LPL · Patch 16.17 · Split 3
PlayoffsSep 05, 2026, 06:14 AM · 32.3 minScouting line
Invictus Gaming closed it: +10.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
ZUIAN
2/5/4
TheShy
3/3/5
Tian
5/5/2
Wei
3/3/13
Creme
1/3/1
Rookie
5/0/8
JackeyLove
1/7/5
JiaQi
9/1/8
Zhuo
1/1/5
Meiko
1/3/19
Draft
Top Esports
Blue side
OlafZUIAN
QiyanaTian
AkaliCreme
LucianJackeyLove
MilioZhuo
Invictus Gaming
Red sideFirst pick
RumbleTheShy
Jarvan IVWei
OriannaRookie
CaitlynJiaQi
LuxMeiko
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 2
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Top Esports leads; below, Invictus Gaming.
Biggest lead: Top Esports +0, Invictus Gaming +10,391. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (32 min) | Invictus Gaming +10,391 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Stormraider's SurgeTheShy, in 1.3% of the champion's games
Knight's VowMeiko, in 5% of the champion's games
ZUIANOlaf
TheShyRumble
TianQiyana
WeiJarvan IV
CremeAkali
RookieOrianna
JackeyLoveLucian
JiaQiCaitlyn
ZhuoMilio
MeikoLux
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Top Esports
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 2 / 5 / 4(1.2) | 244 7.6/m | ||
| 5 / 5 / 2(1.4) | 216 6.7/m | ||
| 1 / 3 / 1(0.67) | 265 8.2/m | ||
| 1 / 7 / 5(0.86) | 294 9.1/m | ||
| 1 / 1 / 5(6) | 28 0.9/m |
Red side
Invictus Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/5/4 | 5/5/2 | 1/3/1 | 1/7/5 | 1/1/5 | 3/3/5 | 3/3/13 | 5/0/8 | 9/1/8 | 1/3/19 |
| Kill participation | 60% | 70% | 20% | 60% | 60% | 38.1% | 76.2% | 61.9% | 81% | 95.2% |
| CS | 244 | 216 | 265 | 294 | 28 | 232 | 210 | 286 | 337 | 33 |
| CS per minute | 7.6 | 6.7 | 8.2 | 9.1 | 0.9 | 7.2 | 6.5 | 8.9 | 10.4 | 1.0 |
| Gold | 11,806 | 14,826 | 11,007 | 12,216 | 7,641 | 11,663 | 13,363 | 13,850 | 18,486 | 10,525 |
| Gold share | 20.5% | 25.8% | 19.1% | 21.2% | 13.3% | 17.2% | 19.7% | 20.4% | 27.2% | 15.5% |
| Earned gold per minute | 235 | 329 | 210 | 248 | 106 | 231 | 283 | 298 | 442 | 195 |
| Damage to champions | 12,165 | 18,173 | 10,368 | 20,911 | 4,226 | 19,124 | 11,669 | 23,065 | 30,569 | 8,111 |
| Damage share | 18.5% | 27.6% | 15.7% | 31.8% | 6.4% | 20.7% | 12.6% | 24.9% | 33% | 8.8% |
| Damage per minute | 377 | 563 | 321 | 648 | 131 | 593 | 362 | 715 | 947 | 251 |
| Damage taken per minute | 863 | 890 | 662 | 695 | 381 | 627 | 834 | 343 | 532 | 414 |
| Damage mitigated per minute | 1,031 | 486 | 374 | 505 | 233 | 693 | 1,021 | 296 | 331 | 329 |
| Damage to towers | 11,859 | 1,347 | 4,180 | 0 | 0 | 1,633 | 2,489 | 7,327 | 22,852 | 5,111 |
| Vision score | 35 | 43 | 48 | 41 | 110 | 38 | 55 | 48 | 34 | 123 |
| Wards placed | 13 | 13 | 7 | 13 | 60 | 14 | 16 | 14 | 13 | 56 |
| Wards killed | 6 | 7 | 15 | 12 | 9 | 4 | 11 | 10 | 10 | 14 |
| Control wards | 4 | 11 | 3 | 5 | 15 | 3 | 12 | 6 | 4 | 15 |
| Gold spent | 11,629 | 14,499 | 10,395 | 10,970 | 7,216 | 10,734 | 11,649 | 12,380 | 15,589 | 9,530 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13498-13498_game_1
Methodology →