LPL · Patch 16.15 · Split 3
Aug 14, 2026, 08:06 AM · 24.8 min · Game 2Scouting line
LGD Gaming won: +14.9k team gold, Jungle, Mid and Bot won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Burdol
6/1/6
Zdz
0/3/1
Heng
2/0/17
Jiejie
0/6/2
Tangyuan
7/1/5
sinian
0/5/1
Shaoye
7/0/10
Leave
2/3/0
Crisp
1/0/20
Parukia
0/6/2
Draft
LGD Gaming
Blue side
RumbleBurdol
SkarnerHeng
LockeTangyuan
LucianShaoye
MilioCrisp
EDward Gaming
Red sideFirst pick
SionZdz
Jarvan IVJiejie
Oriannasinian
VarusLeave
NautilusParukia
Objectives
- +3,505
- Gold at 15
- -3,505
- 2
- Dragons
- 1
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 2
- 42
- Plates
- 14
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, EDward Gaming.
Biggest lead: LGD Gaming +14,922, EDward Gaming +36. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | EDward Gaming +36 |
| 15 min | LGD Gaming +3,505 |
| 20 min | LGD Gaming +8,427 |
| End (25 min) | LGD Gaming +14,922 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Zeke's ConvergenceZdz, in 1.6% of the champion's games
Banshee's VeilTangyuan, in 2.1% of the champion's games
BastionbreakerLeave, in 2.9% of the champion's games
Boots of SwiftnessParukia, in 4.5% of the champion's games
ConquerorBurdol, in 4.8% of the champion's games
BurdolRumble
ZdzSion
HengSkarner
JiejieJarvan IV
TangyuanLocke
sinianOrianna
ShaoyeLucian
LeaveVarus
CrispMilio
ParukiaNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming
VictoryRed side
EDward Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/1/6 | 2/0/17 | 7/1/5 | 7/0/10 | 1/0/20 | 0/3/1 | 0/6/2 | 0/5/1 | 2/3/0 | 0/6/2 |
| Kill participation | 52.2% | 82.6% | 52.2% | 73.9% | 91.3% | 50% | 100% | 50% | 100% | 100% |
| CS | 237 | 181 | 238 | 235 | 30 | 230 | 163 | 230 | 207 | 23 |
| CS per minute | 9.5 | 7.3 | 9.6 | 9.5 | 1.2 | 9.3 | 6.6 | 9.3 | 8.3 | 0.9 |
| Gold | 11,367 | 10,180 | 13,141 | 12,525 | 8,052 | 8,478 | 7,985 | 8,479 | 9,788 | 5,613 |
| Gold share | 20.6% | 18.4% | 23.8% | 22.7% | 14.6% | 21% | 19.8% | 21% | 24.3% | 13.9% |
| Earned gold per minute | 324 | 276 | 396 | 371 | 191 | 208 | 188 | 208 | 261 | 93 |
| Damage to champions | 26,237 | 13,788 | 15,372 | 22,193 | 2,983 | 8,165 | 10,238 | 14,086 | 21,312 | 4,141 |
| Damage share | 32.6% | 17.1% | 19.1% | 27.5% | 3.7% | 14.1% | 17.7% | 24.3% | 36.8% | 7.1% |
| Damage per minute | 1,057 | 555 | 619 | 894 | 120 | 329 | 412 | 567 | 858 | 167 |
| Damage taken per minute | 647 | 1,094 | 674 | 631 | 431 | 1,022 | 985 | 570 | 376 | 735 |
| Damage mitigated per minute | 897 | 1,615 | 402 | 478 | 228 | 1,973 | 921 | 343 | 142 | 850 |
| Damage to towers | 8,169 | 1,161 | 17,791 | 11,731 | 1,887 | 1,641 | 1,306 | 5,700 | 870 | 799 |
| Vision score | 36 | 33 | 33 | 32 | 94 | 39 | 46 | 21 | 20 | 79 |
| Wards placed | 7 | 9 | 8 | 15 | 51 | 13 | 10 | 10 | 9 | 42 |
| Wards killed | 6 | 4 | 7 | 8 | 13 | 3 | 9 | 2 | 4 | 9 |
| Gold at 15 | 5,399 | 5,589 | 5,947 | 6,455 | 4,210 | 5,222 | 4,962 | 4,818 | 5,695 | 3,398 |
| Gold diff at 10 | -239 | -169 | +960 | -627 | +39 | +239 | +169 | -960 | +627 | -39 |
| Gold diff at 15 | +177 | +627 | +1,129 | +760 | +812 | -177 | -627 | -1,129 | -760 | -812 |
| XP diff at 10 | -416 | -395 | +524 | -33 | -393 | +416 | +395 | -524 | +33 | +393 |
| XP diff at 15 | +479 | +362 | +646 | +578 | +878 | -479 | -362 | -646 | -578 | -878 |
| CS diff at 10 | -10 | -7 | +11 | -10 | +6 | +10 | +7 | -11 | +10 | -6 |
| CS diff at 15 | -1 | -5 | +12 | +1 | +11 | +1 | +5 | -12 | -1 | -11 |
| Gold diff at 20 | +1,727 | +1,515 | +2,534 | +1,137 | +1,514 | -1,727 | -1,515 | -2,534 | -1,137 | -1,514 |
| XP diff at 20 | +1,570 | +2,047 | +1,676 | +843 | +910 | -1,570 | -2,047 | -1,676 | -843 | -910 |
| CS diff at 20 | +5 | +17 | +14 | -3 | +7 | -5 | -17 | -14 | +3 | -7 |
| Gold diff at 25 | +2,889 | +2,195 | +4,662 | +2,737 | +2,439 | -2,889 | -2,195 | -4,662 | -2,737 | -2,439 |
| XP diff at 25 | +3,682 | +3,979 | +2,540 | +3,039 | +3,015 | -3,682 | -3,979 | -2,540 | -3,039 | -3,015 |
| CS diff at 25 | +7 | +18 | +8 | +28 | +7 | -7 | -18 | -8 | -28 | -7 |
| Multikills | 1× double | — | 1× triple | — | — | — | — | — | — | — |
Game ID 13411-13411_game_2
Methodology →