LPL · Patch 16.17 · Split 3
PlayoffsSep 06, 2026, 07:01 AM · 31.6 min · Game 2Scouting line
Team WE closed it: +5.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Cube
2/0/7
TheShy
2/2/1
Monki
1/2/6
Wei
2/5/2
Karis
9/3/3
Rookie
2/1/2
About
3/1/5
JiaQi
1/4/5
Erha
1/1/11
Meiko
0/4/7
Draft
Team WE
Blue side
GalioCube
WukongMonki
AkaliKaris
LucianAbout
MilioErha
Invictus Gaming
Red sideFirst pick
RumbleTheShy
NaafiriWei
OriannaRookie
XayahJiaQi
RakanMeiko
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 0
- 7
- Towers
- 3
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team WE leads; below, Invictus Gaming.
Biggest lead: Team WE +5,456, Invictus Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (32 min) | Team WE +5,456 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
B. F. SwordMonki, in 9% of the champion's games
AftershockCube, in 14% of the champion's games
CubeGalio
TheShyRumble
MonkiWukong
WeiNaafiri
KarisAkali
RookieOrianna
AboutLucian
JiaQiXayah
ErhaMilio
MeikoRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Team WE
VictoryRed side
Invictus Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/0/7 | 1/2/6 | 9/3/3 | 3/1/5 | 1/1/11 | 2/2/1 | 2/5/2 | 2/1/2 | 1/4/5 | 0/4/7 |
| Kill participation | 56.3% | 43.8% | 75% | 50% | 75% | 42.9% | 57.1% | 57.1% | 85.7% | 100% |
| CS | 236 | 226 | 220 | 354 | 33 | 264 | 223 | 262 | 301 | 31 |
| CS per minute | 7.5 | 7.2 | 7.0 | 11.2 | 1.0 | 8.4 | 7.1 | 8.3 | 9.5 | 1.0 |
| Gold | 11,492 | 11,407 | 13,689 | 15,279 | 8,740 | 11,290 | 11,396 | 11,856 | 12,940 | 7,669 |
| Gold share | 19% | 18.8% | 22.6% | 25.2% | 14.4% | 20.5% | 20.7% | 21.5% | 23.5% | 13.9% |
| Earned gold per minute | 233 | 230 | 303 | 353 | 146 | 227 | 230 | 245 | 279 | 112 |
| Damage to champions | 14,874 | 7,928 | 18,372 | 34,099 | 4,872 | 18,782 | 11,892 | 21,804 | 14,194 | 3,657 |
| Damage share | 18.6% | 9.9% | 22.9% | 42.5% | 6.1% | 26.7% | 16.9% | 31% | 20.2% | 5.2% |
| Damage per minute | 471 | 251 | 582 | 1,081 | 154 | 595 | 377 | 691 | 450 | 116 |
| Damage taken per minute | 620 | 918 | 785 | 585 | 321 | 586 | 818 | 445 | 628 | 680 |
| Damage mitigated per minute | 1,405 | 775 | 444 | 442 | 172 | 516 | 458 | 292 | 375 | 863 |
| Damage to towers | 5,670 | 3,830 | 14,288 | 13,063 | 1,004 | 5,752 | 4,503 | 5,093 | 2,439 | 149 |
| Vision score | 55 | 63 | 44 | 56 | 146 | 43 | 62 | 49 | 49 | 132 |
| Wards placed | 10 | 9 | 13 | 14 | 67 | 17 | 15 | 17 | 14 | 59 |
| Wards killed | 16 | 14 | 5 | 19 | 15 | 3 | 11 | 8 | 18 | 15 |
| Control wards | 5 | 6 | 11 | 3 | 23 | 7 | 12 | 7 | 5 | 15 |
| Gold spent | 9,520 | 10,253 | 12,089 | 12,969 | 7,431 | 11,084 | 11,255 | 11,394 | 12,549 | 7,485 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13500-13500_game_2
Methodology →