LPL · Patch 16.17 · Split 3
PlayoffsSep 05, 2026, 07:08 AM · 28.3 min · Game 2Scouting line
Top Esports closed it: +13.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
TheShy
0/4/2
ZUIAN
6/0/9
Wei
2/5/3
Tian
8/0/11
Rookie
0/4/4
Creme
4/2/11
JiaQi
3/5/1
JackeyLove
5/2/12
Meiko
0/5/5
Zhuo
0/1/21
Draft
Invictus Gaming
Blue sideFirst pick
K'SanteTheShy
MaokaiWei
AniviaRookie
KalistaJiaQi
Renata GlascMeiko
Top Esports
Red side
GwenZUIAN
NaafiriTian
RyzeCreme
AsheJackeyLove
SeraphineZhuo
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming leads; below, Top Esports.
Biggest lead: Invictus Gaming +0, Top Esports +13,461. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | Top Esports +13,461 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
No off-meta choices in this game: everyone followed the season's most common builds.
TheShyK'Sante
ZUIANGwen
WeiMaokai
TianNaafiri
RookieAnivia
CremeRyze
JiaQiKalista
JackeyLoveAshe
MeikoRenata Glasc
ZhuoSeraphine
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Invictus Gaming
DefeatRed side
Top Esports
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 6 / 0 / 9(15) | 250 8.8/m | ||
| 8 / 0 / 11(19) | 237 8.4/m | ||
| 4 / 2 / 11(7.5) | 243 8.6/m | ||
| 5 / 2 / 12(8.5) | 251 8.9/m | ||
| 0 / 1 / 21(21) | 26 0.9/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/4/2 | 2/5/3 | 0/4/4 | 3/5/1 | 0/5/5 | 6/0/9 | 8/0/11 | 4/2/11 | 5/2/12 | 0/1/21 |
| Kill participation | 40% | 100% | 80% | 80% | 100% | 65.2% | 82.6% | 65.2% | 73.9% | 91.3% |
| CS | 192 | 167 | 253 | 279 | 28 | 250 | 237 | 243 | 251 | 26 |
| CS per minute | 6.8 | 5.9 | 8.9 | 9.8 | 1.0 | 8.8 | 8.4 | 8.6 | 8.9 | 0.9 |
| Gold | 9,103 | 9,833 | 9,817 | 12,193 | 6,687 | 13,578 | 14,104 | 12,159 | 13,121 | 8,132 |
| Gold share | 19.1% | 20.6% | 20.6% | 25.6% | 14% | 22.2% | 23.1% | 19.9% | 21.5% | 13.3% |
| Earned gold per minute | 189 | 215 | 214 | 298 | 104 | 347 | 366 | 297 | 331 | 155 |
| Damage to champions | 8,880 | 19,955 | 15,410 | 17,507 | 3,540 | 20,208 | 23,956 | 20,911 | 24,333 | 10,108 |
| Damage share | 13.6% | 30.6% | 23.6% | 26.8% | 5.4% | 20.3% | 24.1% | 21% | 24.5% | 10.2% |
| Damage per minute | 313 | 704 | 544 | 618 | 125 | 713 | 846 | 738 | 859 | 357 |
| Damage taken per minute | 801 | 877 | 995 | 965 | 715 | 732 | 758 | 857 | 448 | 349 |
| Damage mitigated per minute | 1,229 | 522 | 496 | 455 | 515 | 724 | 762 | 665 | 238 | 208 |
| Damage to towers | 6,680 | 453 | 5,761 | 3,953 | 199 | 18,182 | 860 | 8,200 | 8,542 | 710 |
| Vision score | 26 | 35 | 37 | 34 | 109 | 48 | 55 | 42 | 43 | 100 |
| Wards placed | 9 | 6 | 15 | 10 | 52 | 14 | 15 | 13 | 12 | 50 |
| Wards killed | 4 | 8 | 6 | 11 | 13 | 9 | 8 | 6 | 9 | 7 |
| Control wards | 2 | 4 | 7 | 5 | 13 | 7 | 5 | 5 | 3 | 14 |
| Gold spent | 8,820 | 9,269 | 9,445 | 11,919 | 6,545 | 11,959 | 11,165 | 10,565 | 11,634 | 7,195 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13498-13498_game_2
Methodology →