LPL · Patch 14.13 · Summer
Jul 19, 2024, 09:32 AM · 37.7 minScouting line
LGD Gaming won: +8.3k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Burdol
1/5/8
Zdz
2/3/9
Meteor
6/1/13
milkyway
6/5/10
haichao
6/3/6
Care
6/3/7
Kepler
7/2/11
deokdam
5/3/11
Jinjiao
2/10/14
Life
2/8/12
Draft
LGD Gaming
Blue sideFirst pick
JayceBurdol
LilliaMeteor
Tristanahaichao
EzrealKepler
NautilusJinjiao
FunPlus Phoenix
Red side
OrnnZdz
Brandmilkyway
CorkiCare
Ashedeokdam
LeonaLife
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 4
- Void grubs
- 2
- 0
- Heralds
- 1
- 1
- Barons
- 0
- 9
- Towers
- 3
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, FunPlus Phoenix.
Biggest lead: LGD Gaming +8,257, FunPlus Phoenix +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (38 min) | LGD Gaming +8,257 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Mercurial ScimitarCare, in 1.4% of the champion's games
B. F. SwordKepler, in 7.8% of the champion's games
BurdolJayce
ZdzOrnn
MeteorLillia
milkywayBrand
haichaoTristana
CareCorki
KeplerEzreal
deokdamAshe
JinjiaoNautilus
LifeLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming
VictoryRed side
FunPlus Phoenix
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/5/8 | 6/1/13 | 6/3/6 | 7/2/11 | 2/10/14 | 2/3/9 | 6/5/10 | 6/3/7 | 5/3/11 | 2/8/12 |
| Kill participation | 40.9% | 86.4% | 54.5% | 81.8% | 72.7% | 52.4% | 76.2% | 61.9% | 76.2% | 66.7% |
| CS | 309 | 294 | 317 | 320 | 26 | 247 | 215 | 329 | 343 | 36 |
| CS per minute | 8.2 | 7.8 | 8.4 | 8.5 | 0.7 | 6.6 | 5.7 | 8.7 | 9.1 | 1.0 |
| Gold | 14,727 | 16,267 | 16,830 | 16,368 | 9,388 | 11,961 | 13,232 | 16,106 | 15,300 | 8,724 |
| Gold share | 20% | 22.1% | 22.9% | 22.2% | 12.8% | 18.3% | 20.3% | 24.7% | 23.4% | 13.4% |
| Earned gold per minute | 261 | 302 | 317 | 305 | 120 | 188 | 222 | 298 | 277 | 102 |
| Damage to champions | 30,252 | 33,864 | 29,529 | 46,249 | 6,558 | 15,070 | 35,056 | 31,923 | 26,530 | 7,578 |
| Damage share | 20.7% | 23.1% | 20.2% | 31.6% | 4.5% | 13% | 30.2% | 27.5% | 22.8% | 6.5% |
| Damage per minute | 804 | 899 | 784 | 1,228 | 174 | 400 | 931 | 848 | 705 | 201 |
| Damage taken per minute | 635 | 1,057 | 699 | 647 | 1,045 | 1,198 | 987 | 893 | 595 | 1,050 |
| Vision score | 56 | 53 | 65 | 54 | 120 | 37 | 55 | 66 | 55 | 118 |
| Wards placed | 12 | 11 | 21 | 16 | 67 | 14 | 11 | 17 | 15 | 59 |
| Wards killed | 13 | 3 | 20 | 14 | 8 | 3 | 14 | 23 | 15 | 16 |
| Control wards | 9 | 9 | 8 | 5 | 19 | 8 | 8 | 6 | 5 | 16 |
| Gold spent | 13,949 | 14,139 | 14,514 | 13,292 | 7,705 | 11,129 | 11,914 | 15,967 | 14,164 | 8,610 |
| Own jungle monsters | 0 | 174 | 14 | 12 | 0 | 0 | 146 | 0 | 16 | 0 |
| Enemy jungle monsters | 0 | 27 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11299-11299_game_1
Methodology →