6.8% of the champion's games
AleK'Sante
XiaolaohuGnar
CrocoKarthus
milkywayBrand
ShanksTristana
CareCorki
HopeZiggs
deokdamEzreal
KaelLeona
LifeRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Anyone's Legend
VictoryRed side
FunPlus Phoenix
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/1/5 | 1/2/6 | 7/0/1 | 2/2/6 | 1/4/6 | 2/2/0 | 4/2/2 | 0/3/5 | 1/3/4 | 2/2/6 |
| Kill participation | 50% | 58.3% | 66.7% | 66.7% | 58.3% | 22.2% | 66.7% | 55.6% | 55.6% | 88.9% |
| CS | 271 | 249 | 317 | 309 | 38 | 297 | 254 | 315 | 288 | 37 |
| CS per minute | 8.4 | 7.7 | 9.9 | 9.6 | 1.2 | 9.2 | 7.9 | 9.8 | 9.0 | 1.2 |
| Gold | 13,359 | 12,000 | 16,601 | 14,411 | 8,592 | 13,636 | 11,992 | 12,725 | 11,505 | 7,647 |
| Gold share | 20.6% | 18.5% | 25.6% | 22.2% | 13.2% | 23.7% | 20.9% | 22.1% | 20% | 13.3% |
| Earned gold per minute | 285 | 242 | 385 | 317 | 136 | 293 | 242 | 265 | 227 | 107 |
| Damage to champions | 8,340 | 17,601 | 27,411 | 31,432 | 3,931 | 19,125 | 19,154 | 14,271 | 16,511 | 2,887 |
| Damage share | 9.4% | 19.8% | 30.9% | 35.4% | 4.4% | 26.6% | 26.6% | 19.8% | 22.9% | 4% |
| Damage per minute | 259 | 547 | 853 | 978 | 122 | 595 | 596 | 444 | 514 | 90 |
| Damage taken per minute | 858 | 960 | 547 | 391 | 635 | 857 | 852 | 671 | 747 | 446 |
| Vision score | 33 | 42 | 56 | 41 | 173 | 28 | 64 | 50 | 23 | 117 |
| Wards placed | 16 | 10 | 13 | 20 | 103 | 8 | 7 | 16 | 8 | 68 |
| Wards killed | 5 | 9 | 13 | 7 | 21 | 6 | 24 | 15 | 13 | 16 |
| Control wards | 8 | 5 | 3 | 10 | 22 | 4 | 6 | 4 | 0 | 15 |
| Gold spent | 12,094 | 10,664 | 13,809 | 12,355 | 7,300 | 13,567 | 10,965 | 12,183 | 11,123 | 6,660 |
| Own jungle monsters | 0 | 176 | 0 | 2 | 0 | 7 | 161 | 4 | 0 | 0 |
| Enemy jungle monsters | 1 | 4 | 7 | 1 | 0 | 4 | 10 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11267-11267_game_1
Methodology →