LPL · Patch 16.15 · Split 3
Aug 09, 2026, 08:16 AM · 31.3 min · Game 2Scouting line
Invictus Gaming closed it: +10.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
TheShy
8/1/5
sheer
2/3/5
Wei
5/3/10
Weiwei
2/4/9
Rookie
5/3/6
Nia
1/4/6
Assum
3/2/15
1xn
5/6/3
Meiko
1/2/15
MISSING
1/5/6
Draft
Invictus Gaming
Blue sideFirst pick
RumbleTheShy
ViWei
AhriRookie
JhinAssum
KarmaMeiko
LNG Esports
Red side
Gnarsheer
SkarnerWeiwei
SylasNia
Syndra1xn
ShenMISSING
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 3
- Void grubs
- 0
- 0
- Heralds
- 1
- 1
- Barons
- 0
- 7
- Towers
- 2
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming leads; below, LNG Esports.
Biggest lead: Invictus Gaming +10,527, LNG Esports +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Invictus Gaming +10,527 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Stormraider's Surge1xn, in 1.7% of the champion's games
Mejai's SoulstealerTheShy, in 2.5% of the champion's games
Abyssal MaskWeiwei, in 5% of the champion's games
Mikael's BlessingMISSING, in 6.1% of the champion's games
Void StaffRookie, in 9.8% of the champion's games
TheShyRumble
sheerGnar
WeiVi
WeiweiSkarner
RookieAhri
NiaSylas
AssumJhin
1xnSyndra
MeikoKarma
MISSINGShen
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Invictus Gaming
VictoryRed side
LNG Esports
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 8/1/5 | 5/3/10 | 5/3/6 | 3/2/15 | 1/2/15 | 2/3/5 | 2/4/9 | 1/4/6 | 5/6/3 | 1/5/6 |
| Kill participation | 59.1% | 68.2% | 50% | 81.8% | 72.7% | 63.6% | 100% | 63.6% | 72.7% | 63.6% |
| CS | 256 | 227 | 278 | 293 | 37 | 265 | 198 | 225 | 259 | 36 |
| CS per minute | 8.2 | 7.3 | 8.9 | 9.4 | 1.2 | 8.5 | 6.3 | 7.2 | 8.3 | 1.2 |
| Gold | 14,043 | 13,091 | 13,066 | 15,488 | 9,158 | 11,726 | 11,047 | 10,823 | 12,755 | 7,968 |
| Gold share | 21.7% | 20.2% | 20.1% | 23.9% | 14.1% | 21.6% | 20.3% | 19.9% | 23.5% | 14.7% |
| Earned gold per minute | 317 | 287 | 286 | 364 | 161 | 243 | 222 | 215 | 276 | 123 |
| Damage to champions | 26,772 | 16,982 | 24,848 | 32,899 | 8,364 | 14,756 | 13,173 | 15,088 | 20,064 | 4,527 |
| Damage share | 24.4% | 15.5% | 22.6% | 29.9% | 7.6% | 21.8% | 19.5% | 22.3% | 29.7% | 6.7% |
| Damage per minute | 855 | 543 | 794 | 1,051 | 267 | 471 | 421 | 482 | 641 | 145 |
| Damage taken per minute | 516 | 926 | 553 | 465 | 418 | 772 | 1,074 | 862 | 530 | 791 |
| Vision score | 29 | 80 | 57 | 41 | 159 | 52 | 56 | 39 | 43 | 147 |
| Wards placed | 12 | 12 | 8 | 15 | 72 | 18 | 14 | 11 | 15 | 82 |
| Wards killed | 4 | 20 | 14 | 10 | 17 | 2 | 8 | 6 | 10 | 20 |
| Control wards | 1 | 9 | 5 | 6 | 16 | 7 | 13 | 5 | 5 | 17 |
| Gold spent | 12,090 | 11,524 | 11,584 | 12,974 | 8,155 | 11,577 | 10,864 | 9,815 | 12,559 | 7,540 |
| Own jungle monsters | 8 | 133 | 0 | 0 | 0 | 0 | 154 | 0 | 1 | 0 |
| Enemy jungle monsters | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13403-13403_game_2
Methodology →